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[L4D & L4D2] Finale Tank Storm


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Dominatez
Senior Member
Join Date: Oct 2009
Location: Birmingham, UK
Old 08-26-2013 , 11:19   Re: [L4D & L4D2] Finale Tank Storm
Reply With Quote #111

This plugin needs updated. z_spawn no longer works.

No idea why it needs to be reliant on Leftfordowntown also ?
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 08-27-2013 , 04:28   Re: [L4D & L4D2] Finale Tank Storm
Reply With Quote #112

Why would z_spawn stop working, it is a vanilla command
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irogue
Senior Member
Join Date: Jan 2011
Location: Australia
Old 08-27-2013 , 04:35   Re: [L4D & L4D2] Finale Tank Storm
Reply With Quote #113

Quote:
Originally Posted by Dominatez View Post
This plugin needs updated. z_spawn no longer works.

No idea why it needs to be reliant on Leftfordowntown also ?
Quote:
Originally Posted by AtomicStryker View Post
finale_start shouldnt be firing on c8m1, if it does, valve was lazy again. I can change this to use the left4downtown native instead, which should fix that issue.
And as far as i know z_spawn should be replaced with z_spawn_old due to some changes recently.

z_spawn: Is the updated command that's used with the ZSpawn() function for VScripts. Using 'auto' or 'area' in the Cvar will no longer function.

z_spawn_old: Is a newly created Cvar to retain the use of 'auto' and 'area', just like the old "z_spawn" had.

I guess just use notepad++ and find z_spawn and replace it with z_spawn_old then recompile, or wait until atomic gets time to read the msg's
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 08-27-2013 , 15:24   Re: [L4D & L4D2] Finale Tank Storm
Reply With Quote #114

Fixed it in the source
If you would be so good and post a compiled file, i no longer have l4d2 or sourcemod installed
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irogue
Senior Member
Join Date: Jan 2011
Location: Australia
Old 08-28-2013 , 03:30   Re: [L4D & L4D2] Finale Tank Storm
Reply With Quote #115

Quote:
Originally Posted by AtomicStryker View Post
Fixed it in the source
If you would be so good and post a compiled file, i no longer have l4d2 or sourcemod installed
Here is a compiled (Using windows 7 x64 OS, sourcemod-1.5.1-hg3913-windows and mmsource-1.10.1-hg863-windows) version using v0.5.4.2 of Left4Downtown2 and the latest gamedata as of this date.

EDIT: (now in main post.)

Last edited by irogue; 08-28-2013 at 10:35. Reason: removed compiled plugin (now in main page)
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 08-28-2013 , 05:58   Re: [L4D & L4D2] Finale Tank Storm
Reply With Quote #116

Thanks, i've put it in the OP
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cvisor92
Junior Member
Join Date: Feb 2014
Old 02-12-2014 , 08:42   Re: [L4D & L4D2] Finale Tank Storm
Reply With Quote #117

Friend you have a plugin for leaving 2 tank at the same you see, so the game would be more difficult.

Amigo has un plugin para que salgan 2 tank a la misma ves, así el juego sería más difícil.

left 4 dead 1
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BlackSabbarh
Senior Member
Join Date: Sep 2018
Old 04-28-2019 , 01:02   Re: [L4D & L4D2] Finale Tank Storm
Reply With Quote #118

throwing these errors in the log

[SM] Exception reported: Client index 0 is invalid
[SM] Blaming: l4d_finaletankstorm.smx
[SM] Call stack trace:
[SM] [0] FakeClientCommand
[SM] [1] Line 132, C:\Users\007\Downloads\CO OP\addons\sourcemod\scripting\l4d_finaletanks torm.sp::SpawnMoreTanks
[SM] Exception reported: Client index 0 is invalid
[SM] Blaming: l4d_finaletankstorm.smx
[SM] Call stack trace:
[SM] [0] FakeClientCommand
[SM] [1] Line 132, C:\Users\007\Downloads\CO OP\addons\sourcemod\scripting\l4d_finaletanks torm.sp::SpawnMoreTanks
L 04/28/2019 - 00:506: Error log file session closed.
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BlackSabbarh
Senior Member
Join Date: Sep 2018
Old 05-01-2019 , 02:32   Re: [L4D & L4D2] Finale Tank Storm
Reply With Quote #119

I receive these ads when compiling, version sourcemod 1.10

//// l4d_finaletankstorm.sp
//
// l4d_finaletankstorm.sp(29) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
//
//
// l4d_finaletankstorm.sp(30) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
//
//
// l4d_finaletankstorm.sp(31) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
//
//
// l4d_finaletankstorm.sp(33) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
//
//
// l4d_finaletankstorm.sp(135) : error 017: undefined symbol "L4D_IsMissionFinalMap"
//
// 1 Error.
//
// Compilation Time: 0,25 sec
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 05-01-2019 , 07:06   Re: [L4D & L4D2] Finale Tank Storm
Reply With Quote #120

Looks like you removed the #include <left4downtown> reference from the code, normally the code won't work if you do that.

In that case, you should look in the forum by "left4downtown" and download the ".inc" file, paste it on "\scripting\include" folders and compile again.

The FCVAR_PLUGIN is a flag used in the convars, you could replace it by FCVAR_NOTIFY, and if after the replace you got more than one FCVAR_NOTIFY, just remove the duplicates.

I replaced the L4D_IsMissionFinalMap from left4deadtown by Timocop IsFinalMap() stock.

Try again.
Attached Files
File Type: sp Get Plugin or Get Source (l4d_finaletankstorm.sp - 786 views - 6.4 KB)
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Last edited by Marttt; 05-01-2019 at 07:16.
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