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[L4D2] Fort Spawner (1.4.0.0)


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Author
klarg
Member
Join Date: Jan 2010
Location: Russia
Plugin ID:
1734
Plugin Version:
1.4.0.0
Plugin Category:
All
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
    44 
    Plugin Description:
    Spawn item and objects
    Old 06-14-2010 , 15:09   [L4D2] Fort Spawner (1.4.0.0)
    Reply With Quote #1

    Plugin For L4d2

    Description::You can spawn item for fort. Can rotate and grab object! You can set spawn limit, save\load your spawn object and more interesting!

    You can do:

    Quote:
    Rotate item
    Remove item
    Spawn Items
    Spawn Menu
    List you spawns
    Remove Last item
    Remove First item
    Remove ALL items
    Save items
    Load items
    New:
    Add save system:
    You can save your spawn object, with right angle and possition! You can set angles for objects. You can move object in XYZ grid


    Plugin command:

    Quote:
    fortspawn_minigun spawn a minigun
    fortspawn_ammostack spawn an ammo stack
    fortspawn_irondoor spawn a reinforced iron door
    fortspawn_rotate rotate a item
    fortspawn_remove remove an item, don't remove player by accident
    fortspawn_enable |0 or 1| Enabling Plugin
    fortspawn_admin |0 or 1| Enabling for admin only

    fortspawn_menu Spawn menu
    fortspawn_item Spawn item
    fortspawn_save
    fortspawn_load

    fortspawn_move
    fortspawn_ang

    fortspawn_removeall Remove all your spawned items
    fortspawn_removefirst Remove your first spawn
    fortspawn_removelast Remove your last spawn
    fortspawn_maxspawns how many you can spawn item
    CFG file:

    PHP Code:
    // 0: every client can build, 1: only admin can build
    // -
    // Default: "1"
    fortspawn_admin "1"

    // 0: disable  FORT Spawner MOD, 1: enable MOD
    // -
    // Default: "1"
    fortspawn_enable "1"

    // max model spawns
    // -
    // Default: "30"
    fortspawn_maxspawns "30"


    Changelog
    ChangeLog:
    Code:
    0.9.0.0 
    realese 
    Cut some commands for non-work
     0.9.1.6 (alpha)
    Adding Spawn Item
    Adding SpawnMenu
    Fixing some code
     0.9.2.3
    Adding Grab function
     0.9.8.7
    Adding many item's in menu
    Now work indoor and outdoor item
     DELETE NON-USED command : {
     fortspawn_Stairs                     spawn stairs
        fortspawn_barricade                  spawn a Wooden Barricade
        fortspawn_ministairs                spawn Wooden miniStairs
        fortspawn_box                        spawn big box
        fortspawn_policebaricade            spawn Police barricade
        fortspawn_fence                        spawn fence
        fortspawn_bigpolice                    spawn big Police barricade
    }
    1.0.0.0
    Adding New Commands:
    fortspawn_listmyspawns
    fortspawn_removeall
    fortspawn_removelast
    fortspawn_removefirst
    fortspawn_maxspawns
    Adding config file
    1.3.0.0
    Adding Save\load system
    1.4.0.0
    Add new command:
    fortspawn_move
    fortspawn_ang
    killed unnecessary code in grab function
    some screenshots here
    screenshots
    screenshots! 2

    TO-DO
    Quote:
    :
    Add new menu from file
    Add spawn protection your item!
    Add savemap function


    how use move and ang
    fortspawn_move XYZ distance example:
    ---
    fortspawn_move Z 10 it's lift up in 10 unit!
    ---
    fortspawn_ang XYZ in angles example:

    fortspawn_ang 90 0 90

    oh and aim to object

    About Save\load system:

    You need create file **\addons\sourcemod\data\maps\map.txt
    Plugin save coordinate in this file!

    [IMG]http://img215.**************/i/c4m1milltowna0004.jpg/[/IMG] [IMG]http://img709.**************/i/c4m1milltowna0006.jpg/[/IMG][IMG]http://img6.**************/i/c4m1milltowna0007.jpg/[/IMG][IMG]http://img6.**************/i/c4m1milltowna0008.jpg/[/IMG]
    Attached Files
    File Type: sp Get Plugin or Get Source (fortspawner.sp - 12766 views - 57.0 KB)

    Last edited by klarg; 07-16-2011 at 07:31. Reason: update
    klarg is offline
    Frodo
    Member
    Join Date: Jun 2010
    Old 06-15-2010 , 14:19   Re: [L4D2] Fort Spawner
    Reply With Quote #2

    thanks!!
    thanks
    XD
    I'm really beginnerXD
    Frodo is offline
    Frodo
    Member
    Join Date: Jun 2010
    Old 06-15-2010 , 14:20   Re: [L4D2] Fort Spawner
    Reply With Quote #3

    best plugin !!!!
    Frodo is offline
    Frodo
    Member
    Join Date: Jun 2010
    Old 06-15-2010 , 14:23   Re: [L4D2] Fort Spawner
    Reply With Quote #4

    item rotate don't work?
    Frodo is offline
    Frodo
    Member
    Join Date: Jun 2010
    Old 06-15-2010 , 14:32   Re: [L4D2] Fort Spawner
    Reply With Quote #5

    how do i rotate items?
    excuse me being annoying
    Frodo is offline
    gamemann
    Veteran Member
    Join Date: Sep 2009
    Location: Mullica Hill, New Jersey
    Old 06-15-2010 , 14:59   Re: [L4D2] Fort Spawner
    Reply With Quote #6

