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MapChooser Beta


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ferret
SourceMod Developer
Join Date: Dec 2004
Location: Atlanta, GA
Old 09-23-2007 , 14:32   Re: MapChooser Beta
#11

Please create a different thread for these questions...
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[OSF]Swine
Junior Member
Join Date: Sep 2007
Old 09-25-2007 , 08:59   Re: MapChooser Beta
#12

For the end of map vote, it only shows the same 5 maps every time...not sure if that's just me or if everyone has that problem.
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Kramerika
Senior Member
Join Date: Dec 2004
Location: PA, US of A
Old 09-25-2007 , 09:02   Re: MapChooser Beta
#13

Is there a cvar to set the number of maps included in the end-of-map votes? Can one be added if not? I can edit the source and compile it on my own I suppose, but this would be a nice option to have without having to do that.
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ferret
SourceMod Developer
Join Date: Dec 2004
Location: Atlanta, GA
Old 09-25-2007 , 09:16   Re: MapChooser Beta
#14

Quote:
Originally Posted by [OSF]Swine View Post
For the end of map vote, it only shows the same 5 maps every time...not sure if that's just me or if everyone has that problem.
How big is your map cycle, just to eliminate the obvious cause.
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ferret
SourceMod Developer
Join Date: Dec 2004
Location: Atlanta, GA
Old 09-25-2007 , 09:26   Re: MapChooser Beta
#15

The following changes will be released later tonight, after I test them:

New:

mp_fraglimit is now used
sm_mapvote - Command, forces the vote to run NOW. Can only be used once per map, and only if the real vote hasn't occured yet. This command does not reply with any messages.

Added Cvars

sm_mapvote_startround - Default 2. Sets how many rounds before "mp_maxrounds" or "mp_winlimit" to start the vote. Minimum 1.
sm_mapvote_startfrags - Default 5. Sets how many frags before "mp_fraglimit" to start the vote. Minimum 1.
sm_extendmap_maxfrags - Default 150. Sets the maximum value of mp_fraglimit
sm_extendmap_fragstep - Default 10, Sets how many frags mp_fraglimit is increased by when the map is extended. Minimum 5.
sm_mapvote_include - Default 5. Sets how many maps are in the vote. Minimum 2, maximum 7.

Other fixes:

Games other than CSS should work with mp_winlimit/mp_maxrounds.
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Last edited by ferret; 09-25-2007 at 10:55.
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Kramerika
Senior Member
Join Date: Dec 2004
Location: PA, US of A
Old 09-25-2007 , 13:54   Re: MapChooser Beta
#16

Quote:
Originally Posted by ferret View Post
How big is your map cycle, just to eliminate the obvious cause.
We have the issue with the same 5 maps being used over and over, and our map rotation is 10 maps. The only maps that seem to ever make it into the end-of-map votes are the first 5 maps of the maps.ini file. We have all the official maps listed in that file, but the first 5 are always used. Is this randomly selecting from the maps.ini file while excluding the previous x maps used? That would be a nice way for it to work.
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ferret
SourceMod Developer
Join Date: Dec 2004
Location: Atlanta, GA
Old 09-25-2007 , 14:22   Re: MapChooser Beta
#17

I will research this tonight.
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ferret
SourceMod Developer
Join Date: Dec 2004
Location: Atlanta, GA
Old 09-25-2007 , 14:30   Re: MapChooser Beta
#18

Secondary note: Please be aware that because MapChooser is a disabled plugin by default in SM downloads, you WILL have to copy it from the Disabled folder to the main Plugin folder when you update your build!
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DontSpeackEnglish
New Member
Join Date: Sep 2007
Old 09-26-2007 , 23:38   Re: MapChooser Beta
#19

Hi, i have a problem...
In server1.cfg:
sm_mapvote_file configs/maps.ini
and all ok.

but in server2.cfg
sm_mapvote_file configs/maps_aim.ini
and server2 use maps.ini

please, help
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Pvt.Snail
Member
Join Date: Oct 2005
Location: A Canadian living in Ger
Old 09-27-2007 , 14:10   Re: MapChooser Beta
#20

We have found the same problem. This currently uses just the first 5 in the map.ini list, I changed it around to confirm and it currently just uses the first 5 in the map.ini list and is not random.
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