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[L4D2] Weapon reload system (Update of an old plugin.)


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gajo0650
Member
Join Date: Apr 2012
Old 04-08-2014 , 20:44   Re: [L4D2] Weapon reload system (Update of an old plugin.)
Reply With Quote #11

error log attached.

PHP Code:
L 04/07/2014 21:41:01: [SMNative "GetEntPropString" reportedEntity -(-1is invalid
L 04
/07/2014 21:41:01: [SMDisplaying call stack trace for plugin "l4d2_weapon_reload_system.smx":
L 04/07/2014 21:41:01: [SM]   [0]  Line 737C:\L4D2 Server\L4D2_1\left4dead2\addons\sourcemod\scripting\include\entity.inc::GetEntityClassname()
L 04/07/2014 21:41:01: [SM]   [1]  Line 424l4d2_weapon_reload_system.sp::Timer_InsertClip()
L 04/07/2014 21:41:01: [SMNative "GetPlayerWeaponSlot" reportedClient 2 is not in game
L 04
/07/2014 21:41:01: [SMDisplaying call stack trace for plugin "l4d2_weapon_reload_system.smx":
L 04/07/2014 21:41:01: [SM]   [0]  Line 423l4d2_weapon_reload_system.sp::Timer_InsertClip() 
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Alaina
Junior Member
Join Date: Apr 2014
Old 04-09-2014 , 07:02   Re: [L4D2] Weapon reload system (Update of an old plugin.)
Reply With Quote #12

Quote:
Originally Posted by gajo0650 View Post
error log attached.

PHP Code:
L 04/07/2014 21:41:01: [SMNative "GetEntPropString" reportedEntity -(-1is invalid
L 04
/07/2014 21:41:01: [SMDisplaying call stack trace for plugin "l4d2_weapon_reload_system.smx":
L 04/07/2014 21:41:01: [SM]   [0]  Line 737C:\L4D2 Server\L4D2_1\left4dead2\addons\sourcemod\scripting\include\entity.inc::GetEntityClassname()
L 04/07/2014 21:41:01: [SM]   [1]  Line 424l4d2_weapon_reload_system.sp::Timer_InsertClip()
L 04/07/2014 21:41:01: [SMNative "GetPlayerWeaponSlot" reportedClient 2 is not in game
L 04
/07/2014 21:41:01: [SMDisplaying call stack trace for plugin "l4d2_weapon_reload_system.smx":
L 04/07/2014 21:41:01: [SM]   [0]  Line 423l4d2_weapon_reload_system.sp::Timer_InsertClip() 
Are you using version 1.3? From what I can see; the plugin tried to handle a client that isn't connected. I'll add in a preventive measure for this.

Thanks for reporting.
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gajo0650
Member
Join Date: Apr 2012
Old 04-09-2014 , 10:01   Re: [L4D2] Weapon reload system (Update of an old plugin.)
Reply With Quote #13

Quote:
Originally Posted by Alaina View Post
Are you using version 1.3? From what I can see; the plugin tried to handle a client that isn't connected. I'll add in a preventive measure for this.

Thanks for reporting.
yes. i'm using update v1.3.
info: sm 1.6.0 hg4316, mms 1.10.1 hg884
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Alaina
Junior Member
Join Date: Apr 2014
Old 04-10-2014 , 13:59   Re: [L4D2] Weapon reload system (Update of an old plugin.)
Reply With Quote #14

Alrighty; seems you got the exact same versions as I do. (SM & MM)
Working on a fix now.

