Raised This Month: $ Target: $400
 0% 

RPG mod by Sylwester


Post New Thread Reply   
 
Thread Tools Display Modes
JesusLtu
Member
Join Date: Feb 2008
Location: Lithuania/Klaipėda
Old 06-20-2009 , 07:09   Re: RPG mod by Sylwester
Reply With Quote #11

Hello! I searched for RPG mod for more than years and finaly someone made it. I have some sugesstions if you don't mind.
KnifeBonus: "x% more damage with knife every level"
ExtraDamage: "x% more damage with gun every level"
LessGravity: "x% less gravity every level" (like in CSS RPG mod)
BulletProofArmor: "x% chance to reflect bullet"


Edit
Forgot to ask maybe you can make that xp, levels, skill will be saved not with login & password but by name. Because not everyone like everytime they come into server to enter their login and password.

Edit 2
Oops! Forgot this! THANK YOU VERY MUCH!!!!!!!!!!!!!!!!!!!!!!!!!!
__________________
Can Translate plugins/mods into Lithuania language. Write PM or contact using Skype or Gmail.

+Karma if I helped you!

Last edited by JesusLtu; 06-20-2009 at 14:54.
JesusLtu is offline
Send a message via Yahoo to JesusLtu Send a message via Skype™ to JesusLtu
JesusLtu
Member
Join Date: Feb 2008
Location: Lithuania/Klaipėda
Old 06-20-2009 , 15:51   Re: RPG mod by Sylwester
Reply With Quote #12

I'm trying your plugin into my server and now I have one question. How to make that box in skreenshot be in down skreen or make it dissapear in about 5-10 seconds? It's a question for you and everyone who know how to script. I don't know how to do because I'm new and don't want to make mess in this plugins.
Skreen

P.S.
Sorry for double post but I need answer quick.
__________________
Can Translate plugins/mods into Lithuania language. Write PM or contact using Skype or Gmail.

+Karma if I helped you!

Last edited by JesusLtu; 06-20-2009 at 15:57.
JesusLtu is offline
Send a message via Yahoo to JesusLtu Send a message via Skype™ to JesusLtu
DarkGod
SourceMod DarkCrab
Join Date: Jul 2007
Location: Sweden
Old 06-20-2009 , 16:07   Re: RPG mod by Sylwester
Reply With Quote #13

hud_centerid 0
__________________
DarkGod is offline
Send a message via AIM to DarkGod Send a message via MSN to DarkGod
JesusLtu
Member
Join Date: Feb 2008
Location: Lithuania/Klaipėda
Old 06-20-2009 , 16:16   Re: RPG mod by Sylwester
Reply With Quote #14

Code look like this:
Quote:
public update_StatusText(id){
static cache[512]
format(cache, 511, "[RPG modas][Levelis: %d][Progresas: %d%s][Kreditai: %d] say /rpg", g_p_level[id], g_p_progress[id], "%%", g_p_credits[id])
message_begin(MSG_ONE_UNRELIABLE, g_msgStatusText, {0,0,0}, id)
write_byte(0)
write_string(cache)
message_end()
So where I need to put that line? Sorry but I'm really bad at scripting.
__________________
Can Translate plugins/mods into Lithuania language. Write PM or contact using Skype or Gmail.

+Karma if I helped you!
JesusLtu is offline
Send a message via Yahoo to JesusLtu Send a message via Skype™ to JesusLtu
Sylwester
Veteran Member
Join Date: Oct 2006
Location: Poland
Old 06-20-2009 , 17:42   Re: RPG mod by Sylwester
Reply With Quote #15

Its a client cvar. You need to write it in your console.

You don't need to use login to save your xp. Xp is automatically saved by steamid, ip or name (depends on rpgm_saveby cvar). Login is just an option that gives you possibility to save your xp with username and password instead of the default way (user can bind login command to a key, so he can load his xp with just 1 key press).

I set up test dedicated server a while ago and noticed some problems that didn't occur when I was testing plugin on a listen server with bots. Sometimes player lose xp and sometimes some players are slayed without any reason. I'm currently rewriting data saving and trying to fix the other problem...
__________________
Impossible is Nothing
Sylwester is offline
JesusLtu
Member
Join Date: Feb 2008
Location: Lithuania/Klaipėda
Old 06-21-2009 , 04:42   Re: RPG mod by Sylwester
Reply With Quote #16

Thank you for info. As I said I'm testing your RPG mod in my server and if I will find any bug I will let you know them by posting here. And by the way. I think you really need to add admin commands like amx_addlevel, amx_setlevel etc. So it's be easier to test for me.

Bugs
1. Players not getting any credits for kills. But they get them for lvl up.
Please repair this as fast as you can because no one will play this when they can't have upgrades.
__________________
Can Translate plugins/mods into Lithuania language. Write PM or contact using Skype or Gmail.

+Karma if I helped you!

Last edited by JesusLtu; 06-21-2009 at 04:55.
JesusLtu is offline
Send a message via Yahoo to JesusLtu Send a message via Skype™ to JesusLtu
Sylwester
Veteran Member
Join Date: Oct 2006
Location: Poland
Old 06-21-2009 , 05:01   Re: RPG mod by Sylwester
Reply With Quote #17

It's not a bug. Players are not supposed to get credits directly for killing. Players get xp for killing (when they have enough xp they get lvl and credits - 5 credits per level).

If you want to test skills then you can set cvars:
rpgm_savedata 0 //not saved xp

rpgm_xp_mult 100.0 //100 times faster xp - you get credits a lot faster than normal
or
rpgm_start_cr 2000 //players get 2000 credits when they join game
__________________
Impossible is Nothing
Sylwester is offline
JesusLtu
Member
Join Date: Feb 2008
Location: Lithuania/Klaipėda
Old 06-21-2009 , 05:14   Re: RPG mod by Sylwester
Reply With Quote #18

Then maybe you can make that player would get 1-2 credits for kill and make that every level would be in not the same xp amount.

And found another bug. After some time levels just dissapear and that info box show 0 level and players have to level up again again and again.
__________________
Can Translate plugins/mods into Lithuania language. Write PM or contact using Skype or Gmail.

+Karma if I helped you!
JesusLtu is offline
Send a message via Yahoo to JesusLtu Send a message via Skype™ to JesusLtu
Sylwester
Veteran Member
Join Date: Oct 2006
Location: Poland
Old 06-21-2009 , 05:31   Re: RPG mod by Sylwester
Reply With Quote #19

Giving credits for kills would make xp and levels useless
If you think that players get credits too slow then increase xp multiplier cvar (rpgm_xp_mult).

I know about level losing bug. I already said it in one of my previous posts. It will be fixed in next version.

EDIT: I'm not sure how much time it will take me to finish new version.
__________________
Impossible is Nothing

Last edited by Sylwester; 06-21-2009 at 05:40.
Sylwester is offline
JesusLtu
Member
Join Date: Feb 2008
Location: Lithuania/Klaipėda
Old 06-21-2009 , 05:33   Re: RPG mod by Sylwester
Reply With Quote #20

Well you can make that some upgrades would be unlocked only at some levels. So that credits for kills would be not useless.

P.S. Maybe you know when you can update your mod? Because I really like this mod and want to play it.
__________________
Can Translate plugins/mods into Lithuania language. Write PM or contact using Skype or Gmail.

+Karma if I helped you!
JesusLtu is offline
Send a message via Yahoo to JesusLtu Send a message via Skype™ to JesusLtu
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 00:16.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode