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[L4D2] Remote Control Aircraft


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SseRDG
Junior Member
Join Date: Jul 2011
Old 08-06-2011 , 20:27   Re: [L4D2] Remote Control Aircraft
Reply With Quote #11

You could make Missile System on the right button of the mouse?
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panxiaohai
Senior Member
Join Date: Mar 2010
Old 08-07-2011 , 06:59   Re: [L4D2] Remote Control Aircraft
Reply With Quote #12

Quote:
Originally Posted by SseRDG View Post
You could make Missile System on the right button of the mouse?
Yes , I will try, and bomb.
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SseRDG
Junior Member
Join Date: Jul 2011
Old 08-07-2011 , 17:21   Re: [L4D2] Remote Control Aircraft
Reply With Quote #13

Add please cvar how many it is possible to use the Aircraft on a map
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panxiaohai
Senior Member
Join Date: Mar 2010
Old 08-07-2011 , 20:23   Re: [L4D2] Remote Control Aircraft
Reply With Quote #14

Quote:
Originally Posted by SseRDG View Post
Add please cvar how many it is possible to use the Aircraft on a map
Yes, I will, after finish the weapon system.
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Chronic1
SourceMod Donor
Join Date: Jun 2011
Old 08-08-2011 , 02:24   Re: [L4D2] Remote Control Aircraft
Reply With Quote #15

Things you should add...

Lock-on = Lock onto enemy without having to manually fly at them
Enable/Disable Friendly Fire = Killing teamates on accident is bad
Fly with mouse only = Make it so it flys and turns as fast as your mouse can move. So where you look is where it goes, even if you have to remove the pitch and roll.
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panxiaohai
Senior Member
Join Date: Mar 2010
Old 08-08-2011 , 04:14   Re: [L4D2] Remote Control Aircraft
Reply With Quote #16

Quote:
Originally Posted by Chronic1 View Post
Things you should add...

Lock-on = Lock onto enemy without having to manually fly at them
Enable/Disable Friendly Fire = Killing teamates on accident is bad
Fly with mouse only = Make it so it flys and turns as fast as your mouse can move. So where you look is where it goes, even if you have to remove the pitch and roll.
Friendly Fire has been disabled.
You can switch mode to mouse controlling, in this mode you fly to where you look, I think it is convenientin enough, in your front, you can aim and shot as quice as possible.
Locking on special infected is possible , locking on common infected need too much expensive calculation.

Last edited by panxiaohai; 08-08-2011 at 04:25.
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Chronic1
SourceMod Donor
Join Date: Jun 2011
Old 08-08-2011 , 11:53   Re: [L4D2] Remote Control Aircraft
Reply With Quote #17

Ok the flying with the mouse is still very difficult. Can you make it so the mouse contols only pitch and yaw but with more sensitivity on the yaw. The roll is very difficult with the mouse.

Locking-on to specials would be just fine, no need for lock-on common.
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panxiaohai
Senior Member
Join Date: Mar 2010
Old 08-08-2011 , 12:17   Re: [L4D2] Remote Control Aircraft
Reply With Quote #18

Quote:
Originally Posted by Chronic1 View Post
Ok the flying with the mouse is still very difficult. Can you make it so the mouse contols only pitch and yaw but with more sensitivity on the yaw. The roll is very difficult with the mouse.

Locking-on to specials would be just fine, no need for lock-on common.
I can not understand you. after switching to third person mode-mouse controlling, it is easy to control , the f18 fly to where you aim, roll, pitch and roll is automatic calculated. did you switch to third person mode?
Can you give me a screenshot?

Last edited by panxiaohai; 08-08-2011 at 12:21.
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Chronic1
SourceMod Donor
Join Date: Jun 2011
Old 08-08-2011 , 14:10   Re: [L4D2] Remote Control Aircraft
Reply With Quote #19

third person mode works fine, and so does the normal mode, but when i switch to mouse mode, the plane becomes invisible and automatically rolls left and right uncontrollably.

I was suggesting that you take away the roll for the mouse so the plane stays flat. make the mouse only control the up, down and yaw (left and right).

For example. if you ever played Halo. left. right, up and down is all controlled with the mouse. Doing barrel rolls is controlled with the keyboard. So make the yaw more sensitive to the mouse and leave the up and down how it is.

Also, I just tested on my tank server. The machine gun no longer does any damage. and the bombs do friendly fire damage.

Last edited by Chronic1; 08-08-2011 at 14:13.
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panxiaohai
Senior Member
Join Date: Mar 2010
Old 08-08-2011 , 15:15   Re: [L4D2] Remote Control Aircraft
Reply With Quote #20

Quote:
Originally Posted by Chronic1 View Post
third person mode works fine, and so does the normal mode, but when i switch to mouse mode, the plane becomes invisible and automatically rolls left and right uncontrollably.

I was suggesting that you take away the roll for the mouse so the plane stays flat. make the mouse only control the up, down and yaw (left and right).

For example. if you ever played Halo. left. right, up and down is all controlled with the mouse. Doing barrel rolls is controlled with the keyboard. So make the yaw more sensitive to the mouse and leave the up and down how it is.

Also, I just tested on my tank server. The machine gun no longer does any damage. and the bombs do friendly fire damage.

I think I find the problem , because you play it in versus mode, the third person command (below) not work in this mode, so you can not see the plane, and not real in third person.
Thrid person mode in coop is like this:
Click image for larger version

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ID:	90264
Code:
GotoThirdPerson(client)
{
    ClientCommand(client, "thirdpersonshoulder");
    ClientCommand(client, "c_thirdpersonshoulderoffset 0");
    ClientCommand(client, "c_thirdpersonshoulderaimdist 720");
    ClientCommand(client, "c_thirdpersonshoulderheight  13");
    ClientCommand(client, "cam_ideallag 0");
    ClientCommand(client, "cam_idealdist 0");
}

GotoFirstPerson(client)
{
    ClientCommand(client, "thirdpersonshoulder");
    ClientCommand(client, "c_thirdpersonshoulder 0");
}

Last edited by panxiaohai; 08-08-2011 at 15:18.
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