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PokeMod v1.2.3 RC for Public (June 25, 2008)


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Killer12201
Senior Member
Join Date: Dec 2007
Old 01-06-2009 , 17:23   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #601

Where in the code can I make the cooldown for some skills lower. Like Rock Throw and Fire Blast. People get angry cause you can basically spam them with it cause its a 1 sec cooldown.
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Emp`
AMX Mod X Plugin Approver
Join Date: Aug 2005
Location: Decapod 10
Old 01-06-2009 , 19:01   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #602

amxmodx/configs/pokemon/skill.ini
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webfabio
BANNED
Join Date: Jan 2009
Old 01-07-2009 , 11:45   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #603

Hello staff, I loved this new mod pokemon was very well done, but I have only 2 problem. The server my server is down after a while on some of + / - 1 hour and the other would be the loss of xp for some players, Perhaps it would be problems with their dynamic IP?
In modules.ini on my server is like this:

; hamsandwich
fun
; engine
; fakemeta
; GeoIP
; sockets
; regex
; nvault
cstrike
CSX

If someone can help me and all my friends who want pokemod connected server would be happy Thank you and sorry for my English
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Emp`
AMX Mod X Plugin Approver
Join Date: Aug 2005
Location: Decapod 10
Old 01-07-2009 , 15:05   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #604

Try the version found here: http://www.deadrocks.com/forums/show...p?t=291&page=4
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webfabio
BANNED
Join Date: Jan 2009
Old 01-07-2009 , 19:43   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #605

tyyy EMP i love u GJ
+K

Last edited by webfabio; 01-07-2009 at 19:45.
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Portek
New Member
Join Date: Jan 2009
Old 01-11-2009 , 10:39   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #606

I have a question of how to set xp save to the nickname?
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Buck Dich
New Member
Join Date: Jan 2009
Old 01-12-2009 , 23:10   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #607

ay can i please have some help when i go to start up server it says bad load for poke mod what do i do and everything was compiled right i dont kno wat to do
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Buck Dich
New Member
Join Date: Jan 2009
Old 01-12-2009 , 23:12   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #608

iff u guys can will u guys send me a private message on this fourm
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Emp`
AMX Mod X Plugin Approver
Join Date: Aug 2005
Location: Decapod 10
Old 01-13-2009 , 10:54   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #609

Most likely having problems with NVAULT.

Quote:
Originally Posted by Emp` View Post
Problems with NVAULT? Check this post.
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Rushleader
New Member
Join Date: Jan 2009
Old 01-14-2009 , 09:09   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #610

Hey every1 ,

ive got a couple probs with the pokemod ,
first i had a version V1.2.2. and i couldt use commands like :
buy su # or anything of that sort
does any1 know how to fix that ?
and i can sell at oak ?

can any1 either post the link to download all the correct and newest files ?
or send the correct files that i can upload directly to my server ?

thanks anyway

greetz

Bloodtracer
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