Last edited by Alaina; 04-10-2014 at 14:00.
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Alaina
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Join Date: Apr 2014
Old 04-11-2014 , 09:23   Re: [L4D2] Weapon reload system (Update of an old plugin.)
Reply With Quote #15

Version 1.4 has been released; fixing the bigger issue's with the plugin.
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Krufftys Killers
Senior Member
Join Date: Jan 2014
Old 04-13-2014 , 09:53   Re: [L4D2] Weapon reload system (Update of an old plugin.)
Reply With Quote #16

L 04/12/2014 - 22:06:22: SourceMod error session started
L 04/12/2014 - 22:06:22: Info (map "l4d_moria_serious") (file "errors_20140412.log")
L 04/12/2014 - 22:06:22: [SM] Native "GetEntPropString" reported: Entity -1 (-1) is invalid
L 04/12/2014 - 22:06:22: [SM] Displaying call stack trace for plugin "l4d2_weapon_reload.smx":
L 04/12/2014 - 22:06:22: [SM] [0] Line 717, /groups/sourcemod/compiler-1.5/include/entity.inc::GetEntityClassname()
L 04/12/2014 - 22:06:22: [SM] [1] Line 428, /home/groups/alliedmodders/forums/files/2/4/7/9/8/9/132579.attach::Timer_InsertClip()
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Alaina
Junior Member
Join Date: Apr 2014
Old 04-13-2014 , 11:42   Re: [L4D2] Weapon reload system (Update of an old plugin.)
Reply With Quote #17

Quote:
Originally Posted by Krufftys Killers View Post
L 04/12/2014 - 22:06:22: SourceMod error session started
L 04/12/2014 - 22:06:22: Info (map "l4d_moria_serious") (file "errors_20140412.log")
L 04/12/2014 - 22:06:22: [SM] Native "GetEntPropString" reported: Entity -1 (-1) is invalid
L 04/12/2014 - 22:06:22: [SM] Displaying call stack trace for plugin "l4d2_weapon_reload.smx":
L 04/12/2014 - 22:06:22: [SM] [0] Line 717, /groups/sourcemod/compiler-1.5/include/entity.inc::GetEntityClassname()
L 04/12/2014 - 22:06:22: [SM] [1] Line 428, /home/groups/alliedmodders/forums/files/2/4/7/9/8/9/132579.attach::Timer_InsertClip()
What version are you using? o.O

This should have been fixed with 1.3.
5 servers including mine; have been running the plugin as soon 1.3 got released and none saw that message again.

Also: I see it happend on the map "l4d_moria_serious"; is this even a map for Left 4 dead 2? The plugin won't support any non-default weapons.

Last edited by Alaina; 04-13-2014 at 12:02.
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Krufftys Killers
Senior Member
Join Date: Jan 2014
Old 04-13-2014 , 18:51   Re: [L4D2] Weapon reload system (Update of an old plugin.)
Reply With Quote #18

version 1.4 the map was LORD OF THE RINGS .
http://serioussamurai.webs.com/lotr-campaign
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Alaina
Junior Member
Join Date: Apr 2014
Old 04-21-2014 , 09:21   Re: [L4D2] Weapon reload system (Update of an old plugin.)
Reply With Quote #19

Yeah; i'm afraid that the plugin won't work correctly on that map.
I'll implent a feature to make sure the plugin only works on supported maps.

Last edited by Alaina; 04-21-2014 at 09:22.
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Krufftys Killers
Senior Member
Join Date: Jan 2014
Old 12-04-2014 , 18:29   Re: [L4D2] Weapon reload system (Update of an old plugin.)
Reply With Quote #20

L 12/04/2014 - 18:036: SourceMod error session started
L 12/04/2014 - 18:036: Info (map "l4d_MIC2_TrapmentD") (file "errors_20141204.log")
L 12/04/2014 - 18:036: [SM] Native "GetEntPropString" reported: Entity -1 (-1) is invalid
L 12/04/2014 - 18:036: [SM] Displaying call stack trace for plugin "l4d2_weapon_reload.smx":
L 12/04/2014 - 18:036: [SM] [0] Line 717, /groups/sourcemod/compiler-1.5/include/entity.inc::GetEntityClassname()
L 12/04/2014 - 18:036: [SM] [1] Line 428, /home/forums/content/files/2/4/7/9/8/9/132579.attach::Timer_InsertClip()
L 12/04/2014 - 18:036: [SM] Native "GetEntPropString" reported: Entity -1 (-1) is invalid
L 12/04/2014 - 18:036: [SM] Displaying call stack trace for plugin "l4d2_weapon_reload.smx":
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