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CSS - GunGame:SM


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Liam
SourceMod Developer
Join Date: Jan 2008
Location: Atlanta, GA
Old 11-20-2008 , 21:42   Re: CSS - GunGame:SM
Reply With Quote #11

This version runs strictly from SourceMod instead of using ES.
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PStar
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Join Date: Mar 2008
Old 11-21-2008 , 04:50   Re: CSS - GunGame:SM
Reply With Quote #12

Quote:
Originally Posted by Liam View Post
This version runs strictly from SourceMod instead of using ES.
I think he meaned thath what is the difference in this Gugame compared to the unapproved one.
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{7~11} TROLL
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Join Date: Oct 2008
Location: Atlanta,Georgia
Old 11-21-2008 , 14:07   Re: CSS - GunGame:SM
Reply With Quote #13

Quote:
Originally Posted by PStar View Post
I think he meaned thath what is the difference in this Gugame compared to the unapproved one.
no i was meaning my clan runs a css gungame server now it runs on es and bat and i was wanting to know the difference between that version and this one.

im currently now thinking of redoing that server so all of css servers run off 1 admin mod (source mod) instead of different once on each server.

are the setup and stuff for the guns any different or is that basicly the same as the other one?
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Liam
SourceMod Developer
Join Date: Jan 2008
Location: Atlanta, GA
Old 11-21-2008 , 15:16   Re: CSS - GunGame:SM
Reply With Quote #14

Should be basically the same. All of the install directions are in the OP here.

As far as the difference between this and the unapproved, there are a few bug fixes and I updated some old functions to the new ones.

Right now I'm basically waiting for testing and to get the bug system added to BugZilla here so you all can start reporting bugs over that and requesting features.

I've spent the last few days looking through the code and I'm tossing some ideas around in my mind on how to make it faster and more efficient, but I'm going to hold off on that for now.
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Old 11-21-2008 , 15:33   Re: CSS - GunGame:SM
Reply With Quote #15

one last question,

on the gungame for es you can auto respawn when you get killed (like deathmatch) is that auto enabled with this?

if not how can i make the players auto respawn?
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Liam
SourceMod Developer
Join Date: Jan 2008
Location: Atlanta, GA
Old 11-21-2008 , 18:04   Re: CSS - GunGame:SM
Reply With Quote #16

I'm not 100% sure, though I like the idea. Once we get the bugzilla stuff up and running, you can request it as a feature.
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Old 11-21-2008 , 18:17   Re: CSS - GunGame:SM
Reply With Quote #17

i sent you a pm of an error i keep getting for this mod can you take a look please
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PStar
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Join Date: Mar 2008
Old 11-21-2008 , 19:45   Re: CSS - GunGame:SM
Reply With Quote #18

Did you implemet tha unlimited nades function in this version?
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Sgt-Mess
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Join Date: Dec 2007
Location: Sway Side,WA
Old 11-21-2008 , 21:27   Re: CSS - GunGame:SM
Reply With Quote #19

Quote:
Originally Posted by {7~11} TROLL View Post
i sent you a pm of an error i keep getting for this mod can you take a look please
Apparently you didn't read his signature.
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DontWannaName
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Join Date: Jun 2007
Location: VALVe Land, WA
Old 11-21-2008 , 22:43   Re: CSS - GunGame:SM
Reply With Quote #20

Another mod to add to your sig Liam.
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