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SDK Hooks 2.1 - Updated 2011-9-10


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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 10-04-2010 , 13:10   Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
#871

I have a few scripts using WeaponDrop and haven't had a crash pre/post update.
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dataviruset
AlliedModders Donor
Join Date: Feb 2009
Location: Hong Kong
Old 10-04-2010 , 13:11   Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
#872

Quote:
Originally Posted by thetwistedpanda View Post
I have a few scripts using WeaponDrop and haven't had a crash pre/post update.
Same here.
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SumoCow
Member
Join Date: Aug 2010
Location: Richardson, TX
Old 10-04-2010 , 19:16   Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
#873

Code:
L 10/04/2010 - 18:04:25: SourceMod error session started
L 10/04/2010 - 18:04:25: Info (map "de_dust") (file "errors_20101004.log")
L 10/04/2010 - 18:04:25: [SM] Native "CreateNative" reported: Fatal error creating dynamic native!
L 10/04/2010 - 18:04:25: [SM] Displaying call stack trace for plugin "gungame_sdkhooks.smx":
L 10/04/2010 - 18:04:25: [SM]   [0]  Line 3, gungame/natives.sp::OnCreateNatives()
L 10/04/2010 - 18:04:25: [SM]   [1]  Line 55, gungame.sp::AskPluginLoad2()
I am getting this error on gg_enable/server startup before my mapconfigs disables the plugin for me.

I dont know what is causing this but if I move from a map where there isnt the GG plugin enabled then move to a map with it enabled, it does this... anyone else getting this error? it doesnt crash my server outright on the first few times it does this error, but after 15-20 times of it doing so, it has a tendancy to crash the server out

I downloaded the most recent gungame.gamedata.txt from the first post after the update to fix the server....
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KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 10-04-2010 , 20:21   Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
#874

Quote:
Originally Posted by thetwistedpanda View Post
I have a few scripts using WeaponDrop and haven't had a crash pre/post update.
I concur. Have you updated your GameData file Seta00?
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rhelgeby
Veteran Member
Join Date: Oct 2008
Location: 0x4E6F72776179
Old 10-06-2010 , 23:27   Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
#875

Another update was released and I think we need new signatures/offsets again.
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Richard Helgeby

Zombie:Reloaded | PawnUnit | Object Library
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psychonic

BAFFLED
Join Date: May 2008
Old 10-06-2010 , 23:31   Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
#876

Quote:
Originally Posted by rhelgeby View Post
Another update was released and I think we need new signatures/offsets again.
Nope. None is the range that SDK Hooks uses shifted.
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321
Member
Join Date: Jun 2010
Old 10-06-2010 , 23:43   Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
#877

zombie reloaded does not change the speed after the last update

velocity change through sdkhooks
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psychonic

BAFFLED
Join Date: May 2008
Old 10-06-2010 , 23:56   Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
#878

I don't know what to tell you guys. Nothing in there changed since the last update I posted.
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rhelgeby
Veteran Member
Join Date: Oct 2008
Location: 0x4E6F72776179
Old 10-07-2010 , 00:00   Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
#879

OK, gotta figure out these issues later.
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Richard Helgeby

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KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 10-07-2010 , 00:11   Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
#880

I have no issues with SDKHooks (PreThink to be specific), the rest are not updating their gamedata file correctly.

Last edited by KyleS; 10-07-2010 at 00:16.
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