Hello.
PHP Code:
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <cstrike>
#include <zombieplague>
#include <hamsandwich>
//#include <fakemeta_util>
#define STR_T 33
// Stuff taken from fakemeta_util
#define fm_get_user_button(%1) pev(%1, pev_button)
/* stock fm_get_user_button(index)
return pev(index, pev_button) */
#define fm_get_entity_flags(%1) pev(%1, pev_flags)
/* stock fm_get_entity_flags(index)
return pev(index, pev_flags) */
stock fm_set_user_velocity(entity, const Float:vector[3]) {
set_pev(entity, pev_velocity, vector);
return 1;
}
//End of stuff from fakemeta_util
//new STR_T[32]
new Float:g_lastusetime[33]
new Float:g_nextuse[33]
new bool:g_WallClimb[33]
new Float:g_wallorigin[32][3]
new cvar_zp_wallclimb, cvar_zp_wallclimb_nemesis, cvar_zp_wallclimb_survivor, cvar_climb_cooldown, cvar_climb_duration
new g_zclass_climb
// Climb Zombie Atributes
new const zclass_name[] = { "Climb Zombie" } // name
new const zclass_info[] = { "HP-- Speed+ Jump+ Knockback++" } // description
new const zclass_model[] = { "sirenzz" } // model
new const zclass_clawmodel[] = { "v_knife_zombie.mdl" } // claw model
const zclass_health = 1200 // health
const zclass_speed = 220 // speed
const Float:zclass_gravity = 0.8 // gravity
const Float:zclass_knockback = 1.5 // knockback
public plugin_init()
{
register_plugin("[ZP] Wallclimb ", "1.0", "WallClimb by Python1320/Cheap_Suit, Plagued by Dabbi")
register_forward(FM_Touch, "fwd_touch")
register_forward(FM_PlayerPreThink, "fwd_playerprethink")
//register_forward(FM_PlayerPostThink, "fwd_playerpostthink")
register_event("DeathMsg","EventDeathMsg","a")
cvar_zp_wallclimb = register_cvar("zp_wallclimb", "1")
cvar_zp_wallclimb_survivor = register_cvar("zp_wallclimb_survivor", "0")
cvar_zp_wallclimb_nemesis = register_cvar("zp_wallclimb_nemesis", "0")
cvar_climb_cooldown = register_cvar("zp_wallclimb_cooldown", "10.0")
cvar_climb_duration = register_cvar("zp_wallclimb_duration", "10.0")
RegisterHam(Ham_Spawn, "player", "FwdPlayerSpawn", 1);
RegisterHam(Ham_Killed, "player", "FwdPlayerKilled", 1);
}
public plugin_precache()
{
g_zclass_climb = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)
}
public EventDeathMsg()
{
new id = read_data(2)
g_WallClimb[id] = true
return PLUGIN_HANDLED
}
public FwdPlayerSpawn(id)
{
if(!is_user_alive(id)) return HAM_IGNORED;
ResetPlayerData(id);
return HAM_IGNORED;
}
public FwdPlayerKilled(id)
ResetPlayerData(id);
public client_disconnected(id)
ResetPlayerData(id);
public client_putinserver(id)
ResetPlayerData(id);
public client_connect(id) {
g_WallClimb[id] = true
}
public fwd_touch(id, world)
{
if(!is_user_alive(id) || !g_WallClimb[id] || !pev_valid(id))
return FMRES_IGNORED
new player = STR_T
if (!player)
return FMRES_IGNORED
new classname[STR_T]
pev(world, pev_classname, classname, (STR_T))
if(equal(classname, "worldspawn") || equal(classname, "func_wall") || equal(classname, "func_breakable"))
pev(id, pev_origin, g_wallorigin[id])
return FMRES_IGNORED
}
public client_PreThink(id)
{
if(zp_get_user_zombie_class(id) == g_zclass_climb)
{
if(!is_user_alive(id) || !zp_get_user_zombie(id)) return PLUGIN_CONTINUE;
new Float:gametime = get_gametime();
new Float:timeleft_climb = g_nextuse[id] - gametime;
if( timeleft_climb >= 0.0)
{
set_hudmessage(255, 255, 255, -1.0, 0.80, 1, 6.0, 12.0, 0.0, 1.0, 8);
show_hudmessage(id, "[WallClimb]^nDuration^n> %.1f <", timeleft_climb);
}
}
return PLUGIN_CONTINUE;
}
public checking(id, button)
if(g_WallClimb[id])
wallclimb(id, button)
public wallclimb(id, button)
{
static Float:origin[3]
pev(id, pev_origin, origin)
if(get_distance_f(origin, g_wallorigin[id]) > 25.0)
return FMRES_IGNORED // if not near wall
if(fm_get_entity_flags(id) & FL_ONGROUND)
return FMRES_IGNORED
if(button & IN_FORWARD)
{
static Float:velocity[3]
velocity_by_aim(id, 120, velocity)
fm_set_user_velocity(id, velocity)
}
else if(button & IN_BACK)
{
static Float:velocity[3]
velocity_by_aim(id, -120, velocity)
fm_set_user_velocity(id, velocity)
}
return FMRES_IGNORED
}
public fwd_playerprethink(id)
{
new Float:gametime = get_gametime();
if(!g_WallClimb[id] || !zp_get_user_zombie(id))
return FMRES_IGNORED
if(zp_is_survivor_round() && get_pcvar_num(cvar_zp_wallclimb_survivor) == 0)
return FMRES_IGNORED
if(zp_is_nemesis_round() && get_pcvar_num(cvar_zp_wallclimb_nemesis) == 0)
return FMRES_IGNORED
new button = fm_get_user_button(id)
new Float:cooldown = get_pcvar_float(cvar_climb_cooldown)
new Float:duration = get_pcvar_float(cvar_climb_duration)
//set_task(duration, "RemoveClimb", id)
//g_WallClimb[id] = true
if (gametime >= g_lastusetime[id])
{
g_nextuse[id] = gametime + duration;
g_lastusetime[id] = gametime + duration + cooldown;
}
else
{
set_hudmessage(255, 255, 255, -1.0, 0.20, 1, 6.0, 12.0, 0.0, 1.0, -1);
show_hudmessage(id, "[WallClimb]^nCooldown^n> %.1f <", g_lastusetime[id] - gametime);
}
if((get_pcvar_num(cvar_zp_wallclimb) == 1) && (button & IN_USE) && (zp_get_user_zombie_class(id) == g_zclass_climb)) //Use button = climb
wallclimb(id, button)
else if((get_pcvar_num(cvar_zp_wallclimb) == 2) && (button & IN_JUMP) && button & IN_DUCK && (zp_get_user_zombie_class(id) == g_zclass_climb)) //Jump + Duck = climb
wallclimb(id, button)
g_WallClimb[id] = true
return FMRES_IGNORED
}
public RemoveClimb(id)
{
g_WallClimb[id] = false
}
ResetPlayerData(id)
{
g_lastusetime[id] = 0.0;
g_nextuse[id] = 0.0;
}