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FF2 Freak Fortress 2 1.10.14 Released


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93SHADoW
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Old 12-29-2014 , 23:09   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1471

I think STAMM's extra spawn HP perk could have triggered the mega overheal bug.
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xXDeathreusXx
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Old 12-30-2014 , 18:31   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1472

Quote:
Originally Posted by SHADoW NiNE TR3S View Post
I think STAMM's extra spawn HP perk could have triggered the mega overheal bug.
Sounds like that could be it, I think anything that messes with HP could cause a loop
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friagram
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Old 12-31-2014 , 08:12   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1473

Stamm...
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93SHADoW
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Old 12-31-2014 , 22:14   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1474

Something i was messing with. Set up so that in order to keep the speed boost, you have to continue dealing damage otherwise the moment you stop dealing damage, you loose the speed boost as it will drain out automatically. Set up more or less like a Panic Attack.
Code:
      case 772:  //Baby Face's Blaster 
      { 
         new Handle:itemOverride=PrepareItemHandle(item, _, _, "2 ; 1.25 ; 125 ; -25 ; 109 ; 0.5 ; 394 ; 0.85 ; 418 ; 1 ; 419 ; 1 ; 532 ; 1 ; 651 ; 0.5 ; 709 ; 1", true); 
            //2: +25% damage bonus 
            //125: -25 max health 
            //109: -50% health from packs on wearer 
            //394: 15% firing speed bonus hidden
            //418: Build hype for faster speed 
            //419: Hype resets on jump 
            //532: Hype decays 
            //651: Fire rate increases as health decreases
            //709: Weapon spread increases as health decreases
         if(itemOverride!=INVALID_HANDLE) 
         { 
            item=itemOverride; 
            return Plugin_Changed; 
         } 
      }
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Chdata
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Old 01-01-2015 , 02:56   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1475

By the way

532: Hype decays

You can set this to stuff like 0.25 to make it decay slower or 4 for faster and stuf.\

Does the "health based" attribute stuff really matter? Not like scout will lose hp often.

You might want to set the reduced clip size attribute so they have 4 instead of 6, since you're setting DontPreserve on the attributes.
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Old 01-01-2015 , 03:47   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1476

Quote:
Originally Posted by Chdata View Post
By the way

532: Hype decays

You can set this to stuff like 0.25 to make it decay slower or 4 for faster and stuf.\

Does the "health based" attribute stuff really matter? Not like scout will lose hp often.

You might want to set the reduced clip size attribute so they have 4 instead of 6, since you're setting DontPreserve on the attributes.
Might be doing just that. The lesser HP from health packs was a leftover from the previous stats. The current decay setup actually takes a second or two to fully drain once you stop dealing damage (basically reverted to normal Scout speed). Momentary speed boost while dealing damage, hence the additional +2 clip.

Idea was to make it a quick escape thing while dealing damage, but reverts to normal scout speed once they stop dealing damage to the boss.
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Michalplyoutube
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Old 01-01-2015 , 10:04   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1477

Is there a way to force boss to use custom model animation?
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93SHADoW
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Old 01-01-2015 , 11:00   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1478

Quote:
Originally Posted by Michalplyoutube View Post
Is there a way to force boss to use custom model animation?
Might want to ask Friagram or Blinx, they've done models with custom animations iirc.
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Old 01-01-2015 , 12:26   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1479

Quote:
Originally Posted by Michalplyoutube View Post
Is there a way to force boss to use custom model animation?
Seeman has a custom taunt, use him for reference
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Otokiru
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Old 01-01-2015 , 22:36   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1480

Quote:
Originally Posted by Otokiru View Post
not sure why but weapons attributes added with killstreak effects (in tf2items.weapons.txt) remove some ff2 effect like pyro detonator/flaregun jump boost, medic crossbow didnt increase ubercharge on hit
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