Raised This Month: $ Target: $400
 0% 

[L4D2] Zombie pets (v1.1.2) [08-Dec-2022]


Post New Thread Reply   
 
Thread Tools Display Modes
eyal282
Veteran Member
Join Date: Aug 2011
Old 06-14-2022 , 09:11   Re: [L4D2] Zombie pets (v1.0) [20-Jan-2021]
Reply With Quote #11

Quote:
Originally Posted by Earendil View Post
Basically I blocked their melee attacks and special abilities via OnPlayerRunCmd, to prevent pets to attack their owners. In the first version the pets couldn't break the doors because they couldn't attack.

So now when pets don't have any survivor near will be able to use melee attacks to break doors.
If I succeed in making pets attack specials or commons, and never owners, would you accept it?

Wanna add me on discord I'll try explaining how it can be done in theory, so you can edit it to whatever you want?
__________________
I am available to make plugins for pay.

Discord: Eyal282#1334

Last edited by eyal282; 06-14-2022 at 09:15.
eyal282 is offline
Earendil
Senior Member
Join Date: Jan 2020
Location: Spain
Old 06-14-2022 , 09:40   Re: [L4D2] Zombie pets (v1.0) [20-Jan-2021]
Reply With Quote #12

Quote:
Originally Posted by eyal282 View Post
If I succeed in making pets attack specials or commons, and never owners, would you accept it?

Wanna add me on discord I'll try explaining how it can be done in theory, so you can edit it to whatever you want?
Of course, by the way I have worked with Jockeys and I managed to hook some jockey functions:
https://github.com/Earendil-89/l4d2_...esting-jockeys

I want to add different specials as pets, not only chargers.
__________________
>>My plugins<<
>>GitHub<<
Earendil is offline
Earendil
Senior Member
Join Date: Jan 2020
Location: Spain
Old 06-22-2022 , 10:07   Re: [L4D2] Zombie pets (v1.1) [22-Jun-2022]
Reply With Quote #13

Updated to 1.1

Code:
- Players now can have also a Jockey as a pet.
- Pets will attempt to attack other special infected.
- Improved pet behaviour.
- Pet noise pitch can be changed.
- New ConVars (l4d2_pets_pitch, l4d2_pets_attack, l4d2_pets_dmg_scale, l4d2_pets_target_dist, l4d2_pets_size).
__________________
>>My plugins<<
>>GitHub<<

Last edited by Earendil; 06-22-2022 at 19:13. Reason: I forgot one ConVar
Earendil is offline
AsphyxiaJLSA
Member
Join Date: Oct 2021
Location: Lima,Perú
Old 06-22-2022 , 17:41   Re: [L4D2] Zombie pets (v1.1) [22-Jun-2022]
Reply With Quote #14

Quote:
Originally Posted by Earendil View Post
Updated to 1.1

Code:
- Players now can have also a Jockey as a pet.
- Pets will attempt to attack other special infected.
- Improved pet behaviour.
- Pet noise pitch can be changed.
- New ConVars (l4d2_pets_pitch, l4d2_pets_attack, l4d2_pets_dmg_scale, l4d2_pets_target_dist).
Is it possible to shrink pets? or in some future you will. This plugin shrinks the infected

https://forums.alliedmods.net/showthread.php?t=165905

It would be great to be able to shrink the infected
__________________
→MY STEAM PROFILE←

DISCORD: Asphyxia#9797

Sorry for my bad English
AsphyxiaJLSA is offline
Earendil
Senior Member
Join Date: Jan 2020
Location: Spain
Old 06-22-2022 , 19:14   Re: [L4D2] Zombie pets (v1.1) [22-Jun-2022]
Reply With Quote #15

Quote:
Originally Posted by AsphyxiaJLSA View Post
Is it possible to shrink pets? or in some future you will. This plugin shrinks the infected

https://forums.alliedmods.net/showthread.php?t=165905

It would be great to be able to shrink the infected
It is possible, but only works well for jockeys. Trying to resize any other SI or survivor ends in deformed model.
__________________
>>My plugins<<
>>GitHub<<
Earendil is offline
Mr. Man
Veteran Member
Join Date: Mar 2011
Location: Huh?
Old 06-23-2022 , 01:23   Re: [L4D2] Zombie pets (v1.1) [22-Jun-2022]
Reply With Quote #16

Quote:
Originally Posted by Earendil View Post
It is possible, but only works well for jockeys. Trying to resize any other SI or survivor ends in deformed model.
Please keep that in. I want deformed models following me
__________________
Mr. Man is offline
alasfourom
Senior Member
Join Date: Feb 2022
Location: Saudi Arabia
Old 09-08-2022 , 15:53   Re: [L4D2] Zombie pets (v1.1.1) [22-Jun-2022]
Reply With Quote #17

Excellent plugin

I think I will combine it to my vip plugin, its also better if you can immediately teleport the pet to your location once called, and survivor bots just keep shooting it .

