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Advanced Team Attack Control


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Author
Concorde7340
Junior Member
Join Date: Jul 2007
Plugin ID:
14
Plugin Version:
2.5.0
Plugin Category:
General Purpose
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
    5 
    Plugin Description:
    Universal Team Attack Control for any Source Game or Mod based on target/f117bomb's ATAC plugin for AMX Mod (X)
    Unapprover:
    Reason for Unapproving:
    2.5.0 still in beta
    Old 07-09-2007 , 13:08   Re: Advanced Team Attack Control
    Reply With Quote #1

    It gives me the following error when I try to downlaod the file:
    Sorry, due to excessive bandwith usage only registered members can download!
    I already registered and am logged in.
    Concorde7340 is offline
    hubington
    Junior Member
    Join Date: Aug 2007
    Old 08-22-2007 , 17:14   Re: Advanced Team Attack Control
    Reply With Quote #2

    I wondered if you could expand the scope of the spawn protection.

    I've got a few maps on my server where some players get line of sight on the enemy at the start. They have a habbit of lining up and shooting them the second the map starts which is no fun for the poor sod getting shot. Server rules are not to do this but it isn't always easy to enforce. What I'd like is to be able to set spawn protection on for a definable period (defined by server admin) of time with 0.1 second incriments (I'd problaby be going with something like 1.5 seconds although a little experimenting may be in order).

    personaly I'd like the punishment to be a slay regardless of if they kill or just attack.

    Ideally I'd like the time for this to be independant to if they spawn attack their own team but spawn attacking from the other team is a bigger problem for me so I'd be happy to config it with that in mind rather than same team spawn attacking.

    I guess the quick change for this would be to add an option to remove the check for if they are on the same team or not.

    Many thanks for your time.
    Dave
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    FlyingMongoose
    Veteran Member
    Join Date: Mar 2004
    Old 06-04-2011 , 18:54   Re: Advanced Team Attack Control
    Reply With Quote #3

    Watch this space; there may be something worth people looking into in the future.
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    FlyingMongoose
    Veteran Member
    Join Date: Mar 2004
    Old 06-04-2007 , 23:26   Re: [PLUGIN] Advanced Team Attack Control
    Reply With Quote #4

    Glad to hear it.

    Next planned update includes admin immunity. (though sourcebans is holding my attention at the moment)
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    [Arnold]
    Senior Member
    Join Date: May 2004
    Old 06-13-2007 , 08:42   Re: [PLUGIN] Advanced Team Attack Control
    Reply With Quote #5

    Hi,

    the uberslap punishment crashes my ded. linux server, the rest of the punishments work fine and so does ATAC itself. Your work is much appreciated as ATAC is and has been one of the fundamental components of our gameserver setup ...

    Arnold
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    FlyingMongoose
    Veteran Member
    Join Date: Mar 2004
    Old 06-13-2007 , 10:10   Re: [PLUGIN] Advanced Team Attack Control
    Reply With Quote #6

    Thank you for your comments arnold.

    This isn't a bug in my plugin but in the TempEnts extension. There is a patched windows DLL, but not for *nix. I'm sure pimpinjuice will update his extension as soon as he can get the *nix signatures.

    As of right now I suggest removing uberslap and other functions that use tempents from your available functions (there's a cvar to do it).

    That's uberslap, slay, and freeze.
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    Falco
    SourceMod Donor
    Join Date: Dec 2004
    Location: CANADA
    Old 06-13-2007 , 20:13   Re: [PLUGIN] Advanced Team Attack Control
    Reply With Quote #7

    Quote:
    There is a patched windows DLL
    Where might I find this patch?
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    FlyingMongoose
    Veteran Member
    Join Date: Mar 2004
    Old 06-13-2007 , 20:17   Re: [PLUGIN] Advanced Team Attack Control
    Reply With Quote #8

    bug pimpinjuice as much as you can and maybe he'll release it.
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    Falco
    SourceMod Donor
    Join Date: Dec 2004
    Location: CANADA
    Old 06-13-2007 , 20:19   Re: [PLUGIN] Advanced Team Attack Control
    Reply With Quote #9

    lol ok.
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    tkaway69
    Senior Member
    Join Date: Dec 2004
    Location: Millbrook Alabama
    Old 01-09-2008 , 10:32   Re: Advanced Team Attack Control
    Reply With Quote #10

    Getting these compile errors on the beacon.sp as well as the uberslap.sp. I would not be worried except for the fact that it says "Do not use this function".
    Code:
    //// atac_beacon.sp
    // atac_beacon.sp(96) : warning 234: symbol "IsValidHandle" is marked as depreca
    ted: Do not use this function.
    //
    // atac_beacon.sp(118) : warning 234: symbol "IsValidHandle" is marked as deprec
    ated: Do not use this function.
    //
    // atac_beacon.sp(129) : warning 234: symbol "IsValidHandle" is marked as deprec
    ated: Do not use this function.
    //
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