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[L4D] Tank Burner


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Author
nowakpl
Junior Member
Join Date: Jan 2009
Plugin ID:
723
Plugin Version:
1
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Continuously damage the Tank when on fire
    Unapprover:
    Reason for Unapproving:
    Implemented by Valve.
    Old 01-14-2009 , 08:55   [L4D] Tank Burner
    Reply With Quote #1

    Continuously damage the Tank when on fire.

    cvars:
    l4d_tank_burner_version 1
    l4d_tank_burner_dps_vs 150.0 - damage per second in versus mode
    l4d_tank_burner_dps_coop 150.0 - damage per second in coop mode

    For this plugin to be more useful you should also add this to server.cfg:
    sm_cvar z_tank_health 5000
    sm_cvar tank_burn_duration_vs 90
    sm_cvar tank_burn_duration_normal 90
    sm_cvar tank_burn_duration_hard 90
    sm_cvar tank_burn_duration_expert 90

    Damn Valve implemented this as default behavior (but you still can use it in coop)
    Attached Files
    File Type: sp Get Plugin or Get Source (l4d_tank_burner.sp - 1107 views - 2.6 KB)

    Last edited by nowakpl; 01-23-2009 at 19:51.
    nowakpl is offline
    FrenchTart
    Junior Member
    Join Date: Jan 2009
    Old 01-14-2009 , 09:32   Re: [L4D] Tank Burner
    Reply With Quote #2

    It's an interesting idea - and I'd probably prefer something like this than the current "4000 health left, oh noes, I'm dead" situations you get in Vs. Are the default values relatively close to what you'd normally see? (e.g. time taken to kill tank/etc)
    FrenchTart is offline
    Durzel
    Member
    Join Date: Aug 2008
    Old 01-14-2009 , 09:57   Re: [L4D] Tank Burner
    Reply With Quote #3

    Well assuming you made all of the above changes it would take 80 seconds to die assuming nothing else was hurting it (z_tank_health is multiplied by 150% in VS making 8000 = 12000 actual).

    Last edited by Durzel; 01-14-2009 at 09:59.
    Durzel is offline
    FrenchTart
    Junior Member
    Join Date: Jan 2009
    Old 01-14-2009 , 10:23   Re: [L4D] Tank Burner
    Reply With Quote #4

    Ah, I actually meant in terms of the damage dealt over time. I don't recall Tanks having that high a health in Vs mode (8000) but I could well be wrong. And 12000 seems crazy high.
    FrenchTart is offline
    Durzel
    Member
    Join Date: Aug 2008
    Old 01-14-2009 , 11:13   Re: [L4D] Tank Burner
    Reply With Quote #5

    They have 4000 (6000 in VS) by default.
    Durzel is offline
    sirius2000
    Junior Member
    Join Date: Dec 2008
    Old 01-14-2009 , 12:02   Re: [L4D] Tank Burner
    Reply With Quote #6

    tank_burn_duration dosen't work correctly, i tested 90,120,180,240
    Tank is exactly in 60 seconds down by every value

    Last edited by sirius2000; 01-14-2009 at 12:05.
    sirius2000 is offline
    teddyruxpin
    Overseer of lost packets
    Join Date: Feb 2008
    Old 01-14-2009 , 12:03   Re: [L4D] Tank Burner
    Reply With Quote #7

    pffftt. real men use hot lead to kill tanks. Who needs stinkin fire!
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    teddyruxpin is offline
    sirius2000
    Junior Member
    Join Date: Dec 2008
    Old 01-14-2009 , 12:15   Re: [L4D] Tank Burner
    Reply With Quote #8

    Quote:
    Originally Posted by teddyruxpin View Post
    pffftt. real men use hot lead to kill tanks. Who needs stinkin fire!
    unnecessary comment


    Edit: Server crashes - running out of virtual memory
    without this plugin i've never become this error

    Last edited by sirius2000; 01-14-2009 at 15:15.
    sirius2000 is offline
    nowakpl
    Junior Member
    Join Date: Jan 2009
    Old 01-14-2009 , 23:13   Re: [L4D] Tank Burner
    Reply With Quote #9

    Ok, after the patch and auto shotgun damage reduction a bit lower tank health may be better. Maybe 5000 coop (+1000 to default, 33 sec burn time with no other damage), 7500 versus (+1500 to default, 50 sec burn time with no other damage), just needs testing.
    m_cvar z_tank_health 5000
    nowakpl is offline
    Durzel
    Member
    Join Date: Aug 2008
    Old 01-15-2009 , 06:10   Re: [L4D] Tank Burner
    Reply With Quote #10

    Looking at the code the timer runs every 0.1 seconds, not every 1 second, unless I'm missing something obvious.
    Durzel is offline
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