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Masterchief model plugin


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Jokerz99
Senior Member
Join Date: Apr 2008
Old 09-28-2008 , 08:46   Re: Masterchief model plugin
Reply With Quote #11

Can you add a cvar so people with admin flags can be the only one that use it? Also can you make this for TF2 =)
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Last edited by Jokerz99; 09-28-2008 at 08:49.
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DJ Tsunami
DJ Post Spammer
Join Date: Feb 2008
Location: The Netherlands
Old 09-29-2008 , 03:44   Re: Masterchief model plugin
Reply With Quote #12

You know, if you had searched you would know it's not possible to change models in TF2.
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sicman_adrian
Junior Member
Join Date: May 2008
Old 10-01-2008 , 04:18   Re: Masterchief model plugin
Reply With Quote #13

I made a eventscripts verion awhile ago.Just to point out If you got those skins from fpsbanana They were compiled wrong. I fixed mine so they didn't crash
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ayuki
Member
Join Date: May 2008
Old 10-11-2008 , 10:06   Re: Masterchief model plugin
Reply With Quote #14

i use bendertron liam is the similar plugin for other model's it's ok but you change pure server white list model's material and sound in allow from disk for download the models^^
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meng
Veteran Member
Join Date: Oct 2005
Location: us
Old 06-25-2009 , 13:05   Re: Masterchief model plugin
Reply With Quote #15

im just looking for a simple public model changer... thought this might work. all i get is a bunch of errors playing in the server. it is kinda funny. whitelist is properly edited, all paths are correct. no matter what custom model i try. same result! using sm 121.

Last edited by meng; 06-25-2009 at 13:39.
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TechKnow
Senior Member
Join Date: Nov 2007
Old 06-25-2009 , 16:04   Re: Masterchief model plugin
Reply With Quote #16

Its not the whitelist. you DO have the paths wrong OR the models are not uploaded to your fast download site or not uploaded to the right path there as well, OR you did not add the massterchif.ini to the configs folder OR you didnt add the gamedata file in the gamedata folder. Besides the plugin.smx file and models this plugin requires the ini download list in the configs folder and the gamedata file in the gamedata folder.
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meng
Veteran Member
Join Date: Oct 2005
Location: us
Old 06-25-2009 , 17:33   Re: Masterchief model plugin
Reply With Quote #17

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Last edited by meng; 12-14-2009 at 07:57.
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meng
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Join Date: Oct 2005
Location: us
Old 06-26-2009 , 21:02   Re: Masterchief model plugin
Reply With Quote #18

is there any way to stop this plugin from loading? im trying to load it using map cfgs. say i have this AND your sniper version installed. players have to download and cache all the models even though only one model set is enabled. im looking for a plugin_enabled type cvar. one that blocks the plugin from loading. thx again!

Last edited by meng; 06-26-2009 at 21:05.
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TechKnow
Senior Member
Join Date: Nov 2007
Old 06-27-2009 , 03:35   Re: Masterchief model plugin
Reply With Quote #19

only can have one or the other installed in the plugin folder
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meng
Veteran Member
Join Date: Oct 2005
Location: us
Old 06-27-2009 , 14:20   Re: Masterchief model plugin
Reply With Quote #20

is there a particular reason you say this? some kinda conflict? i have 2 installed and they both function seamlessly. they are simply turned off by default. i use a simply cfg file to first disable one then enable the other. worked no problem while testing for a short while!? my only issue is not being able to completely disable one plugin or the other on a map to map basis (just to avoid the slower load times associated with 2 extra model sets). after trying to edit the code, i ran into some terrible issues. there really isnt a functional way to do this. i understand that now.
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