as you can see, i hooked Ham_TakeDamage
when this fires and my condition to block the event from continuing its normal proces is met i return HAM_SUPERCEDE.
Unfortunatly this doesnt work and damage still goes through and the player still hits his target.
I need a full stop, how could i do that?
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Working on:
[CSGO/CSS] Mmorpg - an extensive XP/level modulair platform
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