    Quote:
    Originally Posted by Frodo View Post
    how do i rotate items?
    excuse me being annoying
    probably bind and key to make it less anooying just go to the console and type this in the console:
    Code:
    bind "<key>" "Fortspawn_rotate"
    for example:
    Code:
    bind "a" "Fortspawn_rotate"
    and if that doesnt work try this typing this in the console:
    Code:
     bind "<key>" "sm_Fortspawn_rotate"
    havent tested this plugin but there are some tips you may want to try
    __________________
    Software/network engineer. I often work on a neat project called The Modding Community.

    Check out my GitHub here!
    gamemann is offline
    Send a message via Skype™ to gamemann
    Freako
    New Member
    Join Date: Jun 2010
    Old 06-15-2010 , 16:05   Re: [L4D2] Fort Spawner
    Reply With Quote #7

    I dont now why it is not work with item rotate in my coustem menu :/
    and enable and disable plugin too -.-*
    Freako is offline
    Dayto123
    Junior Member
    Join Date: Jun 2010
    Old 07-08-2010 , 03:04   Re: [L4D2] Fort Spawner
    Reply With Quote #8

    is there a reason alot of these props are errors for me and if so could u help me out and also is there a way u could bring the admin and build menu together?
    Dayto123 is offline
    water_cat1
    Member
    Join Date: Mar 2010
    Old 07-08-2010 , 03:19   Re: [L4D2] Fort Spawner
    Reply With Quote #9

    Dayto123, I also noticed there are alot of errors . If you download the source you can easily edit the menu yourself (code is nicely labeled). To put something in the admin menu you have to edit adminmenu_custom.txt in addons\sourcemod\configs. help with how to do it

    Here is the part of my adminmenu with some objects i found before fortspawn, there is more i am going to add but it should give you an idea of what you can do.
    Code:
    "Commands"
    {
    "BuildItems"
        {
            "fortspawn"
            {
                "cmd"            "@1"
                "admin"            "sm_generic"
                "execute"        "player"
                "1"
                {
                    "1"            "fortspawn_remove"
                    "1."        "Delete Object"
                    "2"            "fortspawn_rotate +5"
                    "2."        "5 Degree rotate Clockwise"
                    "3"            "fortspawn_rotate -5"
                    "3."        "5 Degree rotate Anticlockwise"
                    "4"            "fortspawn_irondoor"
                    "4."        "Saferoom Door"
                    "5"            "fortspawn_ammostack"
                    "5."        "Ammo Pile"
                    "6"            "fortspawn_minigun"
                    "6."        "Minigun"
                }
            }
            "Spawn Props(common)"
            {
                "cmd"            "fortspawn_item d a @1"
                "admin"            "sm_generic"
                "execute"        "player"
                "1"
                {
                    "1"            "models/props_mall/column_03.mdl"
                    "1."        "normal column"
                    "2"            "models/props_mall/column_05.mdl"
                    "2."        "Large column"
                    "3"            "models/props_crates/static_crate_40.mdl"
                    "3."        "Crate"
                    "4"            "models/props_fortifications/barricade001_128_reference.mdl"
                    "4."        "small chainlink fence"
                    "5"            "models/props_urban/fence001_256.mdl"
                    "5."        "large chainlink fence"
                    "6"            "models/props_urban/wood_fence002_256.mdl"
                    "6."        "large wooden fence"
                    "7"            "models/props_interiors/stair_metal_02.mdl"
                    "7."        "Stackable metal stairs"
                }
            }
        "Spawn Props(uncommon)"
        {
            "cmd"            "fortspawn_item d a @1"
                "admin"            "sm_generic"
                "execute"        "player"
                "1"
                {
                    "1"            "models/props_mall/column_02.mdl"
                    "1."        "Short column"
                    "2"            "models/props_vehicles/ambulance.mdl"
                    "2."        "Ambulance"
                    "3"            "models/props_urban/gate_wall003_32.mdl"
                    "3."        "Metal fence 32"
                    "4"            "models/props_urban/gate_wall003_64.mdl"
                    "4."        "Metalfence 64"
                    "5"            "models/props_urban/gate_wall003_128.mdl"
                    "5."        "Metal fence 128"
                    "6"            "models/props_urban/gate_wall_gate001_64.mdl"
                    "6."        "Metal fence gate"
                    "7"            "models/props_urban/dock_ramp001.mdl"
                    "7."        "Long ramp"
                    "8"               "models/props_misc/triage_tent.mdl"
                    "8."        "Tent"
                    "9"               "models/props_fortifications/barricade_gate001_64_reference.mdl"
                    "9."        "Small Baracade"
                    "10"           "models/props_vehicles/mall_banner.mdl"
                    "10."        "Mall Banner"
                    "11"           "models/props_fairgrounds\drum_riser.mdl"
                    "11."        "Raised Platform"
                    "12"           "models/props_swamp\ferry.mdl"
                    "12."        "Iron Roof"
                    "13"           "models/props_mall\mall_register.mdl"
                    "13."        "Double Desk"
                    "14"           "models/props_fortifications/concrete_block001_128_reference.mdl"
                    "14."        "Concrete Barrier"
                    "15"           "models/props_mall\mall_escalator.mdl"
                    "15."        "Escalator"
                }
            }
        }
    }
    water_cat1 is offline
    Dayto123
    Junior Member
    Join Date: Jun 2010
    Old 07-08-2010 , 03:26   Re: [L4D2] Fort Spawner
    Reply With Quote #10

