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L4D/L4D2 Tickrate Enabler


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epzminion
AlliedModders Donor
Join Date: Jan 2011
Old 10-06-2017 , 11:48   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #1

Quote:
Originally Posted by Spirit_12 View Post
Im not as upto date with l4d, as I’m with l4d2. Was there an update for that?
Nope. Just tested with a fresh install of L4D1 on Linux using the Tickrate Enabler binary from your original post on Ubuntu 16.04.3 LTS 64-bit.

Code:
Server will auto-restart if there is a crash.
#Using breakpad minidump system
Using breakpad crash handler
#
#Console initialized.
#Game.dll loaded for "L4D - Co-op - Normal"
#ConVarRef cl_language doesn't point to an existing ConVar
Server is hibernating
Queuing heartbeat send to legacy master server.
Tickrate_Enabler: Found ServerGameDLL at ServerGameDLL005
Tickrate_Enabler: Found VEngineServer at VEngineServer022
Tickrate_Enabler: Read TickRate 60.000000
Game supporting (2) split screen players
maxplayers set to 18
.
.
.
Connection to Steam servers successful.
   VAC secure mode is activated.

plugin_print
Loaded plugins:
---------------------
0:      "Tickrate_Enabler 1.4-dev, ProdigySim"
1:      "Metamod:Source 1.10.7-dev"
---------------------

meta version
Metamod:Source version 1.10.7-dev
Built from: https://github.com/alliedmodders/metamod-source/commit/4a27e2f
Build ID: 959:4a27e2f
Loaded As: Valve Server Plugin
Compiled on: Jun 21 2017
Plugin interface version: 15:14
SourceHook version: 5:5
http://www.metamodsource.net/

sm version
 SourceMod Version Information:
    SourceMod Version: 1.8.0.6027
    SourcePawn Engine: SourcePawn 1.8, jit-x86 (build 1.8.0.6027)
    SourcePawn API: v1 = 4, v2 = 11
    Compiled on: Sep  8 2017 05:52:48
    Built from: https://github.com/alliedmodders/sourcemod/commit/cf633f7
    Build ID: 6027:cf633f7
    http://www.sourcemod.net/
No idea why people are having such difficulty installing this.
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geipoe
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Join Date: Sep 2016
Location: https://t.me/pump_upp
Old 10-06-2017 , 16:02   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #2

it's a very magical thing that i can build my own version with the ubuntu 16.4.excuase me?is that something wrong with the debian?i don't known what to say about it,just a chinese word:hehe
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geipoe
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Old 10-06-2017 , 16:11   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #3

please tell me is it effect the tickrate enabler's work?
i've used an old version before have the same ouput,but it can still,does it matter or not to my server
thank you
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Last edited by geipoe; 10-06-2017 at 16:13.
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Spirit_12
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Join Date: Dec 2012
Location: Toronto, CA
Old 10-06-2017 , 16:21   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #4

You can build the plugin on your own from the source available. @Ja-Forces has provided all the steps.
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SilentBr
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Join Date: Jan 2009
Old 10-14-2017 , 13:59   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #5

Quote:
Originally Posted by Spirit_12 View Post
You can build the plugin on your own from the source available. @Ja-Forces has provided all the steps.
Spirit_12 thanks for supporting us.

I have enabled the tickrate_enabler and got too many disconnects on map changing Versus Mode.

Without this plugin, my server runs 3 days without any disconnects.

Plugin_print shows 1: "Tickrate_Enabler 1.4-dev, ProdigySim"

Should it be 1.4 or 1.4-dev? I got from the first post "attached files"

I just want this plugin to increase the rate from 30k to 60k (no choke) I don't mind to use tick 60.
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Spirit_12
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Join Date: Dec 2012
Location: Toronto, CA
Old 10-14-2017 , 16:37   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #6

Players disconnecting on map change shouldn't be an issue with tickrate, unless your hardware is not able to support the stress. Would need more information on this. Maybe the console log would be helpful of when the players disconnect.

The plugin says 1.4-dev simply because that's what the original author put it as. I'm not improving this plugin, but just maintaining it, so didn't feel the need to change version number.

You can use 60k or 100k as your tickrate. Its all based on the settings that you use.

PHP Code:
// Server's update rate
sm_cvar sv_maxupdaterate 60
sm_cvar sv_minupdaterate 60

// Server's Cmd rate
sm_cvar sv_maxcmdrate 60
sm_cvar sv_mincmdrate 60

// higher than 100 recommended, as ticks calculated seems to dip otherwise.
sm_cvar fps_max 600

// 0 = unlimited, but you can also set this manually. Default is 30k for 30tick, use math.
sm_cvar sv_maxrate 60000

// Setting higher sv_minrate can be used to force users to use higher data rates.
sm_cvar sv_minrate 60000 
Those are what I use, as I want a static performance all across the board as much as possible. Some people prefer to use min value as 30k, if your players have a weaker connection. Tweak the above settings based on your player base and it should be fine.
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krokroJoujou
Member
Join Date: Mar 2017
Old 02-01-2018 , 08:53   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #7

I dont see in the OP the tickratefixes.smx is it not required anymore? (it was fixing slow doors after raising tickrate).

The version i use of tickrate enabler made Overkill final broken, here is the version i use : https://www.l4dnation.com/confogl-an...9658/#msg49658 (just noticed his ftp server is dead, nice...).
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Spirit_12
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Join Date: Dec 2012
Location: Toronto, CA
Old 02-01-2018 , 09:13   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #8

Tickrate fixes plugin is a preference. You can use it if you like. I didn’t want to post a plugin in the metamod plugins section.

This is essentially the same tickrate enabler that you got from l4dnation. This one has right signatures and offsets for both windows on l4d and l4d2.
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Last edited by Spirit_12; 04-15-2018 at 00:52.
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krokroJoujou
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Join Date: Mar 2017
Old 02-01-2018 , 09:26   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #9

Quote:
Originally Posted by Spirit_12 View Post
Tickrate fixes plugin is a preference. You can use it if you like. I didn’t want to post a plugin in the metamod plugins section.

This is essentially the same tickrate enabler that you got from l4dnation. This one has eight signatures and offsets for both windows on l4d and l4d2.
I just tested your version and it doesnt work. Server stay at 30 tick. (the one you posted in the OP .zip).

e: u know where to download the fixes? because SirPlease ftp is down.

Last edited by krokroJoujou; 02-01-2018 at 09:26.
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Spirit_12
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Join Date: Dec 2012
Location: Toronto, CA
Old 02-01-2018 , 16:09   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #10

Quote:
Originally Posted by krokroJoujou View Post
I just tested your version and it doesnt work. Server stay at 30 tick. (the one you posted in the OP .zip).

e: u know where to download the fixes? because SirPlease ftp is down.
What operating system? I have it running on my Linux server and my friends window’s server. I’ll probably have a copy of tickrate fixes on me. I’ll attach it to OP.
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