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[TF2] Freak Fortress 2


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Spectre143
Junior Member
Join Date: Jul 2011
Location: Valhalla
Old 04-14-2012 , 19:34   Re: [TF2] Freak Fortress 2
#241

Quote:
Originally Posted by Eggman View Post
My version of GentleSpy:


My version:
-Ambassador has only 3 bullets.
-Rage "costs" 2550 damage
-There is NO CBS as helper.
-Remaked model, restored teamcolored skins.
-He wears Fedora like in videos.
-"Custom" sounds is not needed.
Looks better than the previous.
I wonder if you could try out my released bosses and leave some feedback. if you have the time obviously.
Also, feel free to edit their stats and tweak them as you like.
(I will not update them until I'm done learning to compile models for Source )

Also, many thanks Eggman, for making another great plugin.
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P4CM4N
Junior Member
Join Date: Feb 2012
Old 04-14-2012 , 20:04   Re: [TF2] Freak Fortress 2
#242

Quote:
Originally Posted by Eggman View Post
My version of GentleSpy:


My version:
-Ambassador has only 3 bullets.
-Rage "costs" 2550 damage
-There is NO CBS as helper.
-Remaked model, restored teamcolored skins.
-He wears Fedora like in videos.
-"Custom" sounds is not needed.
Thanks for teh model and download correction , but you screwed up the death sounds, you put :
"sound_death"
{
"1" "vo\spy_revenge03.wav"
"2" "vo\taunts\spy_taunts10.wav"
}
Instead of :
"sound_death"
{
"1" "vo\spy_negativevocalization04.wav"
"2" "vo\spy_negativevocalization06.wav"
}

For the Spyper project, I got mad when doing teh model, so I stopped it, because the model looks like dis :



So ... I did a Ninjineer skin and look what it looks like :

So, since I like the way it came out, I decided to do Ninjineer, but since I am not a good scripter, I need to ask someone to do a script that makes you transform into a prop of the map (like in the Ninjineer video or like the PropHunting mod), also as a "charge" ability, he could throw a smoke bomb or have a hook a little bit like in the Advanced Weaponiser 2 by Mecha the Slag (a custom watch that makes the spy hooks on walls), that would be an awesome boss

Last edited by P4CM4N; 04-16-2012 at 13:26.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 04-14-2012 , 21:22   Re: [TF2] Freak Fortress 2
#243

I just had a weird bug in 1.0.1 where the Seeman and HHH Jr just spawned together. This is my characters.cfg:

Code:
"Freak Fortress 2"
{
        "1" "seeman"
        "2" "seeldier"
        "3" "demopan"
        "4" "vagineer_hale"
        "5" "brutal_sniper_hale"
        "6" "ninjaspy"
        "7" "saxtonhale"
        "8" "hhh_hale"
}
//Uncomment if you want
//"Vs Saxton Hale Mode"
//{
//      "1"     "saxtonhale"
//      "2" "vagineer_hale"
//      "3" "hhh_hale"
//      "4" "brutal_sniper_hale"
//      "chances" "1 ; 10 ; 2 ; 2 ; 3 ; 2 ; 4 ; 1"
//}
Edit: Had Seeman and Vagineer later.
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Last edited by Powerlord; 04-14-2012 at 21:32.
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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 04-14-2012 , 21:24   Re: [TF2] Freak Fortress 2
#244

Quote:
Originally Posted by Powerlord View Post
I just had a weird bug where the Seeman and HHH Jr just spawned together.
Tell me about it. All day since installing 1.01 it's been nothing but Seeman/Hale, Seeman/Vagineer, etc. and Seeldier is missing in action D:

In fact, at one point it glitched up and spawned a triple boss of Seeman and two other guys.
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S_W_A_T
Senior Member
Join Date: Dec 2007
Old 04-14-2012 , 22:19   Re: [TF2] Freak Fortress 2
#245

Quote:
Originally Posted by MasterOfTheXP View Post
Tell me about it. All day since installing 1.01 it's been nothing but Seeman/Hale, Seeman/Vagineer, etc. and Seeldier is missing in action D:

In fact, at one point it glitched up and spawned a triple boss of Seeman and two other guys.
My server is also experiencing 3 hales with seeman/seeldier + saxton hale. Anyone got the v1.0 smx file? I want to revert back for the time being.
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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 04-14-2012 , 22:22   Re: [TF2] Freak Fortress 2
#246

Quote:
Originally Posted by S_W_A_T View Post
My server is also experiencing 3 hales with seeman/seeldier + saxton hale. Anyone got the v1.0 smx file? I want to revert back for the time being.
I'd just disable Seeman/Seeldier, but here ya go.
Attached Files
File Type: sp Get Plugin or Get Source (freak_fortress_2.sp - 123 views - 147.5 KB)
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Rd1981
Senior Member
Join Date: Apr 2011
Old 04-14-2012 , 22:34   Re: [TF2] Freak Fortress 2
#247

Same problem here on seeman in seldier it spawns all the other bosses mixed in 0_o
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 04-14-2012 , 23:19   Re: [TF2] Freak Fortress 2
#248

Quote:
Originally Posted by MasterOfTheXP View Post
I'd just disable Seeman/Seeldier, but here ya go.
Is it just the main plugin we need, or the old abilities plugin as well?

I'm tempted to compare the source code to track down what's causing it.

Edit: A quick check implies it's the change between lines 830 and 849, which is where companion is looked up on round start. However, I'm not really sure what this was intended to fix, so I don't want to just roll it back in my own copy.

Edit 2: At a guess, the problem is line 837. The code that was there before was this:
Code:
if (PickSpecial(i+1,i))
the handling of i changed to make it one higher, but now the code looks like this:
Code:
if (PickSpecial(i,i))
The question is, should it now look like this?
Code:
if (PickSpecial(i,i-1))
Edit 3: Trying it with PickSpecial(i, i-1) resulted in Seeman spawning alone... I'm not sure if that was affected by the low player count, though... we only had 6 people (on a deathrun map) when he spawned.
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Last edited by Powerlord; 04-15-2012 at 00:26.
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Eggman
Senior Member
Join Date: Jan 2010
Old 04-15-2012 , 01:53   Re: [TF2] Freak Fortress 2
#249

ME

Y U CAN NOT COMPLETE FF2?

-----
Fix about Seeman's companion in attachments.

Also I have restored missing GentleSpy's bones. If anypony need this...
-----

Quote:
Originally Posted by AeroAcrobat View Post
also: what admin Flag needs a user to have to use this command:
ff2_special "Name of Boss or part of it" - Set next Boss.
?
All admin commands requeires ADMFLAG_CHEATS flag ("n" flag)
Attached Files
File Type: sp Get Plugin or Get Source (freak_fortress_2.sp - 148 views - 149.5 KB)
File Type: smx freak_fortress_2.smx (80.3 KB, 193 views)
File Type: zip GentleSpy.zip (2.82 MB, 179 views)
File Type: zip GentleSpy_bz2.zip (2.67 MB, 155 views)
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Pasa
Junior Member
Join Date: Apr 2012
Old 04-15-2012 , 05:46   Re: [TF2] Freak Fortress 2
#250

Quote:
Originally Posted by Eggman View Post
Он имел ввиду что это не плагины-как-все и с ними нужно по-другому. Для кого написано в 1м посте?
Все бы хорошо, но если плагин отключать таким образом, то на обычном паблике игроков после смерти будет постоянно перекидывать в противоположную команду и в списке серверов в поле "игра" будет не Team Fortress 2, а Freak Fortress 2
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