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[L4D/2] Campaign Manager


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Bigbuck
Senior Member
Join Date: Jul 2009
Old 12-30-2009 , 10:35   Re: [L4D/2] Campaign Manager
Reply With Quote #11

@anon
1) If you mean only show the coop option in the menu, you will have to go through each mission file and remove the other modes.
2) I have tried to do this before when working with menus and I do not beleve SM supports this. At least that is what I read somewhere in the wiki.
@dieteetasse
Thanks again, I will get it added for the next version.

It now changes the gamemode based on the category you selected the map from, but I want to test it before I release it. If everything checks out I will release 1.0.1.
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Bigbuck
Senior Member
Join Date: Jul 2009
Old 12-30-2009 , 12:38   Re: [L4D/2] Campaign Manager
Reply With Quote #12

v1.0.1 has been released. Please read the OP for more information.
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anon666
Member
Join Date: Apr 2009
Location: south east asia
Old 12-30-2009 , 14:11   Re: [L4D/2] Campaign Manager
Reply With Quote #13

Quote:
Originally Posted by Bigbuck View Post
@anon
1) If you mean only show the coop option in the menu, you will have to go through each mission file and remove the other modes.
2) I have tried to do this before when working with menus and I do not beleve SM supports this. At least that is what I read somewhere in the wiki.
@dieteetasse
Thanks again, I will get it added for the next version.

It now changes the gamemode based on the category you selected the map from, but I want to test it before I release it. If everything checks out I will release 1.0.1.
Fair enough for 1), I can remove it manually.

On 2), I've seen a few plugins having this (notably the built-in SM fun commands (slay/noclip/etc) utilising this feature. Im no coder myself but reading through the sources, I think it has something to do with SetMenuExitBackButton.

Again thanks for the great plugin
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Bigbuck
Senior Member
Join Date: Jul 2009
Old 12-30-2009 , 14:30   Re: [L4D/2] Campaign Manager
Reply With Quote #14

One thing I could do is add cvar's to enable/disable which gamemodes are shown which would be easier than editing every file. I am still not sure why you would only want Coop shown as you can just ignore the others if you don't use them.
SetMenuExitBackButton has never worked for me on the menus I have used. I think it is only for paginated menus.
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Newf
Senior Member
Join Date: Dec 2009
Old 12-30-2009 , 15:20   Re: [L4D/2] Campaign Manager
Reply With Quote #15

one thing i just thought about with this...

i use the force mission changer plugin. so it'll work fine when i'm running versus, but would it be possible to make this plugin work with the FMC as well?

ie - when i switch to scavenge, it will start a scavenge map rotation until i switch it back to versus, or the server restarts.
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Bigbuck
Senior Member
Join Date: Jul 2009
Old 12-30-2009 , 15:58   Re: [L4D/2] Campaign Manager
Reply With Quote #16

I think you are confused. This plugin does nothing like FMC. All this does is create an admin menu out of the campaigns you have installed, it does not create any map rotations or mess with the maps in any other way. If you are requesting that it act like FMC, then that's a different story.
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Newf
Senior Member
Join Date: Dec 2009
Old 12-30-2009 , 16:03   Re: [L4D/2] Campaign Manager
Reply With Quote #17

Quote:
Originally Posted by Bigbuck View Post
I think you are confused. This plugin does nothing like FMC. All this does is create an admin menu out of the campaigns you have installed, it does not create any map rotations or mess with the maps in any other way. If you are requesting that it act like FMC, then that's a different story.
ohhh yeah i know it doesn't do anything like FMC.i shoulda have typed my post more clearly.

i was just thinking that after a scavenge game, it's going to kick everyone out if we vote not to do the same map again, then we have to go back in again and do a different map or whatever.

i guess i could always just pick a different map right before the game ends to keep it going.
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Bigbuck
Senior Member
Join Date: Jul 2009
Old 12-30-2009 , 16:04   Re: [L4D/2] Campaign Manager
Reply With Quote #18

If I remember correctly, that's a bug with FMC that has not been fixed yet.
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Newf
Senior Member
Join Date: Dec 2009
Old 12-30-2009 , 16:05   Re: [L4D/2] Campaign Manager
Reply With Quote #19

Quote:
Originally Posted by Bigbuck View Post
If I remember correctly, that's a bug with FMC that has not been fixed yet.
yeah i'll go bug them
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geefer
Junior Member
Join Date: Dec 2009
Old 12-30-2009 , 18:02   Re: [L4D/2] Campaign Manager
Reply With Quote #20

I don't have a "missions" folder to put the .txt file into
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