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[TF2] gScramble Team Balancer/Scrambler -- 3.0.33 4/14/2015


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Cadav0r
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Join Date: Jan 2006
Location: France
Old 08-28-2009 , 13:26   Re: [TF2] gScramble + Balance 1.9r7
Reply With Quote #471

French Translation (separate file)
Attached Files
File Type: zip translations.zip (8.4 KB, 90 views)
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BrutalGoerge
AlliedModders Donor
Join Date: Jul 2007
Old 08-28-2009 , 13:46   Re: [TF2] gScramble + Balance 1.9r7
Reply With Quote #472

Quote:
Originally Posted by Atreus View Post
OK. Tested, and the new version works well. I didn't test immunity or anything like that, as I -assume- nothing was changed there. Let me know if I should be.

I did wind up doing a one line change to hack in the notice about !scramble being deprecated.
If anyone wants to do the same:
  • Replace Line 863
    • ReplyToCommand(client, "[SM] %t", "NotAllowedReply");
  • with
    • ReplyToCommand(client, "[SM] !scramble is deprecated. Use !votescramble instead.");
well, i guess that works, but you can't assume someone trying to !scramble is someone trying to use a chat trigger

Quote:
Originally Posted by Cadav0r View Post
French Translation (separate file)
Oops, your fr file is encoded in ANSI, it needs to be utf-8, else the kewl characters don't work
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Last edited by BrutalGoerge; 08-28-2009 at 13:53.
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BrutalGoerge
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Old 08-28-2009 , 15:00   Re: [TF2] gScramble + Balance 1.9r7
Reply With Quote #473

it blocks the clients jointeam/spectate command. Other plugins that change people's teams shouldn't have a problem swapping players. I included that native so that if admins had an addon that let a player swap teams via admin command, it could block that.
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BrutalGoerge
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Old 08-28-2009 , 15:11   Re: [TF2] gScramble + Balance 1.9r7
Reply With Quote #474

it only saves their old team when they disconnect in the middle of a round.

Else it just checks if they're blocked.

If they're blocked, and trying to join red|blu, and the teams are imbalanced, and they're joining the smaller team, then it allows the switch.

If teams are even, or they're trying to join spectate, then it blocks it.
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Last edited by BrutalGoerge; 08-28-2009 at 15:15.
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Atreus
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Join Date: Apr 2005
Location: San Diego, CA
Old 08-28-2009 , 22:10   Re: [TF2] gScramble + Balance 1.9r7
Reply With Quote #475

Quote:
Originally Posted by BrutalGoerge View Post
well, i guess that works, but you can't assume someone trying to !scramble is someone trying to use a chat trigger
I can't think of another reason a non-admin would be typing !scramble Either way, i just figured I'd post it for anyone else who wanted to do the same.
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Atreus
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Join Date: Apr 2005
Location: San Diego, CA
Old 08-29-2009 , 02:26   Re: [TF2] gScramble + Balance 1.9r7
Reply With Quote #476

Goerge: Any response with regards to the payload race scramble idea?
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Nightbox
Senior Member
Join Date: Apr 2008
Old 08-29-2009 , 14:23   Re: [TF2] gScramble + Balance 1.9r7
Reply With Quote #477

Goerge any idea for friends system ? You select some friends using !friends and teh scramble will work like !preference.
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Guggie
Junior Member
Join Date: Feb 2009
Location: Germany / Kassel
Old 08-29-2009 , 19:14   Re: [TF2] gScramble + Balance 1.9r7
Reply With Quote #478

Here is a german translation.
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File Type: rar gscramble.phrases.rar (7.9 KB, 106 views)
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BrutalGoerge
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Old 08-29-2009 , 19:50   Re: [TF2] gScramble + Balance 1.9r7
Reply With Quote #479

Quote:
Originally Posted by Atreus View Post
Goerge: Any response with regards to the payload race scramble idea?
i think maybe the koth settings could work on plr maps too, just don't reset the globals between rounds.

Quote:
Originally Posted by Nightbox View Post
Goerge any idea for friends system ? You select some friends using !friends and teh scramble will work like !preference.
i dont want to add anything that undermines the scramble more than admin/priority immunity already does

Quote:
Originally Posted by Guggie View Post
Here is a german translation.
kewl, thanks
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Atreus
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Old 08-30-2009 , 08:13   Re: [TF2] gScramble + Balance 1.9r7
Reply With Quote #480

Quote:
Originally Posted by BrutalGoerge View Post
i think maybe the koth settings could work on plr maps too, just don't reset the globals between rounds.
I'm not sure I understand. Are you saying you're going to try implementing something, or are you telling me to set a setting that I'm unaware of. I am assuming the former?
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