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de_survivor map fix


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D-TOX
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Join Date: Mar 2008
Old 05-22-2009 , 22:14   Re: de_survivor map fix
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Does this plugin higher the brightness/gamma option ? Looks like Its pretty bright, most CS players use "Gamasutra" and that program gives you more gamma and brighness so you can see people in dark places on some maps. Could be pretty bright for some players
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Hunter-Digital
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Join Date: Aug 2006
Location: In the Game [ro]
Old 05-23-2009 , 00:34   Re: de_survivor map fix
Reply With Quote #2

No, all it does is remove some env_sprites from world and add an env_snow ... are you absolutely sure this plugin causes your gamma problems ? and can you make a screenshot ? :}
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D-TOX
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Old 05-23-2009 , 06:25   Re: de_survivor map fix
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Quote:
Originally Posted by Hunter-Digital View Post
No, all it does is remove some env_sprites from world and add an env_snow ... are you absolutely sure this plugin causes your gamma problems ? and can you make a screenshot ? :}
No, I was thinking about your screenshots, 1 is cleary alot more brighter than the other one.
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Hunter-Digital
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Old 05-23-2009 , 10:51   Re: de_survivor map fix
Reply With Quote #4

Oh, that's because there's a big fricken flare in front of me start the map and you'll notice some flares in corners, this plugin removes them too
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tuty
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Join Date: Jul 2008
Location: UK
Old 05-23-2009 , 12:47   Re: de_survivor map fix
Reply With Quote #5

i just tested this plugin and is a real big fix.. before was a strange type of snow environment.... like broken sprites, but after i enabled the plugin, map is cool because i like the snow from engine ;-x with cool particles of snow.


Nice job digi.
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Old 05-24-2009, 05:44
voivod
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Hunter-Digital
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Join Date: Aug 2006
Location: In the Game [ro]
Old 08-14-2009 , 23:36   Re: de_survivor map fix
Reply With Quote #7

New versions uploaded, one using ham and one engine only for backwards compatiblity, both tested and working, enjoy =)
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cs1.7
Senior Member
Join Date: Oct 2008
Old 08-15-2009 , 10:34   Re: de_survivor map fix
Reply With Quote #8

thx. looks 1000X better!

+karma
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Hunter-Digital
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Join Date: Aug 2006
Location: In the Game [ro]
Old 08-22-2009 , 12:14   Re: de_survivor map fix
Reply With Quote #9

Hmm, I am wondering, would this (code from engine version):
PHP Code:
new szModel[19], ent = -1
 
while((ent find_ent_by_class(ent"env_sprite")) != 0)
{
    
entity_get_string(entEV_SZ_modelszModelcharsmax(szModel))
 
    if(
equal(szModel"sprites/snow.spr") || equal(szModel"sprites/flare1.spr"))
        
remove_entity(ent)

is slower/faster than (new code I got in mind):
PHP Code:
new ent = -1
 
while((ent find_ent_by_model(ent"env_sprite""sprites/snow.spr")) != 0)
    
remove_entity(ent)
 
ent = -1
 
while((ent find_ent_by_model(ent"env_sprite""sprites/flare1.spr")) != 0)
    
remove_entity(ent
?

From my opinion, 1st is slower because it calls 2 extra functions(one loop with 4 functions for checking) ... 2nd calls less functions (2 loops each with 1 function for checking)... note that I don't take remove_entity() in consideration because either way it's called the same amount of times.
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Last edited by Hunter-Digital; 08-22-2009 at 12:17.
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xPaw
Retired AMX Mod X Moderator
Join Date: Jul 2008
Old 08-22-2009 , 12:18   Re: de_survivor map fix
Reply With Quote #10

Ye, use 2nd
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