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[L4D2] Mighty Stomp Foot


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do0g
Junior Member
Join Date: Aug 2010
Old 09-05-2010 , 19:55   Re: [L4D2] Mighty Stomp Foot
Reply With Quote #11

Man, that was quick... You rule, Atomic! Loving the stompin'.

Thanks again!
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MarshalZCC
Senior Member
Join Date: Feb 2010
Location: Alberta, Canada
Old 09-05-2010 , 23:06   Re: [L4D2] Mighty Stomp Foot
Reply With Quote #12

Any Fallen survivor that is "stomped" will not drop its items. I believe this is because of the way that the infected is killed.
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Proton
Junior Member
Join Date: May 2007
Old 09-06-2010 , 10:11   Re: [L4D2] Mighty Stomp Foot
Reply With Quote #13

L 09/06/2010 - 167:01: [SM] Native "GetEntPropFloat" reported: Property "m_flVelocityModifier" not found (entity 8/player)
L 09/06/2010 - 167:01: [SM] Displaying call stack trace for plugin "l4d2_mightystompfoot.smx":
L 09/06/2010 - 167:01: [SM] [0] Line 82, D:\Games\l4d2_serv\left4dead2\left4dead2\addo ns\sourcemod\scripting\l4d2_mightystompfoot.s p::_MF_Touch()
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 09-06-2010 , 12:10   Re: [L4D2] Mighty Stomp Foot
Reply With Quote #14

Im refusing to acknowledge that error. Its not possible. Touch only fires on players and those have that Property. End of discussion.
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Capolan
Member
Join Date: Aug 2010
Old 09-08-2010 , 22:03   Re: [L4D2] Mighty Stomp Foot
Reply With Quote #15

This one is a HUGE hit with me and my friends. You make some fantastic plugins. This and Biletheworld should have been in the game at purchase.
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Crimsta
New Member
Join Date: Sep 2010
Old 09-14-2010 , 21:00   Re: [L4D2] Mighty Stomp Foot
Reply With Quote #16

This sounds really cool and I want to put it into my server but one of the links isn't working. Could you please fix it
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MarshalZCC
Senior Member
Join Date: Feb 2010
Location: Alberta, Canada
Old 09-16-2010 , 00:51   Re: [L4D2] Mighty Stomp Foot
Reply With Quote #17

Quote:
Originally Posted by AtomicStryker View Post
Im refusing to acknowledge that error. Its not possible. Touch only fires on players and those have that Property. End of discussion.
You need to use a Prop_Send instead of a Prop_Data for that property. Fixed the error for me.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 09-16-2010 , 06:15   Re: [L4D2] Mighty Stomp Foot
Reply With Quote #18

I never had it to begin with ... why would a player have a sendable property that isnt in the data already? It doesnt make sense.
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MarshalZCC
Senior Member
Join Date: Feb 2010
Location: Alberta, Canada
Old 09-16-2010 , 13:33   Re: [L4D2] Mighty Stomp Foot
Reply With Quote #19

Maybe its a bug in SM Release? That's what I was using when I confirmed this issue.
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dirka_dirka
Veteran Member
Join Date: Nov 2009
Old 11-17-2010 , 00:24   Re: [L4D2] Mighty Stomp Foot
Reply With Quote #20

never noticed the update.. oh and it works perfectly in sm 1.3
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