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[CSS] entWatch - Events for custom map weapons


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superbird
SourceMod Donor
Join Date: May 2010
Old 08-30-2013 , 09:14   Re: [CSS] entWatch - Events for custom map weapons
Reply With Quote #41

Just released an update on github this is a big update and even though we have tested it thoroughly bugs are still possible.
Notes:
* This update adds true anti-grief if you set an entity to singleactivator true in the config only the the player with that weapon can use it regardless of the map. By default we are embracing this.
* We have revamped some of the config settings and now use modes (you will need to update your configs if you have your own):
- Mode 1: Cooldowns - For use on entities that have a simple cooldown such as materias. This requires you to specify a cooldown time. See mako config for reference.
- Mode 2: Toggle - Its upto you for how you want to use this, by default we are using it flamethrower and minigun in predator. This requires no extra options, see predator for reference.
- Mode 3: Limited uses - This is relevant for items such as claymores which have a max of 10 uses. See predator for reference.
- Mode 4: Limited uses with cooldowns - Use this for items which have limited uses and a cooldown in between uses.
- Mode 5: Passive Items - This is to be used with items that don't have an action. This will be default appear on the HUD but you can set HUD to false in config. See minas_tirith for reference. Also I recommend using this on paranoid style configs.
* This is now a !etransfer/!etrans command use like so: !etransfer player1 player2. This command takes the entity from player and teleports it to player 2. This doesn't filter knife items etc.
* FLAGS IN CONFIGS ARE ENFORCED OVER THE ENTITY! Thismeans if you set an entity to have 5 max uses when in reality the map gives it 10, entWatch will block the following 5 uses from happening.

Quote:
Changes: 8/7/2013
* SingleActivator behavior is different, if this is set to true it now blocks grief attempts completely.
* Reduced serverload when detecting entity's
* Recoded a lot of functions
* Added steam ids
* Added etransfer command
Bans will be released soon, one feature at a time. Also a big thanks to those that have submitted translations and configs (these will be added to the main branch soon.)

https://github.com/Prometheum/entWatch

Last edited by superbird; 08-30-2013 at 09:25.
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melaf
Senior Member
Join Date: Aug 2011
Old 08-30-2013 , 13:24   Re: [CSS] entWatch - Events for custom map weapons
Reply With Quote #42

thank you
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ejik03
AlliedModders Donor
Join Date: Feb 2009
Location: Moscow, Russia
Old 08-30-2013 , 15:40   Re: [CSS] entWatch - Events for custom map weapons
Reply With Quote #43

There is a small error in ze_Stalker_Ultimate_a2_1 config. Name field of third weapon (Meat Chunk) is set to weapon_meatchunk2, but it shoud be weapon_meatchunk.
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Morell
AlliedModders Donor
Join Date: Jun 2010
Location: World
Old 08-31-2013 , 01:53   Re: [CSS] entWatch - Events for custom map weapons
Reply With Quote #44

Spanish translation:

Quote:
"Phrases"
{
"welcome"
{
"es" "Escribe !hud para activar/desactivar los mensajes del HUD - Plugin creado por"
}
"use"
{
"es" "ha usado"
}
"pickup"
{
"es" "ha cogido"
}
"drop"
{
"es" "ha soltado"
}
"death"
{
"es" "ha muerto y ha soltado"
}
"disconnect"
{
"es" "se ha desconectado cuando tenia"
}
}

Last edited by Morell; 08-31-2013 at 01:54.
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superbird
SourceMod Donor
Join Date: May 2010
Old 09-03-2013 , 06:39   Re: [CSS] entWatch - Events for custom map weapons
Reply With Quote #45

Next update we are adding the ability to set custom colors for chat notifications, here are some examples:



Last edited by superbird; 09-03-2013 at 07:11.
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melaf
Senior Member
Join Date: Aug 2011
Old 09-03-2013 , 13:13   Re: [CSS] entWatch - Events for custom map weapons
Reply With Quote #46

I'm waiting to impose a ban
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superbird
SourceMod Donor
Join Date: May 2010
Old 09-03-2013 , 21:27   Re: [CSS] entWatch - Events for custom map weapons
Reply With Quote #47

Quote:
Originally Posted by superbird View Post
Bans will be released soon, one feature at a time.
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Nymphali
Junior Member
Join Date: Aug 2013
Old 09-04-2013 , 05:48   Re: [CSS] entWatch - Events for custom map weapons
Reply With Quote #48

So what is the utility of ban.txt file ?
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superbird
SourceMod Donor
Join Date: May 2010
Old 09-04-2013 , 18:05   Re: [CSS] entWatch - Events for custom map weapons
Reply With Quote #49

Quote:
Originally Posted by Nymphali View Post
So what is the utility of ban.txt file ?
Bans are stored there if you don't have SQL DB.
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superbird
SourceMod Donor
Join Date: May 2010
Old 09-08-2013 , 02:56   Re: [CSS] entWatch - Events for custom map weapons
Reply With Quote #50

The latest version is on github.
New commands:
* entw_colorconfig (colors_css, colors_fairyfloss etc)
* entw_reloadcolors
* entw_reloadconfigs
* entw_testcolors
* eban
* eunban

I forgot to add ban by id, sorry.
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