Also consider adding boomer as a pet

some log errors

PHP Code:
L 09/08/2022 20:42:22SourceMod error session started
L 09
/08/2022 20:42:22Info (map "c1m2_streets")
L 09/08/2022 20:42:22: [SMException reportedInvalid Handle 0
L 09
/08/2022 20:42:22: [SMBlamingl4d2_pets.smx
L 09
/08/2022 20:42:22: [SMCall stack trace:
L 09/08/2022 20:42:22: [SM]   [0DHookEnableDetour
L 09
/08/2022 20:42:22: [SM]   [1Line 256l4d2_pets.sp::SwitchPlugin
L 09
/08/2022 20:42:22: [SM]   [2Line 153l4d2_pets.sp::OnConfigsExecuted
L 09
/08/2022 20:45:06Error log file session closed
__________________

Last edited by alasfourom; 09-08-2022 at 15:59.
alasfourom is offline
LividBunny
Member
Join Date: Mar 2021
Old 11-05-2022 , 16:46   Re: [L4D2] Zombie pets (v1.1.1) [22-Jun-2022]
Reply With Quote #18

I went and tried the one on GitHub
Code:
L 11/05/2022 - 20:39:59: [SM] Exception reported: Failed to find "SurvivorBehavior::SelectMoreDangerousThreat" signature.
L 11/05/2022 - 20:39:59: [SM] Blaming: l4d2_pets.smx
L 11/05/2022 - 20:39:59: [SM] Call stack trace:
L 11/05/2022 - 20:39:59: [SM]   [0] SetFailState
L 11/05/2022 - 20:39:59: [SM]   [1] Line 130, l4d2_pets.sp::OnPluginStart
L 11/05/2022 - 20:39:59: [SM] Unable to load plugin "l4d2_pets.smx": Error detected in plugin startup (see error logs)
LividBunny is offline
Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Old 11-09-2022 , 08:57   Re: [L4D2] Zombie pets (v1.1.1) [22-Jun-2022]
Reply With Quote #19

Earendil, excellent work!
__________________
Expert of CMD/VBS/VB6. Malware analyst. L4D fun (Bloody Witch & FreeZone)
[My plugins] [My tools] [GitHub] [Articles] [HiJackThis+] [Donate]
Dragokas is offline
Earendil
Senior Member
Join Date: Jan 2020
Location: Spain
Old 11-10-2022 , 11:48   Re: [L4D2] Zombie pets (v1.1.1) [22-Jun-2022]
Reply With Quote #20

Quote:
Originally Posted by LividBunny View Post
I went and tried the one on GitHub
Code:
L 11/05/2022 - 20:39:59: [SM] Exception reported: Failed to find "SurvivorBehavior::SelectMoreDangerousThreat" signature.
L 11/05/2022 - 20:39:59: [SM] Blaming: l4d2_pets.smx
L 11/05/2022 - 20:39:59: [SM] Call stack trace:
L 11/05/2022 - 20:39:59: [SM]   [0] SetFailState
L 11/05/2022 - 20:39:59: [SM]   [1] Line 130, l4d2_pets.sp::OnPluginStart
L 11/05/2022 - 20:39:59: [SM] Unable to load plugin "l4d2_pets.smx": Error detected in plugin startup (see error logs)

Yes, signature broke. I'm afraid that Im unable to fix it now. My main computer broke, and I don't have time to fix that, I had a version of IDA Pro installed there, to get the hex rays and find signatures. But without that computer I have no more Hex Rays of course I could "sail" internet to find some pro version but I have no time. If someone can fix the missing windows signatures I will update them inmediately.
__________________
>>My plugins<<
>>GitHub<<
Earendil is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 15:49.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode