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[TF2] MvM Slot Manager - 0.2


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lucasdidur
Senior Member
Join Date: Jan 2011
Location: Brazil
Old 08-23-2012 , 22:32   Re: [TF2] MvM Slot Manager - 0.2
Reply With Quote #11

Quote:
Originally Posted by mixmastermike View Post
Hi, thanks for the plugin! Is it possible for the kick type option to add "shortest connection time"?
That would be great! Thx!

Greets Mike
Yeah, sure. I Will do this on the next update.
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liquidsystem1
Junior Member
Join Date: Aug 2012
Old 08-23-2012 , 22:45   Re: [TF2] MvM Slot Manager - 0.2
Reply With Quote #12

Maybe have someone help you translate? It just makes it a bit difficult what you're trying to say sometimes, I mean, it looks really good, but some people might get confused.
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NoZomIBK
Member
Join Date: Dec 2012
Location: Münster, Germany
Old 01-06-2013 , 09:36   Re: [TF2] MvM Slot Manager - 0.2
Reply With Quote #13

maybe the integration of 10vM would be nice, so if 10vM is installed and visiblemaxplayers is not 10, the admins use the slots over 6.
Example:
6 Players online, admin connects => visiblemax = 7
player leaves => visiblemax stays to allow 6 Players + 4 Admins (maybe boolean cvar)
10 players online, admin connects => kick
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Zirk
New Member
Join Date: Mar 2014
Old 03-15-2014 , 09:04   Re: [TF2] MvM Slot Manager - 0.2
Reply With Quote #14

When I try to download it, he write : Plugin failed to compile! Please try contacting the author.
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eric0279
AlliedModders Donor
Join Date: May 2007
Old 03-16-2014 , 08:14   Re: [TF2] MvM Slot Manager - 0.2
Reply With Quote #15

Quote:
Originally Posted by Zirk View Post
When I try to download it, he write : Plugin failed to compile! Please try contacting the author.

Download .smx
Attached Files
File Type: smx ehaqui_mvm_slot.smx (5.3 KB, 76 views)
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friagram
Veteran Member
Join Date: Sep 2012
Location: Silicon Valley
Old 03-17-2014 , 08:53   Re: [TF2] MvM Slot Manager - 0.2
Reply With Quote #16

Immunity reserve slots connect has had this functionality for a very long time.
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