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[CS:GO] TE_SetupGlowSprite attach to player


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Starbish
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Join Date: Oct 2011
Location: South Korea
Old 10-06-2012 , 09:44   Re: [CS:GO] TE_SetupGlowSprite attach to player
Reply With Quote #11

Quote:
Originally Posted by altex View Post
That code with m_nBrightness i was added after i noticed glow disapearing, actualy that was the first attempt to fix the issue but with no luck. So removing my code and leaving just your original code does not help

Maybe the issue is in concrete models/sprites? What exactly options do you use in your plugin
for

Format(g_sFormatting, sizeof(g_sFormatting), "%d %d %d %d", Item_Colors[g_iEffectItemIndex[client][DB_ISPECIES_LIGHT]][0], Item_Colors[g_iEffectItemIndex[client][DB_ISPECIES_LIGHT]][1], Item_Colors[g_iEffectItemIndex[client][DB_ISPECIES_LIGHT]][2], Item_Colors[g_iEffectItemIndex[client][DB_ISPECIES_LIGHT]][3]);

and

Item_Code[g_iEffectItemIndex[client][DB_ISPECIES_LIGHT]]

?



Thank you very much. I like this plugin very much too Share your textures/decals if you have your own, i can add it to color pack
A variable 'Item_Colors' is just for the colors for each item of my Credit shop. Don't mind.

Item_Code is also same with the Item_Colors. it's just a Path of Model or Materials.

I thought about it that why it works like that...

some materials (vmt or vtf) are working like that cuz their author made them like that.

or the problem of CS:GO...

anyway, you'd be better to test with other material files...

i think it's the best way we can try this time..
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