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Connect - A safer OnClientPreConnect forward


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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 04-08-2012 , 11:40   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #71

Quote:
Originally Posted by Cintec View Post
I'm getting this on my linux server:

Code:
[08] <FAILED> file "connect.ext.so": /usr/local/games/left4dead2/971981/4.79.145.154:27015/left4dead2/left4dead2/addons/sourcemod/extensions/connect.ext.so: cannot open shared object file: No such file or directory
I'm sure all the files are in the correct directories.
Quote:
Originally Posted by asherkin View Post
Only the Source 2009 engine is supported, as it's the only one that's been updated to use the new authentication system.
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gH0sTy
SourceMod Donor
Join Date: Jul 2008
Location: DE
Old 04-09-2012 , 02:47   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #72

Quote:
Originally Posted by gH0sTy View Post
After some time I'll get a ghost player with this extension on my TF2 replay enabled server
I'm still having this problem (linux server), even if replay is diabled.
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napalm00
Veteran Member
Join Date: Jun 2011
Location: Italy, sadly
Old 04-18-2012 , 08:49   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #73

Code:
<FAILED> file "connect.ext.2.ep2v.so": Failed to find CBaseServer__RejectConnection function.
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psychonic

BAFFLED
Join Date: May 2008
Old 04-18-2012 , 08:50   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #74

Quote:
Originally Posted by napalm00 View Post
Code:
<FAILED> file "connect.ext.2.ep2v.so": Failed to find CBaseServer__RejectConnection function.
It will be updated later today.
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napalm00
Veteran Member
Join Date: Jun 2011
Location: Italy, sadly
Old 04-18-2012 , 08:51   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #75

Quote:
Originally Posted by psychonic View Post
It will be updated later today.
Okay, thanks ^^ just wanted to warn you guys about it. No rushing
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Flyflo
Senior Member
Join Date: Jun 2008
Location: Grenoble, France
Old 04-18-2012 , 09:21   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #76

Is it safe to put the right sig for RejectConnection in the gamedatas or does the extension need to be modified too ?
(On linux)
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Last edited by Flyflo; 04-18-2012 at 09:22.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 04-18-2012 , 09:22   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #77

Quote:
Originally Posted by Flyflo View Post
Is it safe to put the right sig for RejectConnection in the gamedatas or does the extension need to be modified too ?
(On linux)
All the signatures will need updating, but yes, then it would be fine.
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Flyflo
Senior Member
Join Date: Jun 2008
Location: Grenoble, France
Old 04-18-2012 , 09:29   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #78

Ok, thanks.
Yet the extension loads fine with only this sig updated but I didn't tested it much.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 04-18-2012 , 18:36   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #79

Quote:
Originally Posted by psychonic View Post
It will be updated later today.
Updated gamedata is now in the repo and on the SourceMod gamedata updater.
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markg
Senior Member
Join Date: Jan 2009
Old 04-18-2012 , 19:27   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #80

Quote:
Originally Posted by asherkin View Post
Updated gamedata is now in the repo and on the SourceMod gamedata updater.
i updated to snapshot hg11 on windows with todays steam update, and it doesnt load (doesnt crash, just doesnt load)

error is : [SM] Unable to load extension "connect.ext":Failed to find CBaseClient_SetSteamID function.

is this a new error from todays update, or did i do something wrong?

Last edited by markg; 04-18-2012 at 19:31.
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