Member
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10-30-2008
, 17:35
What is wrong?
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#1
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Hi, I saw this script inte the XPMod tutorial.
And I want it to work. So, can someone, make this work? And please tell me what is wrong?
Wfg Tobstr
PHP Code:
#include <amxmodx> #include <amxmisc> #include <nvault> #include <fun> #define MAXCLASSES 4 new PlayerXP[33],PlayerLevel[33],PlayerClass[33] new XP_Kill,XP_Knife,XP_Hs,SaveXP new g_vault new const CLASSES[MAXCLASSES][] = { "None", "Sausumos Pajegu Karys", "Oro Pajegu Karys", "Juru Pajegu Karys" } new const LEVELS[19] = { 0, 50, 125, 200, 325, 450, 580, 780, 980, 1300, 1600, 2000, 2400, 2900, 3500, 4000, 4700, 5400, 6500, 8000 } public plugin_init() { register_plugin("ArmyMod", "0.1", "Dunno") register_event("DeathMsg", "eDeath", "a") register_event("ResetHUD","on_spawn","be"); SaveXP = register_cvar("SaveXP","1") XP_Kill=register_cvar("XP_per_kill", "1") XP_Hs=register_cvar("XP_hs_bonus","2") XP_Knife=register_cvar("XP_knife_bonus","2") g_vault = nvault_open("ArmyMod") register_clcmd("say /karys", "ChangeClass") register_clcmd("say_team /karys", "ChangeClass") register_clcmd("say /frag", "ShowHud") register_clcmd("say_team /frag", "ShowHud") } public eDeath( ) { if(PlayerClass[attacker] == 0) return PLUGIN_CONTINUE new iVictim = read_data( 2 ) new headshot = read_data( 3 ) new clip, ammo, weapon = get_user_weapon(id,clip,ammo); PlayerXP[attacker] += get_pcvar_num(XP_Kill) if(headshot) PlayerXP[attacker] += get_pcvar_num(XP_Hs) if(weapon == CSW_KNIFE) PlayerXP[attacker] += get_pcvar_num(XP_Knife) while(PlayerXP[attacker] >= LEVELS[PlayerLevel[attacker]]) { client_print(attacker, print_center, "[Army Mod] Congratulations! You are a level %i %s!", PlayerLevel[attacker],CLASSES[PlayerClass[attacker]]) PlayerLevel[attacker] += 1 } ShowHud(attacker) } public ShowHud(id) { set_hudmessage(255, 0, 0, 0.75, 0.01, 0, 6.0, 15.0) show_hudmessage(id, "Level: %i^nXP: %i^nClass: %s",PlayerLevel[id],PlayerXP[id],CLASSES[PlayerClass[id]]) } public ChangeClass(id) { new menu = menu_create("Soldiers Menu" , "Class_Handle"); menu_additem(menu ,"Sausumos Pajegu Karys", "1" , 0); menu_additem(menu ,"Oro Pajegu Karys", "2" , 0); menu_additem(menu ,"Juru Pajegu Karys", "3" , 0); menu_setprop(menu , MPROP_EXIT , MEXIT_ALL); menu_display(id , menu , 0); return PLUGIN_CONTINUE; } public Class_Handle(id , menu , item) { if(item == MENU_EXIT) { menu_destroy(menu); } new szCommand[6] , szName[64]; new access , callback; menu_item_getinfo(menu , item , access , szCommand , 5 , szName , 63 , callback); new i = str_to_num(szCommand) if(PlayerClass[id] != i) { PlayerClass[id] = i client_print(id,print_chat,"You are now a %s",CLASSES[i]) } else { client_print(id,print_chat,"You are alredy a %s",CLASSES[i]) } menu_destroy(menu); return PLUGIN_CONTINUE } public client_connect(id) { if(get_pcvar_num(SaveXP) == 1) { LoadData(id) } } public client_disconnect(id) { if(get_pcvar_num(SaveXP) == 1) { SaveData(id) } } public SaveData(id) { // get the players steam id. We need this because we are saving by steam id new AuthID[35] get_user_authid(id,AuthID,34) new vaultkey[64],vaultdata[256] // format wat is going to be in the animal mod vault file format(vaultkey,63,"%s-Mod",AuthID) format(vaultdata,255,"%i#%i#",PlayerXP[id],PlayerLevel[id]) // save the data nvault_set(g_vault,vaultkey,vaultdata) return PLUGIN_CONTINUE } public LoadData(id) { new AuthID[35] get_user_authid(id,AuthID,34) new vaultkey[64],vaultdata[256] // search format(vaultkey,63,"%s-Mod",AuthID) format(vaultdata,255,"%i#%i#",PlayerXP[id],PlayerLevel[id]) // load the data nvault_get(g_vault,vaultkey,vaultdata,255) replace_all(vaultdata, 255, "#", " ") new playerxp[32], playerlevel[32] parse(vaultdata, playerxp, 31, playerlevel, 31) PlayerXP[id] = str_to_num(playerxp) PlayerLevel[id] = str_to_num(playerlevel) return PLUGIN_CONTINUE } public on_spawn(id) { if (PlayerLevel[id] == 1) { set_user_health(id, 105); set_user_armor(id, 105); } if (PlayerLevel[id] == 2) { set_user_health(id, 110); set_user_gravity(id, 0.9); set_user_armor(id, 105); } if (PlayerLevel[id] == 3) { set_user_health(id, 120); set_user_maxspeed(id, -0.9); set_user_gravity(id, 0.9); set_user_armor(id, 105); } if (PlayerLevel[id] == 4) { set_user_health(id, 120); set_user_maxspeed(id, -0.8); set_user_gravity(id, 0.9); set_user_armor(id, 105); } if (PlayerLevel[id] == 5) { set_user_health(id, 120); set_user_maxspeed(id, -0.75); set_user_gravity(id, 0.8); set_user_armor(id, 110); } if (PlayerLevel[id] == 6) { set_user_health(id, 130); set_user_maxspeed(id, -0.75); set_user_gravity(id, 0.8); set_user_armor(id, 115); } if (PlayerLevel[id] == 7) { set_user_health(id, 135); set_user_maxspeed(id, -0.70); set_user_gravity(id, 0.75); set_user_armor(id, 115); } if (PlayerLevel[id] == 8) { set_user_health(id, 135); set_user_maxspeed(id, -0.70); set_user_gravity(id, 0.75); set_user_armor(id, 115); give_item(id, "weapon_deagle"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); } if (PlayerLevel[id] == 9) { set_user_health(id, 145); set_user_maxspeed(id, -0.70); set_user_gravity(id, 0.75); set_user_armor(id, 115); give_item(id, "weapon_deagle"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id, "weapon_hegrenade"); } if (PlayerLevel[id] == 10) { set_user_health(id, 145); set_user_maxspeed(id, -0.7); set_user_gravity(id, 0.7); set_user_armor(id, 120); give_item(id, "weapon_deagle"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id, "weapon_hegrenade"); } if (PlayerLevel[id] == 11) { set_user_health(id, 155); set_user_maxspeed(id, -0.7); set_user_gravity(id, 0.7); set_user_armor(id, 125); give_item(id, "weapon_deagle"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id, "weapon_hegrenade"); } if (PlayerLevel[id] == 12) { set_user_health(id, 155); set_user_maxspeed(id, -0.7); set_user_gravity(id, 0.65); set_user_armor(id, 135); give_item(id, "weapon_deagle"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id, "weapon_hegrenade"); } if (PlayerLevel[id] == 13) { set_user_health(id, 160); set_user_maxspeed(id, -0.65); set_user_gravity(id, 0.65); set_user_armor(id, 135); give_item(id, "weapon_deagle"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id, "weapon_hegrenade"); } if (PlayerLevel[id] == 14) { set_user_health(id, 170); set_user_maxspeed(id, -0.65); set_user_gravity(id, 0.65); set_user_armor(id, 140); give_item(id, "weapon_deagle"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id, "weapon_hegrenade"); } if (PlayerLevel[id] == 15) { set_user_health(id, 170); set_user_maxspeed(id, -0.65); set_user_gravity(id, 0.6); set_user_armor(id, 145); give_item(id, "weapon_deagle"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id, "weapon_hegrenade"); } if (PlayerLevel[id] == 16) { set_user_health(id, 180); set_user_maxspeed(id, -0.6); set_user_gravity(id, 0.6); set_user_armor(id, 150); give_item(id, "weapon_deagle"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id, "weapon_hegrenade"); } if (PlayerLevel[id] == 17) { set_user_health(id, 180); set_user_maxspeed(id, -0.6); set_user_gravity(id, 0.55); set_user_armor(id, 155); give_item(id, "weapon_deagle"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id, "weapon_hegrenade"); } if (PlayerLevel[id] == 18) { set_user_health(id, 200); set_user_maxspeed(id, -0.6); set_user_gravity(id, 0.5); set_user_armor(id, 160); give_item(id, "weapon_deagle"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id,"ammo_50ae"); give_item(id, "weapon_hegrenade"); give_item(id, "weapon_flashbang"); give_item(id, "weapon_flashbang"); } }
EDIT:
Here's the errors:
Code:
Welcome to the AMX Mod X 1.8.1-300 Compiler.
Copyright (c) 1997-2006 ITB CompuPhase, AMX Mod X Team
Error: Initialization data exceeds declared size on line 41
Error: Undefined symbol "attacker" on line 59
Error: Undefined symbol "id" on line 64
Error: Undefined symbol "attacker" on line 65
Error: Undefined symbol "attacker" on line 67
Error: Undefined symbol "attacker" on line 69
Error: Undefined symbol "attacker" on line 71
Error: Undefined symbol "attacker" on line 73
Warning: Expression has no effect on line 73
Warning: Expression has no effect on line 73
Error: Undefined symbol "attacker" on line 73
Error: Invalid expression, assumed zero on line 73
Error: Too many error messages on one line on line 73
Compilation aborted.
11 Errors.
__________________
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Last edited by tobstr; 10-30-2008 at 18:46.
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