    Quote:
    Originally Posted by water_cat1 View Post
    Dayto123, I also noticed there are alot of errors . If you download the source you can easily edit the menu yourself (code is nicely labeled). To put something in the admin menu you have to edit adminmenu_custom.txt in addons\sourcemod\configs. help with how to do it

    Here is the part of my adminmenu with some objects i found before fortspawn, there is more i am going to add but it should give you an idea of what you can do.
    Code:
    "Commands"
    {
    "BuildItems"
        {
            "fortspawn"
            {
                "cmd"            "@1"
                "admin"            "sm_generic"
                "execute"        "player"
                "1"
                {
                    "1"            "fortspawn_remove"
                    "1."        "Delete Object"
                    "2"            "fortspawn_rotate +5"
                    "2."        "5 Degree rotate Clockwise"
                    "3"            "fortspawn_rotate -5"
                    "3."        "5 Degree rotate Anticlockwise"
                    "4"            "fortspawn_irondoor"
                    "4."        "Saferoom Door"
                    "5"            "fortspawn_ammostack"
                    "5."        "Ammo Pile"
                    "6"            "fortspawn_minigun"
                    "6."        "Minigun"
                }
            }
            "Spawn Props(common)"
            {
                "cmd"            "fortspawn_item d a @1"
                "admin"            "sm_generic"
                "execute"        "player"
                "1"
                {
                    "1"            "models/props_mall/column_03.mdl"
                    "1."        "normal column"
                    "2"            "models/props_mall/column_05.mdl"
                    "2."        "Large column"
                    "3"            "models/props_crates/static_crate_40.mdl"
                    "3."        "Crate"
                    "4"            "models/props_fortifications/barricade001_128_reference.mdl"
                    "4."        "small chainlink fence"
                    "5"            "models/props_urban/fence001_256.mdl"
                    "5."        "large chainlink fence"
                    "6"            "models/props_urban/wood_fence002_256.mdl"
                    "6."        "large wooden fence"
                    "7"            "models/props_interiors/stair_metal_02.mdl"
                    "7."        "Stackable metal stairs"
                }
            }
        "Spawn Props(uncommon)"
        {
            "cmd"            "fortspawn_item d a @1"
                "admin"            "sm_generic"
                "execute"        "player"
                "1"
                {
                    "1"            "models/props_mall/column_02.mdl"
                    "1."        "Short column"
                    "2"            "models/props_vehicles/ambulance.mdl"
                    "2."        "Ambulance"
                    "3"            "models/props_urban/gate_wall003_32.mdl"
                    "3."        "Metal fence 32"
                    "4"            "models/props_urban/gate_wall003_64.mdl"
                    "4."        "Metalfence 64"
                    "5"            "models/props_urban/gate_wall003_128.mdl"
                    "5."        "Metal fence 128"
                    "6"            "models/props_urban/gate_wall_gate001_64.mdl"
                    "6."        "Metal fence gate"
                    "7"            "models/props_urban/dock_ramp001.mdl"
                    "7."        "Long ramp"
                    "8"               "models/props_misc/triage_tent.mdl"
                    "8."        "Tent"
                    "9"               "models/props_fortifications/barricade_gate001_64_reference.mdl"
                    "9."        "Small Baracade"
                    "10"           "models/props_vehicles/mall_banner.mdl"
                    "10."        "Mall Banner"
                    "11"           "models/props_fairgrounds\drum_riser.mdl"
                    "11."        "Raised Platform"
                    "12"           "models/props_swamp\ferry.mdl"
                    "12."        "Iron Roof"
                    "13"           "models/props_mall\mall_register.mdl"
                    "13."        "Double Desk"
                    "14"           "models/props_fortifications/concrete_block001_128_reference.mdl"
                    "14."        "Concrete Barrier"
                    "15"           "models/props_mall\mall_escalator.mdl"
                    "15."        "Escalator"
                }
            }
        }
    }
    Thanks for the menu option man I love these plugins but they always have to many props that are errors then the worst part is when u cant delete the errors ohh that pisses me off
    This is a video made while using this plugin http://www.youtube.com/watch?v=wQqV556llLk

    Last edited by Dayto123; 07-08-2010 at 03:36.
    Dayto123 is offline
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