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[NMRiH] Skins 1.0.1_fix [2024/06/01]


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phoenix0001
Senior Member
Join Date: Apr 2010
Location: China
Old 04-24-2020 , 09:20   Re: [NMRiH] Skins 1.0.0 [2017/09/16]
Reply With Quote #71

Quote:
Originally Posted by Grey83 View Post
No player has selected a skin or SM does not have permission to modify the file.
What permissions are required?
How do I set permissions?
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Grey83
Veteran Member
Join Date: Dec 2014
Location: Ukraine
Old 04-24-2020 , 11:42   Re: [NMRiH] Skins 1.0.0 [2017/09/16]
Reply With Quote #72

phoenix0001, https://www.linux.com/training-tutor...issions-linux/
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phoenix0001
Senior Member
Join Date: Apr 2010
Location: China
Old 04-24-2020 , 22:04   Re: [NMRiH] Skins 1.0.0 [2017/09/16]
Reply With Quote #73

Quote:
Originally Posted by Grey83 View Post
I am windows.
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I like this BBS sharing of spirit

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phoenix0001
Senior Member
Join Date: Apr 2010
Location: China
Old 05-16-2020 , 02:31   Re: [NMRiH] Skins 1.0.0 [2017/09/16]
Reply With Quote #74

I have an idea, I don't know if it can be achieved
Is it possible to decide which models can be used based on STEAM_0: 0: 000000
For example [1.2.3.4.5.6.7 represents the name of the model]
STEAM_0: 0: 000000 can use model 1.2.3
STEAM_0: 0: 111111 can use model 1.2.4
STEAM_0: 0: 222222 can use model 5.6.7.2.4

Add a configuration file just like nmrih_skins_playermodels.ini file

"STEAM_0: 0: 000000"
"models / player / *** / *** / ***. mdl"
"models / player / *** / *** / ***. mdl"
"models / player / *** / *** / ***. mdl"

STEAM_0: 0: 000000 There are 3 models in the list, then STEAM_0: 0: 000000 can use these 3 models
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Kaito345
New Member
Join Date: Jun 2020
Old 11-20-2020 , 02:21   Re: [NMRiH] Skins 1.0.0 [2017/09/16]
Reply With Quote #75

PHP Code:
L 11/17/2020 14:27:54: [SMException reportedMenu handle 738c00fe is invalid (error 3)
L 11/17/2020 14:27:54: [SMBlamingnmrih_skins 1.0.0.smx
L 11
/17/2020 14:27:54: [SMCall stack trace:
L 11/17/2020 14:27:54: [SM]   [0Menu.Display
L 11
/17/2020 14:27:54: [SM]   [1Line 269C:\Users\kaito\Desktop\scripting\nmrih_skins 1.0.0.sp::Cmd_Model
L 11
/17/2020 14:29:03: [SMException reportedMenu handle 740900fa is invalid (error 3)
L 11/17/2020 14:29:03: [SMBlamingnmrih_skins 1.0.0.smx
L 11
/17/2020 14:29:03: [SMCall stack trace:
L 11/17/2020 14:29:03: [SM]   [0Menu.Display
L 11
/17/2020 14:29:03: [SM]   [1Line 269C:\Users\kaito\Desktop\scripting\nmrih_skins 1.0.0.sp::Cmd_Model
L 11
/17/2020 14:35:20: [SMException reportedMenu handle 740900fa is invalid (error 3)
L 11/17/2020 14:35:20: [SMBlamingnmrih_skins 1.0.0.smx
L 11
/17/2020 14:35:20: [SMCall stack trace:
L 11/17/2020 14:35:20: [SM]   [0Menu.Display
L 11
/17/2020 14:35:20: [SM]   [1Line 269C:\Users\kaito\Desktop\scripting\nmrih_skins 1.0.0.sp::Cmd_Model
L 11
/17/2020 14:48:47Error log file session closed.
L 11/17/2020 18:13:29SourceMod error session started
L 11
/17/2020 18:13:29Info (map "nmo_mg_serpentis_temple_b2") (file "C:\TCAFiles\Users\FNX2722\2952\nmrih\addons\sourcemod\logs\errors_20201117.log")
L 11/17/2020 18:13:29: [SMException reportedMenu handle a9d0101 is invalid (error 3)
L 11/17/2020 18:13:29: [SMBlamingnmrih_skins 1.0.0.smx
L 11
/17/2020 18:13:29: [SMCall stack trace:
L 11/17/2020 18:13:29: [SM]   [0Menu.Display
L 11
/17/2020 18:13:29: [SM]   [1Line 269C:\Users\kaito\Desktop\scripting\nmrih_skins 1.0.0.sp::Cmd_Model
L 11
/17/2020 18:23:58Error log file session closed

