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[TF2] Freak Fortress 2


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RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 05-08-2012 , 18:54   Re: [TF2] Freak Fortress 2
#761

try it now with this one then let me know what happens.
Attached Files
File Type: cfg applejack.cfg (3.1 KB, 182 views)

Last edited by RavensBro; 05-08-2012 at 19:13.
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Sindex
Member
Join Date: Jan 2012
Old 05-08-2012 , 19:25   Re: [TF2] Freak Fortress 2
#762

Quote:
Originally Posted by Powerlord View Post
Out of curiosity, why hasn't anyone done a Gaben boss yet?
Or even the administrator.

Personally I am waiting for more models or custom abilities. Right now I am working on a few new bosses. For example the "Heavy is Spy" video where he goes commando at the end. Also another easy one a demon pyro that uses volcano fragment and uses the detonator when he rages.
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Spectre143
Junior Member
Join Date: Jul 2011
Location: Valhalla
Old 05-08-2012 , 20:43   Re: [TF2] Freak Fortress 2
#763

Quote:
Originally Posted by RavensBro View Post
Almost done with him i think he will make a good Bass_Ass_Engi

what do you guys think? i want to add a few more things to him then he should be done.

One word: Impressive

I was almost sure someone would make a Duke Nukem custom model, but your creativity is unique.
if you could only add a few Duke Nukem references, then it would be perfect (Tip: Sunglasses are a good start)
No need to remove Bionic Commando's arm, it looks badass.

I have also found some ported weapons and props from "Duke Nukem Forever" here

*RavensBro updates the model*
Now that's more like it
Also, don't scrap the old textures, I'll make a new boss based on Bionic Commando as soon as I can.

Last edited by Spectre143; 05-10-2012 at 13:38. Reason: Update
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EP_
Member
Join Date: Apr 2012
Old 05-08-2012 , 21:32   Re: [TF2] Freak Fortress 2
#764

Quote:
Originally Posted by Powerlord View Post
Out of curiosity, why hasn't anyone done a Gaben boss yet?
I've actually done a Gaben boss, as well as three more bosses that are near-ready for public release. Just have to tweak a few more things and test them.

Quote:
Originally Posted by Sindex View Post
Or even the administrator.
I'm planning on making her boss script soon, along with one for Radigan Conagher. Then it's on to more complex bosses.

Last edited by EP_; 05-08-2012 at 21:42.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 05-08-2012 , 22:49   Re: [TF2] Freak Fortress 2
#765

But does your Gaben boss eat sandwiches?
(I want to extend somebody's Gaben boss to do so, as part of VSH/FF2)
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.

Last edited by FlaminSarge; 05-08-2012 at 22:49.
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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 05-08-2012 , 22:51   Re: [TF2] Freak Fortress 2
#766

Quote:
Originally Posted by FlaminSarge View Post
But does your Gaben boss eat sandwiches?
Mine doesn't. He eats emails.
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EP_
Member
Join Date: Apr 2012
Old 05-08-2012 , 23:36   Re: [TF2] Freak Fortress 2
#767

Quote:
Originally Posted by FlaminSarge View Post
But does your Gaben boss eat sandwiches?
Not at the moment.

Plus his rage doesn't work completely as intended due to using the full Ninja Spy's matrix attack ability rather than just the slowdown. But even then I was wanting to put a control input delay instead, but held back for the time being.
__________________
Freak Fortress 2 bosses
I'm planning on an update to at least my existing bosses, please watch warmly~


STG final bosses at work here.
No deathbombing or bullet-cancelling allowed

Last edited by EP_; 05-08-2012 at 23:40.
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BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 05-09-2012 , 00:48   Re: [TF2] Freak Fortress 2
#768

hey, biggest comment is some of the bosses are too OP. What is the best way of curving boss health?
beit -10% , -20% , ...etc.

Last edited by BBG_Theory; 05-09-2012 at 00:48.
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ozgaming
SourceMod Donor
Join Date: Aug 2011
Old 05-09-2012 , 02:18   Re: [TF2] Freak Fortress 2
#769

would someone consider making a model thats the opposite of the *cough* vagineer? My wife would love that.
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Freshz
Junior Member
Join Date: Apr 2012
Old 05-09-2012 , 14:31   Re: [TF2] Freak Fortress 2
#770

Hello,

Is there any way I can make this mod's jump actually THE SAME as VSH's original jumps (in lenght/height) ?
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