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[CSS] Homing Missiles


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szidzse
Junior Member
Join Date: Aug 2009
Old 11-20-2009 , 08:46   Re: [CSS] Homing Missiles
Reply With Quote #21

any way to keep the original model and materials?
i mean the simply hl2 skin for the rpg. not the red and blue things.

Last edited by szidzse; 11-20-2009 at 08:51.
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szidzse
Junior Member
Join Date: Aug 2009
Old 11-20-2009 , 10:27   Re: [CSS] Homing Missiles
Reply With Quote #22

and another one:
where can i control the ConVars? in autoexec? server.cfg? or sourcemod/plugin.homingmissile.cfg?
cause its not included
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blodia
Veteran Member
Join Date: Sep 2009
Location: UK
Old 11-20-2009 , 12:53   Re: [CSS] Homing Missiles
Reply With Quote #23

you can add those convars to a cfg file or use them directly through the server console/rcon.

if you don't want the team colours on the missiles remove this code

PHP Code:
switch (NadeTeam)
{
    case 
2:
    {
       
SetEntityRenderColor(NadeIndex25500255);
    }
    case 
3:
    {
       
SetEntityRenderColor(NadeIndex00255255);
    }

from
PHP Code:
public Action:NadeLoop(Handle:timer
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szidzse
Junior Member
Join Date: Aug 2009
Old 11-20-2009 , 21:03   Re: [CSS] Homing Missiles
Reply With Quote #24

thanks mate anyways i use big blast radius so this is very usefull on my deathmatch server some ppl dont dare to run alone :d they runs in teams and you throw one rpg and boom very funny
Pretty cool addon
+WOOT
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st0rm_r1der
Member
Join Date: Feb 2008
Location: DE
Old 11-23-2009 , 16:17   Re: [CSS] Homing Missiles
Reply With Quote #25

works fine on our server...
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BDeep
Senior Member
Join Date: Jun 2009
Location: NH
Old 11-23-2009 , 16:20   Re: [CSS] Homing Missiles
Reply With Quote #26

Quote:
Originally Posted by st0rm_r1der View Post
works fine on our server...
Same here
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unixv
Junior Member
Join Date: Aug 2006
Old 11-26-2009 , 04:04   Re: [CSS] Homing Missiles
Reply With Quote #27

Hi!

Good Plugin! How do I provide it only for Warmup the Nades fly?
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Gruß un!xV
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blodia
Veteran Member
Join Date: Sep 2009
Location: UK
Old 11-26-2009 , 18:20   Re: [CSS] Homing Missiles
Reply With Quote #28

if by fly you mean "dumb" then set "missile_ishoming 0" during the warm up round. for scripting, i'm not not sure how to tell if its a warmup round but if you look around the forums i'm sure you'll find something.
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Annihilator
Senior Member
Join Date: Nov 2006
Location: Lithuania
Old 11-27-2009 , 10:02   Re: [CSS] Homing Missiles
Reply With Quote #29

Great plugin, but somehow zblock causes the homing missiles to fly around the player it was trown at (doesnt blow up, just flies around) , anyway to fix it?
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blodia
Veteran Member
Join Date: Sep 2009
Location: UK
Old 11-27-2009 , 12:01   Re: [CSS] Homing Missiles
Reply With Quote #30

do you mean it circles them? if so does it happen every time or only sometimes. i had to make the turning arc tighter once it got close to players as they could side step to dodge which would cause the missiles to just circle them without hitting them.

try changing the divisor in this line
PHP Code:
NadeArc NadeSpeed 1000.0
inside

PHP Code:
public ConVarChange(Handle:cvar, const String:oldVal[], const String:newVal[]) 
try 555.0 instead of 1000.0, that should make the arc tighter.
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