Why??
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KozaZS
Junior Member
Join Date: Dec 2020
Old 01-30-2021 , 05:34   Re: [NMRiH] Skins 1.0.0 [2017/09/16]
Reply With Quote #76

So i rented a server, i followed the instructions also watched youtube video too and then characters become big ERROR. I saw someone got the problem like me. So i think can you make another mod that can upload workshop models without do skin menu and download list or whatever.
Here the example: https://forums.alliedmods.net/showthread.php?p=2622925

This mod look easy to setup, so i think if you can make mod work same as this one? If you can't then its ok
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Grey83
Veteran Member
Join Date: Dec 2014
Location: Ukraine
Old 01-30-2021 , 07:44   Re: [NMRiH] Skins 1.0.0 [2017/09/16]
Reply With Quote #77

KozaZS, idk how add skins from Workshop.
Plugin for maps from Workshop can't help me.
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Grey83
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Join Date: Dec 2014
Location: Ukraine
Old 01-30-2021 , 10:26   Re: [NMRiH] Skins 1.0.1 [2021/01/30]
Reply With Quote #78

Uploaded version 1.0.1 [2021/01/30] with some changes (also now compatible with SM1.11 and may be with skins from workshop).
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phoenix0001
Senior Member
Join Date: Apr 2010
Location: China
Old 02-01-2021 , 07:50   Re: [NMRiH] Skins 1.0.1 [2021/01/30]
Reply With Quote #79

Quote:
Originally Posted by Grey83 View Post
Uploaded version 1.0.1 [2021/01/30] with some changes (also now compatible with SM1.11 and may be with skins from workshop).

After I tested it, I found it was not compatible with workshop
How to be compatible with workshop
Please give me a demo

Both server and client have subscribed 【National guard & national_guard_mask】
https://steamcommunity.com/sharedfil...?id=2380971500

skins_menu
PHP Code:
//Configure your menu here
"Models"
{
    
"Public Models"
    
{
        
"Admin" "a"
        "List"
        
{
            
"National guard"
            
{
                
"path" "models/player/national_guard/national_guard.mdl"
            
}
            
"National guard in the mask"
            
{
                
"path" "models/player/national_guard/national_guard_mask.mdl"
            
}
        }
    }

    
"Default Models"
    
{
        
"Admin" ""
        "List"
        
{
            
"national guard"
            
{
                
"path" "models/player/national_guard/national_guard.mdl"
            
}
            
"national guard mask"
            
{
                
"path" "models/player/national_guard/national_guard_mask.mdl"
            
}
        }
    }

Still shows ERROR
__________________
I like this BBS sharing of spirit

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Last edited by phoenix0001; 02-01-2021 at 07:52.
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KozaZS
Junior Member
Join Date: Dec 2020
Old 02-02-2021 , 18:20   Re: [NMRiH] Skins 1.0.1 [2021/01/30]
Reply With Quote #80

ALRIGHT, I think i know why the skin become big ERROR, so let me guess here? In forced_skins.ini, its have 2 force skins on default skin bateman and wally, so if use skin have

p_badass.dx80.vtx_

then you have to add:

models/player/p_badass.mdl

In forced_skins.ini to make the skin work, that's right in workshop all skin use on default skin and reason got big ERROR because its cant find default skins of remake models i guess.
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