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[Any] Mirror Damage [12.01.2013]


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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 09-20-2013 , 15:23   [Any] Mirror Damage [12.01.2013]
Reply With Quote #21

Could you add a random option?

So say a attacker has a 50/50% chance of either killing the player or getting killed.
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neatek
AlliedModders Donor
Join Date: Jul 2010
Location: Russia
Old 09-25-2013 , 19:01   Re: [Any] Mirror Damage [12.01.2013]
Reply With Quote #22

Quote:
Originally Posted by friagram View Post
You could do something like, scale the damage by hit, or add a doubling w/forgiveness model quite easily...
I commissioned something like this for someone, just set a base damage, and store time of last ff hit and number of hits in an array, and if last time > threshold, increment the count, hit them with multiplier.. So you can do like

10
20
40

Then if they stop for say 30s.. It starts over. At 10.
Also, give a warning in the hook ith like hinttext on the first multiplier.
maybe add this multiplier for round without checking time... every round multiplier will reset.
nice idea. and hinttext will be great)

Quote:
Originally Posted by snelvuur View Post
Could you add a random option?

So say a attacker has a 50/50% chance of either killing the player or getting killed.
yes, ofc i can add it... next update will be soon.
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indungi
Member
Join Date: Oct 2011
Location: Romania
Old 01-12-2014 , 11:03   Re: [Any] Mirror Damage [12.01.2013]
Reply With Quote #23

Quote:
Originally Posted by neatek View Post
Please test it and post the reply here. Thank you.
Is not working, tested few minutes ago.
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pjzzz
New Member
Join Date: Sep 2014
Old 11-10-2014 , 09:58   Re: [Any] Mirror Damage [12.01.2013]
Reply With Quote #24

Is this plugin still working?
Does it exclude bots?
Need something like this for Insurgency 2014

Last edited by pjzzz; 11-10-2014 at 14:31.
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Neuro Toxin
Veteran Member
Join Date: Oct 2013
Location: { closing the void; }
Old 11-13-2014 , 17:54   Re: [Any] Mirror Damage [12.01.2013]
Reply With Quote #25

https://forums.alliedmods.net/showthread.php?t=237011

This can do the same as this plugin.

If u need it to skip processing for bots leave a request and ill do it tonight for you
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Kaniff
Junior Member
Join Date: Feb 2015
Old 03-03-2015 , 13:26   Re: [Any] Mirror Damage [12.01.2013]
Reply With Quote #26

For some reason, when I use this it enables friendly fire. Even though when I type in "FF" in-game it tells me friendly fire is disabled? Any ideas? Thanks.

edit:

Used diff plug in. This one is messed up I think.

Last edited by Kaniff; 03-04-2015 at 14:32.
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radicalzz
Junior Member
Join Date: Jun 2014
Old 04-05-2015 , 12:08   Re: [Any] Mirror Damage [12.01.2013]
Reply With Quote #27

Is it possible to change so that teamdamage to the head only give back damage, not kill the shooter right away?
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TiTz
Member
Join Date: Jan 2020
Old 03-26-2020 , 11:42   Re: [Any] Mirror Damage [12.01.2013]
Reply With Quote #28

Hi,
I know this a very old thread - but I'm hoping someone out there may take an interest and may help.
the plugin works for L4D1 apart from the cfg is not created - so i have to add the settings to the source code.

But I don't know enough about code to add a few more features.

the three features that would really enhance the plugin:

1. Instead of being killed - the player to be incapped. for L4D1

2. Also the the attackers ID to be printed to screen.

3. Also a CVAR for setting the amount of damage the attacker reflected damage vs the attacked player damage - EG: set attacker to recieve 10% damage and Attacked 1% or whatevers required.

Even even if 1 & 2 of the requests get made ... that would be great ... as the third would be much more complex.

Regards

TiTz
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