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Quake Sounds


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dalto
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Join Date: Jul 2007
Old 08-05-2007 , 13:25   Re: SM Quake Sounds
Reply With Quote #81

Quote:
Originally Posted by {LOD}Scarecrow View Post
Dalto,

The upgraded plugin resolved one issue. the server is now only playing sound to the attacker and the victem. The menu still won't come up for players to change their settings.

Would anything from Mani cause a conflict.
I am running Mani 1.2R without any conflict. Do you have any other sourcemod plugins that accept say commands? Do any of them work?
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{LOD}Scarecrow
Member
Join Date: Dec 2004
Location: AZ
Old 08-05-2007 , 16:46   Re: SM Quake Sounds
Reply With Quote #82

01 "Bad name ban" (1.4) by vIr-Dan
02 "QuakeSounds" (1.3.1) by AMP
03 "Bounty" (1.0.9.0) by Shane A. ^BuGs^ Froebel, FlyingMongoose, and stoic
04 "Advanced Team Attack Control" (1.3.3) by FlyingMongoose
05 "KnifeMug" (1.0.3) by FlyingMongoose, sslice

That is surrently what we have running in SM.

We are also running Mani 1.2R.
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dalto
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Join Date: Jul 2007
Old 08-05-2007 , 16:57   Re: SM Quake Sounds
Reply With Quote #83

Quote:
Originally Posted by {LOD}Scarecrow View Post
01 "Bad name ban" (1.4) by vIr-Dan
02 "QuakeSounds" (1.3.1) by AMP
03 "Bounty" (1.0.9.0) by Shane A. ^BuGs^ Froebel, FlyingMongoose, and stoic
04 "Advanced Team Attack Control" (1.3.3) by FlyingMongoose
05 "KnifeMug" (1.0.3) by FlyingMongoose, sslice

That is surrently what we have running in SM.

We are also running Mani 1.2R.
Are there any messages in the console or in the addons/sourcemod/logs directory?
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{LOD}Scarecrow
Member
Join Date: Dec 2004
Location: AZ
Old 08-06-2007 , 12:43   Re: SM Quake Sounds
Reply With Quote #84

L 08/04/2007 - 00:42:48: [SM] Native "PrintToChat" reported: Client 7 is not in game
L 08/04/2007 - 00:42:48: [SM] Debug mode is not enabled for "quakesounds.smx"
L 08/04/2007 - 00:42:48: [SM] To enable debug mode, edit plugin_settings.cfg, or type: sm plugins debug 5 on
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dalto
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Join Date: Jul 2007
Old 08-06-2007 , 15:14   Re: SM Quake Sounds
Reply With Quote #85

Quote:
Originally Posted by {LOD}Scarecrow View Post
L 08/04/2007 - 00:42:48: [SM] Native "PrintToChat" reported: Client 7 is not in game
L 08/04/2007 - 00:42:48: [SM] Debug mode is not enabled for "quakesounds.smx"
L 08/04/2007 - 00:42:48: [SM] To enable debug mode, edit plugin_settings.cfg, or type: sm plugins debug 5 on
Hmm....that is not the problem. It is interesting though since the only PrintToChat in the quakesounds plugin is preceded immediately by if(IsClientInGame())

I can't imagine what would cause the menu not to open. I have tested on linux and windows and haven't seen this behavior.
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{LOD}Scarecrow
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Join Date: Dec 2004
Location: AZ
Old 08-06-2007 , 18:23   Re: SM Quake Sounds
Reply With Quote #86

Well you can't say that now can ya my friend :p
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dalto
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Join Date: Jul 2007
Old 08-07-2007 , 00:21   Re: SM Quake Sounds
Reply With Quote #87

Quote:
Originally Posted by {LOD}Scarecrow View Post
Well you can't say that now can ya my friend :p
OK, this is a custom version for you scarecrow. It should send some data to the server console to help us figure out what is going on.

This is made to work with the 1.3.1 config files.
Attached Files
File Type: smx quakesounds.smx (9.1 KB, 170 views)
File Type: sp Get Plugin or Get Source (quakesounds.sp - 602 views - 18.5 KB)

Last edited by dalto; 08-07-2007 at 00:27.
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dalto
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Join Date: Jul 2007
Old 08-07-2007 , 00:27   Re: SM Quake Sounds
Reply With Quote #88

Alright, version 1.4 has finally arrived.

This version adds fully configurable sound sets. You can now add additional sound sets or remove the supply sound sets.
This version also adds the ability for the "kills" sounds to come at any number of kills you would like.

With this version, I believe I have fulfilled all the feature requests that are outstanding. If you need something else please let me know.
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lamdacore
Member
Join Date: Aug 2005
Old 08-07-2007 , 03:02   Re: SM Quake Sounds
Reply With Quote #89

awesome great .. thanks you
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jones ray
Member
Join Date: Aug 2007
Old 08-07-2007 , 18:16   Re: SM Quake Sounds
Reply With Quote #90

Hey running this on HL2DM....

When running in DM mode you get Teamkiller sounds every kill etc due to everyone being on same team, so i disabled Teamkiller sound.... No other sounds play though whilst in DM mode..

Then i switch to TeamDM mode and it works like it should?

Is there anyway around this to make it work in just standard DM mode??

The plugin will not be able to pick up Headshots for HL2DM though i dont think... we have to use keepers plugin to calculate them (hl2plugins.com)

Thanks
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