No longer do nades explode after 4 seconds. This plugin allows your nades, once thrown, to bounce untill they get within a certain distance of an enemy (or friendly depending on settings) before they explode. This replaces all 3 of the CS nades with this. The nades dissappear once the round is over. However they do not reset upon death, so if you die your nade still has a chance of killing another player.
CVARs:
BN_flash - Determines whether flash nades become these special grenades.
Default: 1 (1=On | 0=Off)
BN_he - Determines whether HE nades become these special grenades.
Default: 1 (1=On | 0=Off)
BN_smoke - Determines whether smoke nades become these special grenades.
Default: 1 (1=On | 0=Off)
BN_distance - How close a player must get to a nade in order for it to explode.
Default: 60.0 (Distance in HL Units)
BN_ff - Determines friendly fire settings.
Default: 0
0 = Friendlys not at all affected
1 = Friendlys affected by flash + explosion
2 = Nades explode when near friendlys & affected by flash + explosion
BN_self - If you are affected by your own nades.
Default: 0 (1=Yes | 0=Not)
Recommendation:
Get an anti-nade spamming plugin or you will have a lot of nades bouncing around.