// 1 = enable, 0 = disable. add a custom effect after blocked? // - // Default: "1" grenade_launcher_effect_add "1" // magnitude of effect // - // Default: "0" grenade_launcher_effect_magnitude "0" // material type of effect // - // Default: "0" grenade_launcher_effect_material_type "0" // model of effect // - // Default: "materials/editor/env_explosion.vmt" grenade_launcher_effect_model "materials/editor/env_explosion.vmt" // radius of effect // - // Default: "400" grenade_launcher_effect_radius "400" // scale of effect // - // Default: "1.0" grenade_launcher_effect_scale "1.0"
1.2 (2024-03-01: -no longer create custom effect if map has not start. 1.1 (2024-03-01: -fix missing blocking. 1.0 (2024-03-01: -init public release.