Quote:
Originally Posted by Franc1sco
Already exist the same
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Yes, mine is based upon yours, however yours do have a couple issues whereas either the spawnkill-detection would be too easy to trigger and would go off wayyy too early, aswell as you can rejoin the server in order to bypass the autorespawn being disabled. This being most likely because you trigger the ForcePlayerSuicide right away instead of having a timer of about ~0.5s after spawning aswell to more likely ensure the player actually gets slayed after joining and doesn't just bypass it cause sourcemod executes the command to fast.
P.S don't self-advertise saying you got the same before even looking at my code.
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