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Stripper:Source (Updated 2011-04-15)


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Opossum
Senior Member
Join Date: Dec 2004
Location: weedcheaters.com
Old 12-13-2005 , 07:39  
Reply With Quote #1

Now I've got a new server from a different host. My old sucks... Now there are no more problems, thx.
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BoooM.TUF
Member
Join Date: Dec 2005
Old 12-13-2005 , 14:13  
Reply With Quote #2

would it be possible to make maps where you have, and hostage rescue, and bomb defusal? could make for intresting games.
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sniper_strike
Senior Member
Join Date: Jan 2005
Old 12-13-2005 , 21:18  
Reply With Quote #3

Quote:
Originally Posted by BoooM.TUF
would it be possible to make maps where you have, and hostage rescue, and bomb defusal? could make for intresting games.
you dont need stripper for that
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tahvo
Member
Join Date: Sep 2004
Old 12-14-2005 , 04:38  
Reply With Quote #4

Quote:
Originally Posted by sniper_strike
Quote:
Originally Posted by BoooM.TUF
would it be possible to make maps where you have, and hostage rescue, and bomb defusal? could make for intresting games.
you dont need stripper for that
You dont need stripper for many things but stripper is one way doing them.
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trydis
Member
Join Date: Jan 2005
Location: Norway
Old 12-14-2005 , 12:18  
Reply With Quote #5

possible to make Terrorists rescue hostages instead of the CT's?
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sniper_strike
Senior Member
Join Date: Jan 2005
Old 12-14-2005 , 15:08  
Reply With Quote #6

Quote:
Originally Posted by tahvo
Quote:
Originally Posted by sniper_strike
Quote:
Originally Posted by BoooM.TUF
would it be possible to make maps where you have, and hostage rescue, and bomb defusal? could make for intresting games.
you dont need stripper for that
You dont need stripper for many things but stripper is one way doing them.
so your saying stripper can actually put a hostage rescue zone or lets say buy zone in a map because i can see it doing all the stuff you can do by editing maps entities such as physics, models, adding models, etc. but as for a hostage rescue zone or a buy zone would that even be possible?
I think that would require a map compile so u would have to have it in your map already but can someone clear this up?
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BAILOPAN
Join Date: Jan 2004
Old 12-14-2005 , 16:23  
Reply With Quote #7

I'm pretty sure it would allow you to do this.
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trydis
Member
Join Date: Jan 2005
Location: Norway
Old 12-14-2005 , 17:48  
Reply With Quote #8

can someone explain how the coordinates are used when using func_hostage_rescue? normally origin has 3 coordinates, but this example has 8 with 6 numbers then , number, number.

geezer said he got this to work....
Code:
add: 
{ 
"origin" "640 2112 256 1024 2368 448,0,-1"  // add new rescue point where helicopter is 
"classname" "func_hostage_rescue" 
}
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Thraka
AlliedModders Donor
Join Date: Aug 2005
Old 12-15-2005 , 17:53  
Reply With Quote #9

Just a guess but I think the first 3 numbers are the location, the next set of 3 is the way it's facing, and the other two i have no clue...
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Thraka
AlliedModders Donor
Join Date: Aug 2005
Old 12-15-2005 , 17:54   Question!
Reply With Quote #10

If I put this on my server, then hook my Valve Server Plugin into it (as specified in your docs) is it possible to filter\add on the fly depending on events? OR does this have to happen at map load everytime?
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