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[L4D & L4D2] Kill Counters.


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PAHE
Junior Member
Join Date: Nov 2010
Old 11-26-2010 , 13:05   Re: [L4D & L4D2] Kill Counters.
Reply With Quote #51

Yeah would be nice but i have another request

Could you please add a feature that allows me to display the advertisement in the chat or in an other way that the hint? would be nice
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nakashimakun
Senior Member
Join Date: Feb 2010
Location: England
Old 11-28-2010 , 15:13   Re: [L4D & L4D2] Kill Counters.
Reply With Quote #52

I've done an update and worked on the arrays so they should work properly and also made it so if you set the advertisement to 0 it should now disable the advertisements.

Updated to 1.1.5

- Added feature to disable plugin advertisement.
- Bug fixed.
Attached Files
File Type: sp Get Plugin or Get Source (sm_killcounter.sp - 631 views - 13.7 KB)
File Type: smx sm_killcounter.smx (8.4 KB, 195 views)
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Zoeylicious
Member
Join Date: Oct 2010
Old 11-28-2010 , 23:46   Re: [L4D & L4D2] Kill Counters.
Reply With Quote #53

hello

the message is still not disable arffffff

how??

/ / Amount of seconds Between advertisements.
/ / -
/ / Default: "0"
/ / Minimum: "0.000000"
sm_killcounter_ad_interval "0"
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nakashimakun
Senior Member
Join Date: Feb 2010
Location: England
Old 11-28-2010 , 23:51   Re: [L4D & L4D2] Kill Counters.
Reply With Quote #54

If you have got the new 1.1.5 you just set that to zero and it should be disabled... if not i'll have to hard code in a disable feature.
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Zoeylicious
Member
Join Date: Oct 2010
Old 11-29-2010 , 02:22   Re: [L4D & L4D2] Kill Counters.
Reply With Quote #55

hello

but I tested version 1.1.5 and set to 0

and the message still not disable
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nakashimakun
Senior Member
Join Date: Feb 2010
Location: England
Old 11-29-2010 , 07:53   Re: [L4D & L4D2] Kill Counters.
Reply With Quote #56

okay I'll have to hardcode a disable feature. I'll keep you posted.
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PAHE
Junior Member
Join Date: Nov 2010
Old 11-29-2010 , 11:41   Re: [L4D & L4D2] Kill Counters.
Reply With Quote #57

Hi

I just saw that i said that wrong. I meaned to display the text if you kill a zombie or shoot a teammate not through the hint but in the chat or something else which isnt so big that you cant see through it.
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nakashimakun
Senior Member
Join Date: Feb 2010
Location: England
Old 11-29-2010 , 11:58   Re: [L4D & L4D2] Kill Counters.
Reply With Quote #58

Hello PAHE,

I've set it the way I have as I tried it thru chat and it spammed to much so I put it in another display which was to small to see so its in hint because that way its visible and not a struggle to see it. So I won't be adding in the option for other display types as I don't think they are a benifit.

Sorry.
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PAHE
Junior Member
Join Date: Nov 2010
Old 12-05-2010 , 09:28   Re: [L4D & L4D2] Kill Counters.
Reply With Quote #59

Ok np^^ maybe i can find another good plugin for that thx anyway
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nakashimakun
Senior Member
Join Date: Feb 2010
Location: England
Old 12-05-2010 , 14:03   Re: [L4D & L4D2] Kill Counters.
Reply With Quote #60

I could make you a special version that just displays thru chat or the smaller hud font.
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