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Bad spawn preventer v1.1


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BeasT
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Join Date: Apr 2007
Location: Lithuania
Old 08-20-2009 , 14:06   Re: Bad spawn preventer
Reply With Quote #11

xPaw how your way is better? It has a lack of some checks that prevent few unwanted accidents. If my plugin can be optimized, please tell where and why. I'm open for learning

Quote:
Originally Posted by many View Post
what about 1hp map? if player in duck in air he got killed by worldspawn and respawn with 100hp?
No it won't, because in 1hp maps player spawns are high in the air (if that's, how the map makes players hp to 1~). Also there shouldn't be any problems if the map is made with trigger_hurt and trigger_teleport, so you don't need to change the cvars.

Last edited by BeasT; 08-20-2009 at 14:14.
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xPaw
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Old 08-20-2009 , 14:53   Re: Bad spawn preventer
Reply With Quote #12

My version doesnt have any 8.0 delays or such crap, if player dies in player-player respawn, they delay of spawn->kill is 0.0, so we can check if player was killed in 0.0 after respawn, if yes, respawn him again.
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BeasT
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Location: Lithuania
Old 08-21-2009 , 17:01   Re: Bad spawn preventer
Reply With Quote #13

Updated.
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alexinno
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Join Date: Mar 2007
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Old 08-22-2009 , 09:32   Re: Bad spawn preventer
Reply With Quote #14

Quote:
Originally Posted by BeasT View Post
Updated.
it's like xPaw's ?
because i tried it yesterday and it crashed my server
Code:
[AMXX] Run time error 3 (plugin "bad_spawn.amxx") - debug not enabled!
i didn't enabled debug , just removed it from plugins.ini and added yours and something strange happend
everybody was respawned , like on round restart (0 deaths , 0 frags) ... so i removed it also
this happened on map de_piratesisland , it's a good testing map for this plugin because it has a lot of bad spaw points
just you need more then < 10 players on it
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Last edited by alexinno; 08-22-2009 at 09:39.
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BeasT
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Join Date: Apr 2007
Location: Lithuania
Old 08-22-2009 , 10:41   Re: Bad spawn preventer v1.1
Reply With Quote #15

I tested with 15 bots in my server. Only 2 spawns were good. No errors no crashes. You should add debug. Why is it called: bad_spawn.amxx, did you change anything in the source?
I'll try to find the maps waypoints to test it.
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alexinno
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Old 08-22-2009 , 12:33   Re: Bad spawn preventer v1.1
Reply With Quote #16

no, that was xPaw's plugin
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BeasT
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Location: Lithuania
Old 08-22-2009 , 12:49   Re: Bad spawn preventer v1.1
Reply With Quote #17

So try mine, it's based on xPaws metod.

Last edited by BeasT; 08-22-2009 at 12:51.
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alexinno
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Old 08-22-2009 , 13:23   Re: Bad spawn preventer v1.1
Reply With Quote #18

Quote:
Originally Posted by BeasT View Post
So try mine, it's based on xPaws metod.
i did , and no luck

[BOT] Perry killed self with worldspawn
[BOT] Waldo killed self with worldspawn

[ 14] Bad spawn preventer 1.1 beast bsp.amxx running
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BOYSplayCS
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Location: Gainesville, FL
Old 08-22-2009 , 13:30   Re: Bad spawn preventer v1.1
Reply With Quote #19

for the love of God.
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BeasT
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Join Date: Apr 2007
Location: Lithuania
Old 08-22-2009 , 15:07   Re: Bad spawn preventer v1.1
Reply With Quote #20

Quote:
Originally Posted by alexinno View Post
[BOT] Perry killed self with worldspawn
[BOT] Waldo killed self with worldspawn
Did he even died when he spawned? Because it's says the same when you get killed by fall dmg, etc. I don't know what else should I say to you, it works just fine.
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