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AutoChangeMap 1.1


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Chris-_-
SourceMod Donor
Join Date: Oct 2008
Old 01-07-2009 , 18:32   Re: AutoChangeMap 1.1
Reply With Quote #21

Yeah it does, except that it doenst change map instantly after rock the vote etc.
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KamikazeXPS
Junior Member
Join Date: Feb 2008
Old 01-30-2009 , 06:19   Re: AutoChangeMap 1.1
Reply With Quote #22

anyone knows if this is "buildin" sourcemod 1.1

Cause this plugin dont work anymore, at least not on Sourcemod 1.1

KamikazeXPS
KamikazeXPS is offline
The-Tournament
Junior Member
Join Date: Jun 2008
Old 01-31-2009 , 15:10   Re: AutoChangeMap 1.1
Reply With Quote #23

It does work on Sourcemod 1.1

Works fine on all 10 of my servers
The-Tournament is offline
KamikazeXPS
Junior Member
Join Date: Feb 2008
Old 02-02-2009 , 01:58   Re: AutoChangeMap 1.1
Reply With Quote #24

Can i see your autochangemap.cfg, so i can see what im doing wrong.?

KamikazeXPS
KamikazeXPS is offline
The-Tournament
Junior Member
Join Date: Jun 2008
Old 02-02-2009 , 21:58   Re: AutoChangeMap 1.1
Reply With Quote #25

// This file was auto-generated by SourceMod (v1.0.0.1904)
// ConVars for plugin "autochangemap.smx"

// Number of clients that must be connected before automatic map changes are disabled. Zero disables automatic map changes.
// -
// Default: "1"
// Minimum: "0.000000"
autochangemap_client_limit 2
// Config to exec when an automatic map change occurs, if desired. Executes after the map loads and server.cfg and SourceMod plugin configs are exec'd.
// -
// Default: ""
autochangemap_config_to_exec ""
// Map to load at automatic map changes when autochangemap_mode is set to '2.'
// -
// Default: ""
autochangemap_default_map ""
// Include bots in the client count (remember, SourceTV counts as a bot).
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
autochangemap_include_bots 0
// Method of choosing the next map in automatic map changes: 0 = custom mapcycle (create new section in sourcemod/configs/maplists.cfg), 1 = sm_nextmap/mapcycle (requires nextmap.smx), 2 = load map in autochangemap_default_map cvar, 3 = reload current map.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "3.000000"
autochangemap_mode 1
// Consecutive minutes which must pass while the client limit has not been reached for the automatic map change to occur. Zero disables automatic map changes.
// -
// Default: "10"
// Minimum: "0.000000"
autochangemap_time_limit 45
// AutoChangeMap plugin version.
// -
// Default: "1.1"
//autochangemap_version "1.1"

I use this on a server with a sourcetv. It keeps the servers fresh by auto swapping maps according to the maptime.

I had to recompile the plugin using the new sourcemod files and make sure you have nextmap running if you copy this setup.
The-Tournament is offline
KamikazeXPS
Junior Member
Join Date: Feb 2008
Old 02-03-2009 , 17:57   Re: AutoChangeMap 1.1
Reply With Quote #26

You said that you recompiled the plugin, didt you make any changes to the plugin before recompile, or didt you just compliledit with out any changes.?

I will give your cfg a try,

When i want to use.:
autochangemap_mode 2

Is this next cvar here right?
autochangemap_default_map de_dust


Thanks
KamikazeXPS
KamikazeXPS is offline
The-Tournament
Junior Member
Join Date: Jun 2008
Old 02-05-2009 , 04:37   Re: AutoChangeMap 1.1
Reply With Quote #27

Yeah that would be correct.

Try with "" marks though

autochangemap_default_map "de_dust"

I cant remember if I did change anything with the plugin however if you try re-compiling it with the new sourcemod and it puts an error out post in here and I will zip my plugin and send you it.
The-Tournament is offline
CrazyHamster
Junior Member
Join Date: Jan 2009
Old 03-10-2009 , 21:03   Re: AutoChangeMap 1.1
Reply With Quote #28

From the plugin description:

Quote:
You can specify a config file to run on automatic map changes with autochangemap_config_to_exec. It runs after loading the new map and after the server.cfg and plugin configs are exec'd. It will only run on map changes triggered by this plugin (automatic map changes).
I don't quite understand what this means... Anyone kindly give me an example?

I currently just leave the autochangemap_config_to_exec to the default, no value that is. Yet since I am having trouble getting this plugin to work, I wonder if this cvar has to be set, to something.

I read that the author no longer support this plugin because the Map Management of the SourceMod now has a similar function. I read the usage guide of the Map Management, yet got no clue about how I should make it to work, for something like:

----------------------------------
a) Count to 60 minutes, if # of players is less than 10. Then changes the map.
b) Wait until the current round is complete, before changing to the next map.
----------------------------------

Anyone has experience on this, and is willing to share? Thanks.


Last edited by CrazyHamster; 03-11-2009 at 05:18.
CrazyHamster is offline
tigerox
AlliedModders Donor
Join Date: Oct 2008
Location: Canada
Old 03-10-2009 , 21:08   Re: AutoChangeMap 1.1
Reply With Quote #29

I believe it just means that you can specify a config file to execute in the event of an automatic map change.
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CrazyHamster
Junior Member
Join Date: Jan 2009
Old 03-10-2009 , 21:27   Re: AutoChangeMap 1.1
Reply With Quote #30

Forgot to mention.

I have been testing this plugin on my sandbox (Linux SRCDS), and for testing purpose, I set it as:

------------------
Starts counting when # of players is less than 2. // Since I have to be on the server myself

Time interval = 2 minutes.
------------------

I worked fine, but on my rotation server, it doesn't. It kind of change map arbitrarily.

( For my rotation server, I set it as, 60 minutes, with less than 10 players )
CrazyHamster is offline
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