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[TF2] Equipment manager 1.1.8 (05/22/10)


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SuperShadow
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Join Date: Jun 2008
Location: Westminster, MD
Old 07-30-2009 , 09:30   Re: [TF2] Wearables for everyone!
Reply With Quote #81

Quote:
Originally Posted by Hardcor3 View Post
Just needed the name to the decompiler, thanks
Here: http://www.lmgtfy.com/?q=Cannonfodde...MDL+Decompiler it's the first link on the page
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Brigada
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Join Date: Jul 2009
Location: Russia,Saratov City
Old 07-30-2009 , 10:01   Re: [TF2] Wearables for everyone!
Reply With Quote #82

Quote:
Originally Posted by psychonic View Post
Sourcemod version 1.1 or higher is required to compile it. It sounds like you are using an older version.

Edit: Damizean beat me to it. MaxClients was added in Sourcemod 1.1 iirc.
Hey u r right)I'm use very Old SourceMod,1.0.3,so i'm going to download newest.thx u
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Hardcor3
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Join Date: Mar 2009
Old 07-30-2009 , 10:23   Re: [TF2] Wearables for everyone!
Reply With Quote #83

Quote:
Originally Posted by SuperShadow View Post
Here: http://www.lmgtfy.com/?q=Cannonfodde...MDL+Decompiler it's the first link on the page
I already have it, i just needed the name, cheers anyways
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Jindo
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Join Date: May 2009
Location: England, UK
Old 07-30-2009 , 10:41   Re: [TF2] Wearables for everyone!
Reply With Quote #84

Just letting you know, I got the plugin working, and my servers LOVE it !

possible idea for the plugin would be to force everyone to have a certain hat .
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Brigada
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Old 07-30-2009 , 10:56   Re: [TF2] Wearables for everyone!
Reply With Quote #85

Shit happens=( i've got a 1.2.1 SM,but he don't want to compile plugin again,i've got "udefined symbol "MaxClients"
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Jindo
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Old 07-30-2009 , 13:00   Re: [TF2] Wearables for everyone!
Reply With Quote #86

Hmm, so after the map changes, I'm left with the old problem of the menu not giving people items. They can still get items with the "!tf2_wearables #" command, but not through the menu (if I reload the plugin it seems to work normally again).

Perhaps a variable needs resetting at the start of each map? (Or just for me anyway, nobody else seems to have this problem)

EDIT: Trying a few fixed now .

Last edited by Jindo; 07-30-2009 at 13:20.
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Sexual Harassment Panda
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Location: San Diego, CA
Old 07-30-2009 , 15:22   Re: [TF2] Wearables for everyone!
Reply With Quote #87

Quote:
Originally Posted by Jindo View Post
Just letting you know, I got the plugin working, and my servers LOVE it !

possible idea for the plugin would be to force everyone to have a certain hat .
You can do this (at least in the new version) You can have a default forced for everybody on connect and can then lock it so nobody can select hats. You can also have a default hat for admins (or donors with a custom flag)
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Jindo
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Join Date: May 2009
Location: England, UK
Old 07-30-2009 , 15:42   Re: [TF2] Wearables for everyone!
Reply With Quote #88

Sorry, I wasn't clear, rather than a default hat, I meant a command which could give everyone a certain hat at any time .
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Old 07-30-2009 , 16:39   Re: [TF2] Wearables for everyone!
Reply With Quote #89

That also exists in the new version.
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Jindo
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Join Date: May 2009
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Old 07-30-2009 , 16:46   Re: [TF2] Wearables for everyone!
Reply With Quote #90

Oh, my mistake, I'll look in to that now .

What about a way to limit certain hats to Admins only, and not all?

---

Also, a not so significant, but still important bug:

My server runs Sudden Death Melee Redux (a melee only plugin that runs at sudden death), everyone who was using the Afro lost their weapons, similar to your original glitch of people spawning with less weapons. (I'd imagine that to fix this you'd do the same process of removing the hat and adding it after the player spawns, but have this process run when sudden death begins)

Thanks again for creating a truly fantastic plugin!

EDIT: So what is the command that forces a hat on to everyone? I've checked the first post and the source but it doesn't appear to be there yet .

Last edited by Jindo; 07-30-2009 at 16:50.
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