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[L4D2] Bonus Healing V-1.31 (Updated: 1/16/14)


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Mortiegama
Senior Member
Join Date: Feb 2010
Old 03-31-2014 , 08:39   Re: [L4D2] Bonus Healing V-1.31 (Updated: 1/16/14)
Reply With Quote #31

Quote:
Originally Posted by Neevar View Post
any way to make this compatible with Perksmod?

The bonus health get's reset to 100 when perks are confirmed.
I completely stopped using Perkmod because of its incompatibility with other plugins. There is a line somewhere that sets the survivor health that can be deleted/modified to make it compatible, I forget where that line was though. It's really a pity, it's a good plugin but it tries to control things far too much.
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Neevar
Senior Member
Join Date: Mar 2014
Old 03-31-2014 , 21:45   Re: [L4D2] Bonus Healing V-1.31 (Updated: 1/16/14)
Reply With Quote #32

Quote:
Originally Posted by Mortiegama View Post
I completely stopped using Perkmod because of its incompatibility with other plugins. There is a line somewhere that sets the survivor health that can be deleted/modified to make it compatible, I forget where that line was though. It's really a pity, it's a good plugin but it tries to control things far too much.
I see, perhaps i'll try to find that code and share here for those who wants a workaround.

thanks for the reply!

I'm using your HP Regeneration plugin and it's awesome!

Last edited by Neevar; 03-31-2014 at 21:46.
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Neevar
Senior Member
Join Date: Mar 2014
Old 06-25-2014 , 08:01   Re: [L4D2] Bonus Healing V-1.31 (Updated: 1/16/14)
Reply With Quote #33

I'm running a coop server. when they go idle and come back, the HP resets to full.

any idea?
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Neevar
Senior Member
Join Date: Mar 2014
Old 06-25-2014 , 09:51   Re: [L4D2] Bonus Healing V-1.31 (Updated: 1/16/14)
Reply With Quote #34

when i was down and self-revived, the bgm that plays when you are down still plays on and my melee weapon goes missing (such like as if i'm still down). any fix?


REPLACED
Code:
		SetEntProp(client, Prop_Send, "m_isIncapacitated", 0);
		SetEntProp(client, Prop_Send, "m_iHealth", ReviveHP, 1);
		SetEntProp(client, Prop_Send, "m_currentReviveCount", (revivecount + 1));
WITH
Code:
		new flags = GetCommandFlags("give");
		SetCommandFlags("give",flags & ~FCVAR_CHEAT);
		FakeClientCommand(client,"give health");
		SetCommandFlags("give",flags|FCVAR_CHEAT);

		SetEntityHealth(client, ReviveHP);  
		SetEntProp(client, Prop_Send, "m_currentReviveCount", (revivecount + 1));
Seems to fix the incap sound playing in the background and melee weapon going missing..

Last edited by Neevar; 06-29-2014 at 22:39.
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hung3442
Junior Member
Join Date: Jan 2015
Old 02-06-2015 , 10:33   Re: [L4D2] Bonus Healing V-1.31 (Updated: 1/16/14)
Reply With Quote #35

survivor incap hp is not working. when incap, the survivor hp is 150 not 300 like normal. can u tell me why? if that a bug. pls fix it
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sirphr
Member
Join Date: Jun 2010
Location: Florida, USA
Old 06-19-2015 , 00:15   Re: [L4D2] Bonus Healing V-1.31 (Updated: 1/16/14)
Reply With Quote #36

