Try these ones out. I don't run a L4D1 server therefore can't really test these but they should work.
PHP Code:
L4DD::CTankRock::OnRelease - "@_ZN9CTankRock9OnReleaseERK6VectorRK6QAngleS2_S2_"
L4DD::CDirector::TryOfferingTankBot_Clone - "@_ZN8Director18TryOfferingTankBotEP11CBaseEntityb" // Clone function doesn't exist anymore. If pure clone then original function's signature will work.
L4DD::CTerrorPlayer::OnShovedBySurvivor_Clone - "@_ZN13CTerrorPlayer18OnShovedBySurvivorEPS_RK6Vector_part_591"
L4DD::CTerrorPlayer::OnStaggered_Clone - "@_ZN13CTerrorPlayer11OnStaggeredEP11CBaseEntityPK6Vector" // Clone function doesn't exist anymore. If pure clone then original function's signature will work.
L4DD::CFirstAidKit::StartHealing - "@_ZN12CFirstAidKit12StartHealingENS_14HealTargetTypeE" // Has a clone function. Clone signature "@_ZN12CFirstAidKit12StartHealingENS_14HealTargetTypeE_part_38"
CTerrorPlayer::WarpToValidPositionIfStuck - "@_ZN13CTerrorPlayer26WarpToValidPositionIfStuckEv" // Clone function signature "@_ZN13CTerrorPlayer26WarpToValidPositionIfStuckEv_part_161"
NavAreaTravelDistance - "@_Z21NavAreaTravelDistanceI16ShortestPathCostEfRK6VectorS3_RT_" // Has two clone functions "@_Z21NavAreaTravelDistanceI16ShortestPathCostEfP8CNavAreaS2_RT_f_constprop_238" and "@_Z21NavAreaTravelDistanceI16ShortestPathCostEfP8CNavAreaS2_RT_f_constprop_270"
CTerrorPlayer::CanBecomeGhost - // Still looking into this one.
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