Quote:
Originally Posted by fysiks
Killing a process from another terminal does not "simulate" a crash.
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I think it does. hlds_i686 (or hlds_i486 or hlds_amd), which is the actual server, is 'monitored' by hlds_run. As long as you don't kill hlds_run, but the server that is being monitored by it, hlds_run should act as if the server crashed.
Quote:
Originally Posted by fysiks
P.S. I didn't think any HL1 game was still on Protocol 47.
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It's the 'Linux Server Engine' version. The protocol is indeed version 48, as can be seen in the first post.
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