Code:
L 06/18/2015 - 18:09:50: SourceMod error session started
L 06/18/2015 - 18:09:50: Info (map "c3m1_plankcountry") (file "errors_20150618.log")
L 06/18/2015 - 18:09:50: [SM] Exception reported: Client 5 is not in game
L 06/18/2015 - 18:09:50: [SM] Blaming plugin: L4D2 Bonus Healing.smx
L 06/18/2015 - 18:09:50: [SM] Call stack trace:
L 06/18/2015 - 18:09:50: [SM]   [0] IsPlayerAlive
L 06/18/2015 - 18:09:50: [SM]   [1] Line 402, /home/forums/content/files/7/0/1/7/8/129588.attach::AutoRevive()
L 06/18/2015 - 18:09:56: [SM] Exception reported: Client 5 is not in game
L 06/18/2015 - 18:09:56: [SM] Blaming plugin: L4D2 Bonus Healing.smx
L 06/18/2015 - 18:09:56: [SM] Call stack trace:
L 06/18/2015 - 18:09:56: [SM]   [0] PrintHintText
L 06/18/2015 - 18:09:56: [SM]   [1] Line 444, /home/forums/content/files/7/0/1/7/8/129588.attach::AutoReviveTimeoutTimer()
L 06/18/2015 - 18:10:07: [SM] Exception reported: Client 4 is not in game
L 06/18/2015 - 18:10:07: [SM] Blaming plugin: L4D2 Bonus Healing.smx
L 06/18/2015 - 18:10:07: [SM] Call stack trace:
L 06/18/2015 - 18:10:07: [SM]   [0] PrintHintText
L 06/18/2015 - 18:10:07: [SM]   [1] Line 444, /home/forums/content/files/7/0/1/7/8/129588.attach::AutoReviveTimeoutTimer()
L 06/18/2015 - 18:14:02: Error log file session closed.
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Krufftys Killers
Senior Member
Join Date: Jan 2014
Old 06-21-2015 , 10:19   Re: [L4D2] Bonus Healing V-1.31 (Updated: 1/16/14)
Reply With Quote #37

L 06/21/2015 - 00:152: SourceMod error session started
L 06/21/2015 - 00:152: Info (map "l4d_urbanunderground_03") (file "errors_20150621.log")
L 06/21/2015 - 00:152: [SM] Native "PrintHintText" reported: Client 2 is not in game
L 06/21/2015 - 00:152: [SM] Displaying call stack trace for plugin "L4D2 Bonus Healing.smx":
L 06/21/2015 - 00:152: [SM] [0] Line 444, /home/forums/content/files/7/0/1/7/8/129588.attach::AutoReviveTimeoutTimer()
L 06/21/2015 - 00:17:44: Error log file session closed.
L 06/21/2015 - 01:54:50: SourceMod error session started
L 06/21/2015 - 01:54:50: Info (map "c2m5_concert") (file "errors_20150621.log")
L 06/21/2015 - 01:54:50: [SM] Native "CloseHandle" reported: Handle af730f43 is invalid (error 3)
L 06/21/2015 - 01:54:50: [SM] Displaying call stack trace for plugin "L4D2 Bonus Healing.smx":
L 06/21/2015 - 01:54:50: [SM] [0] Line 573, /home/forums/content/files/7/0/1/7/8/129588.attach::Reset()
L 06/21/2015 - 01:54:50: [SM] [1] Line 536, /home/forums/content/files/7/0/1/7/8/129588.attach::Event_RoundEnd()
L 06/21/2015 - 01:55:16: Error log file session closed.
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CajunZombieKiller
Junior Member
Join Date: Jun 2013
Old 03-04-2016 , 04:39   Re: [L4D2] Bonus Healing V-1.31 (Updated: 1/16/14)
Reply With Quote #38

deleted
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Last edited by CajunZombieKiller; 03-04-2016 at 05:36. Reason: Figured out problem
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cuantunrex
Junior Member
Join Date: Dec 2011
Old 05-09-2016 , 09:13   Re: [L4D2] Bonus Healing V-1.31 (Updated: 1/16/14)
Reply With Quote #39

hi sir, as i do to increase life when they are incapacitated the survivors
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hoanganh81097
Senior Member
Join Date: Apr 2016
Old 07-22-2018 , 23:11   Re: [L4D2] Bonus Healing V-1.31 (Updated: 1/16/14)
Reply With Quote #40

when someone "Idle" then rejoin, they get health sm_bonushealing_survivorhp again.
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