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[CS:S, ZRiot & ZReloaded] Lasermines v1.4.2


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igroman
Member
Join Date: Jan 2011
Old 02-17-2012 , 09:18   Re: [CS:S, ZRiot & ZReloaded] Lasermines v1.4.2
Reply With Quote #101

but, 1 error?
load zr_lasermines and no speed loose
not work command zr_lasermines_allow_friendly_pickup 1
only zr_lasermines_allow_pickup 1
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tiger0499
Junior Member
Join Date: Dec 2011
Old 02-21-2012 , 08:54   Re: [CS:S, ZRiot & ZReloaded] Lasermines v1.4.2
Reply With Quote #102

Can you make that doesn't kill humans?
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_Hood_
Senior Member
Join Date: Dec 2010
Old 03-10-2012 , 12:12   Re: [CS:S, ZRiot & ZReloaded] Lasermines v1.4.2
Reply With Quote #103

Quote:
Originally Posted by tiger0499 View Post
Can you make that doesn't kill humans?
-.- it doesnt
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Duckii
Junior Member
Join Date: Mar 2012
Old 03-18-2012 , 12:08   Re: [CS:S, ZRiot & ZReloaded] Lasermines v1.4.2
Reply With Quote #104

How do we limit the lasermines for each player to 2 and remove buy?
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moriss
Junior Member
Join Date: Dec 2011
Location: Hungary
Old 06-05-2012 , 01:20   Re: [CS:S, ZRiot & ZReloaded] Lasermines v1.4.2
Reply With Quote #105

I made a hungarian translation, please add if you can.
Attached Files
File Type: txt lasermines.phrases.txt (3.1 KB, 162 views)
File Type: txt zr_lasermines.txt (4.0 KB, 157 views)

Last edited by moriss; 06-05-2012 at 09:39.
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denzel519
Junior Member
Join Date: Mar 2012
Old 06-18-2012 , 13:02   Re: [CS:S, ZRiot & ZReloaded] Lasermines v1.4.2
Reply With Quote #106

How to turn off the panthers could not put them?
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eDga_nmc
Member
Join Date: Jun 2012
Old 06-29-2012 , 07:43   Re: [CS:S, ZRiot & ZReloaded] Lasermines v1.4.2
Reply With Quote #107

How to make them just go boom? Not make passive dmg... Cuz my zombies get killed in like 3 seconds of standing in the laser o.o
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_Hood_
Senior Member
Join Date: Dec 2010
Old 07-04-2012 , 13:11   Re: [CS:S, ZRiot & ZReloaded] Lasermines v1.4.2
Reply With Quote #108

Quote:
Originally Posted by eDga_nmc View Post
How to make them just go boom? Not make passive dmg... Cuz my zombies get killed in like 3 seconds of standing in the laser o.o
It must kill the zombies , and not just explode , what you are searching for are trip mines , not laser mines
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Last edited by _Hood_; 07-04-2012 at 16:53. Reason: forgot to write something xD
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Despirator
Senior Member
Join Date: Jun 2011
Location: Kazakhstan ->Shymkent
Old 07-04-2012 , 16:43   Re: [CS:S, ZRiot & ZReloaded] Lasermines v1.4.2
Reply With Quote #109

Public:
PHP Code:
#include <sourcemod>
#include <sdktools>

native GetLasermineByBeam(entity);
forward OnPostHitByLasermine(victimattackerbeamlaserminedamage);

public 
OnPostHitByLasermine(victimattackerinflictordamage)
{
    new 
mine = -1;
    
mine GetLasermineByBeam(inflictor);
    if (
mine != -1)
        
AcceptEntityInput(mine"Break");

Zombie:Reloaded:
PHP Code:
#include <sourcemod>
#include <sdktools>

native ZR_GetLasermineByBeam(entity);
forward ZR_OnPostHitByLasermine(victimattackerbeamlaserminedamage);

public 
ZR_OnPostHitByLasermine(victimattackerinflictordamage)
{
    new 
mine = -1;
    
mine ZR_GetLasermineByBeam(inflictor);
    if (
mine != -1)
        
AcceptEntityInput(mine"Break");

Zombie:Riot:
PHP Code:
#include <sourcemod>
#include <sdktools>

native ZRiot_GetLasermineByBeam(entity);
forward ZRiot_OnPostHitByLasermine(victimattackerbeamlaserminedamage);

public 
ZRiot_OnPostHitByLasermine(victimattackerinflictordamage)
{
    new 
mine = -1;
    
mine ZRiot_GetLasermineByBeam(inflictor);
    if (
mine != -1)
        
AcceptEntityInput(mine"Break");

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TheRunningMan
Member
Join Date: Aug 2011
Location: Russia
Old 07-18-2012 , 04:32   Re: [CS:S, ZRiot & ZReloaded] Lasermines v1.4.2
Reply With Quote #110

Thank you, but the explosion damage to all players receive
* Zombie Reloaded *
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