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[TF2] gScramble Team Balancer/Scrambler -- 3.0.33 4/14/2015


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Mister_Magotchi
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Join Date: Dec 2006
Location: Nampa, Idaho
Old 12-10-2010 , 01:30   Re: gscramble -- Beta 3.0.09 12/7/10 - re-appove please?
Reply With Quote #971

Apparently I shouldn't have deleted my last post. When I try to compile gscramble using the latest include from the HLX repository, it fails with "gscramble.sp(1295) : error 025: function heading differs from prototype".
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BrutalGoerge
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Join Date: Jul 2007
Old 12-10-2010 , 02:48   Re: gscramble -- Beta 3.0.09 12/7/10 - re-appove please?
Reply With Quote #972

whoopsies
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Mister_Magotchi
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Old 12-10-2010 , 04:26   Re: gscramble -- Beta 3.0.09 12/7/10 - re-appove please?
Reply With Quote #973

Alright. It now "seems" to be working correctly (on mode 12), although I haven't debugged it to ensure it's actually using the HLstatsX:CE score. I may do that here in the next few days.

Thanks a lot again, BrutalGoerge, and definitely thank you, psychonic.

Also, you may wanna report your OP to get the approvers' attention. They say to do that if you need an update to the status of a plugin.

Last edited by Mister_Magotchi; 12-10-2010 at 04:55.
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BrutalGoerge
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Old 12-11-2010 , 21:49   Re: gscramble -- Beta 3.0.0 12/11/10 - re-appove please?
Reply With Quote #974

i think we're completely stable, unless u people are hiding bugs from me

added a native function to return the gscrmable round time value.
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stephengillon
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Join Date: Oct 2009
Location: Canada
Old 12-13-2010 , 13:50   Re: [TF2] gScramble Team Balancer/Scrambler -- 3.0.0 12/11/10
Reply With Quote #975

dueling immunity doesnt seem to work, i dont know if its cause its missing from the config file.

ive seen it happen twice personally, but i assume its happened more
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BrutalGoerge
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Join Date: Jul 2007
Old 12-13-2010 , 13:53   Re: [TF2] gScramble Team Balancer/Scrambler -- 3.0.0 12/11/10
Reply With Quote #976

for dueling immunity, you need a recent SM snapshot. 1.3.7-dev

I didnt make it required to run, so if you're using the current official release, the plugin will still run, it just doesnt support dueling

I dont have it check for dueling for scramble, but maybe I will add it as a convar.
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Last edited by BrutalGoerge; 12-13-2010 at 15:31.
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stephengillon
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Join Date: Oct 2009
Location: Canada
Old 12-13-2010 , 20:13   Re: [TF2] gScramble Team Balancer/Scrambler -- 3.0.0 12/11/10
Reply With Quote #977

ah okay thanks, running 1.3.5 at moment
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snelvuur
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Join Date: Jun 2008
Location: Netherlands
Old 12-14-2010 , 08:40   Re: [TF2] gScramble Team Balancer/Scrambler -- 3.0.0 12/11/10
Reply With Quote #978

When a scramble is initiated (for whatever reason) besides the notification that xx clients and % has been scrambled, does it also say based on what grounds? So that you see in the text based on number of dominations, or based on map win within 120 seconds etc etc? (when it comes to automatic scrambles)
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BrutalGoerge
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Join Date: Jul 2007
Old 12-14-2010 , 16:36   Re: [TF2] gScramble Team Balancer/Scrambler -- 3.0.0 12/11/10
Reply With Quote #979

yep
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jameless
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Join Date: Jan 2010
Old 12-16-2010 , 07:29   Re: [TF2] gScramble Team Balancer/Scrambler -- 3.0.0 12/11/10
Reply With Quote #980

Feature request: We have a few maps that we enjoy playing with bots on. However when people join they can stack 1 team with human players. Can you by any chance make the autobalance count humans only and thus balance the humans across both teams? Ideally it could use a cvar so that we only have it count humans only on the maps we load bots on. But however you would do it should you consider this, we would greatly appreciate it.
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