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[L4D] Left FORT Dead builder


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olj
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Join Date: Jun 2009
Old 08-12-2009 , 04:40   Re: [L4D] Left FORT Dead builder
Reply With Quote #41

That would be nice. You can add command to save in stripper config files. For example you create an object, use command save_data (while pointing on that object with mouse), then plugin write this in stripper map_specific config. This would work only with adding items. To remove and save - we need something like remove_with_save command.

Why with stripper? Because write some lines in other plugin's config is MUCH simplier than write a whole bunch of code like in stripper. We already have stripper, so only need someone to code it so it will be possible to save changes to stripper config files.
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flud
Senior Member
Join Date: Jun 2009
Location: Latvija
Old 08-12-2009 , 05:35   Re: [L4D] Left FORT Dead builder
Reply With Quote #42

Quote:
Originally Posted by olj View Post
That would be nice. You can add command to save in stripper config files. For example you create an object, use command save_data (while pointing on that object with mouse), then plugin write this in stripper map_specific config. This would work only with adding items. To remove and save - we need something like remove_with_save command.

Why with stripper? Because write some lines in other plugin's config is MUCH simplier than write a whole bunch of code like in stripper. We already have stripper, so only need someone to code it so it will be possible to save changes to stripper config files.
and can be done as a separate plugin
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itr
Junior Member
Join Date: Aug 2009
Old 08-13-2009 , 16:53   Re: [L4D] Left FORT Dead builder
Reply With Quote #43

Quote:
Originally Posted by flud View Post
any news ? Boikinov you trying to make some save system ? i think it easy with Stripper:Source, i hate always build again
While a saving system would be neat, I disagree. Building is more than half the fun sometimes.
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olj
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Join Date: Jun 2009
Old 08-13-2009 , 18:26   Re: [L4D] Left FORT Dead builder
Reply With Quote #44

Its fun, but sometimes save function is needed to save something. For example - exploit fixing or blocking places where one shouldn't be able to reach.
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r0ss
Junior Member
Join Date: Sep 2009
Location: France
Old 09-01-2009 , 22:42   Re: [L4D] Left FORT Dead builder
Reply With Quote #45

hello,

I have a big problem!

when I type "leftfortdead_spawnitem", my server crashes! disconnect

all leftfortdead_spawnitem models no work

why ? thank you
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olj
Veteran Member
Join Date: Jun 2009
Old 09-02-2009 , 03:16   Re: [L4D] Left FORT Dead builder
Reply With Quote #46

Not enough information. I dont know if plugin author is there anymore, anyway:
Post SM version, post your error logs, Plugins list (type "sm plugins list" in console).

Also is it for any model you trying to create? I advice you to use default radial menu for testing purposes. Maybe you just point invalid parameters or something.
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Old 09-06-2009 , 14:42   Re: [L4D] Left FORT Dead builder
Reply With Quote #47

Having the same problem as "r0ss"

Any thing i try to spawn with:

"leftfortdead_spawnitem d a"

Crashes the game for example:

leftfortdead_spawnitem d a models/props_street/police_barricade3.mdl

INX Gaming Server.

"leftfortdead_spawnitem p a"

works fine, Any help would be great. also any chance of adding more commands like you have like the irondoor, minigun please?
fpsbrian
Senior Member
Join Date: Feb 2008
Old 09-06-2009 , 15:34   Re: [L4D] Left FORT Dead builder
Reply With Quote #48

I made a really plain map for building,
I'm going to make a night time version soon... Need some testers to help me change what I need to because its really plain at the moment
Link to map
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olj
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Join Date: Jun 2009
Old 09-07-2009 , 03:34   Re: [L4D] Left FORT Dead builder
Reply With Quote #49

Quote:
Originally Posted by fpsbrian View Post
I made a really plain map for building,
I'm going to make a night time version soon... Need some testers to help me change what I need to because its really plain at the moment
Link to map
You mean something like Garry's mod? Thats nice for testing creating some entities.
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flud
Senior Member
Join Date: Jun 2009
Location: Latvija
Old 09-09-2009 , 22:18   Re: [L4D] Left FORT Dead builder
Reply With Quote #50

Quote:
Originally Posted by fpsbrian View Post
I made a really plain map for building,
I'm going to make a night time version soon... Need some testers to help me change what I need to because its really plain at the moment
Link to map
If you are going to do in the same style, it's a bad idea, it is better to do something realistic, the type of airport or parking lot, construction site, and more importantly to make a map bigger as much as possible and the sky to locate the most highly.
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