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[L4D-L4D2] New custom commands v1.0.9


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Herokim
Senior Member
Join Date: Mar 2010
Location: In Fag-o-land
Old 10-30-2010 , 15:34   Re: [L4D-L4D2] New custom commands v1.0.7
Reply With Quote #211

I don't understand one thing

"sm_cheat <command> <arguments>"

What are arguments? I don't know what to type there.
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honorcode23
BANNED
Join Date: Mar 2010
Location: Chile
Old 10-30-2010 , 16:07   Re: [L4D-L4D2] New custom commands v1.0.7
Reply With Quote #212

Quote:
Originally Posted by Herokim View Post
I don't understand one thing

"sm_cheat <command> <arguments>"

What are arguments? I don't know what to type there.
"z_spawn" --> the command
"boomer" ---> the argument
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Herokim
Senior Member
Join Date: Mar 2010
Location: In Fag-o-land
Old 10-30-2010 , 16:17   Re: [L4D-L4D2] New custom commands v1.0.7
Reply With Quote #213

Quote:
Originally Posted by honorcode23 View Post
"z_spawn" --> the command
"boomer" ---> the argument
What about director_stop then?

And btw, I use sm_charge on myself. I see I am launched only up. While if I use it on other people, they get launched in random direction.
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honorcode23
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Join Date: Mar 2010
Location: Chile
Old 10-30-2010 , 20:10   Re: [L4D-L4D2] New custom commands v1.0.7
Reply With Quote #214

Quote:
Originally Posted by Herokim View Post
What about director_stop then?

And btw, I use sm_charge on myself. I see I am launched only up. While if I use it on other people, they get launched in random direction.
There's no need to put a second argument, but if the plugin refuses to execute it without the arguments type

!cheat "director_stop" ""

Also, its expected that to happen with the charge command because it is based on your current position to launch the player, so the angle of your position with your position again will be always null, and only will launch you up.
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Zergling89
Member
Join Date: Dec 2009
Old 10-31-2010 , 08:09   Re: [L4D-L4D2] New custom commands v1.0.7
Reply With Quote #215

It's possible to change color of the charger ??

And maybe add more color ? Like a light dark and blue freeze,orange purple ect?
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danielmyst777
AlliedModders Donor
Join Date: Aug 2010
Location: Virginia
Old 10-31-2010 , 11:48   Re: [L4D-L4D2] New custom commands v1.0.7
Reply With Quote #216

I try to do sm_cheat "director_force_panic_event" "" and it won't execute. Before the update, I would simply type sm_cheat director_force_panic_event and it would execute. How to execute now?
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JayXsane
Member
Join Date: Oct 2010
Location: In my home, duh.
Old 11-01-2010 , 14:28   Re: [L4D-L4D2] New custom commands v1.0.7
Reply With Quote #217

Could you possibly add the "Not in the admin menu" under a new section/admin menu? (instead of lengthening the Player Commands?) Putting in the codes by hand is a hassle to be honest.
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untalented893
Senior Member
Join Date: Oct 2009
Old 11-04-2010 , 18:39   Re: [L4D-L4D2] New custom commands v1.0.7
Reply With Quote #218

Anyway to force the rescue vehicle to come early?
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SgtScorpio
Junior Member
Join Date: Nov 2010
Old 11-04-2010 , 19:01   Re: [L4D-L4D2] New custom commands v1.0.7
Reply With Quote #219

sm_rcheat doesnt work well for me, used to be I could use sm_cheat ent_remove (no quotes or anything) to remove an object from the game, now it says I need an argument, if I try it as suggested sm_rcheat "ent_remove" "" it doesnt do anything but say sm_rcheat is not a known command or something like that...
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honorcode23
BANNED
Join Date: Mar 2010
Location: Chile
Old 11-04-2010 , 21:52   Re: [L4D-L4D2] New custom commands v1.0.7
Reply With Quote #220

Gonna get into it tomorrow, sorry for the delay.
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