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Health & Armor in Scoreboard


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Alucard^
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Join Date: Sep 2007
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Old 09-16-2009 , 15:29   Re: Health & Armor in Scoreboard
Reply With Quote #11

@Arkshine

Emmm as far as i know...hundread times per seconds are not much times compared to prethink (for example). So... what means that? i have to use another method or this is acceptable?
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xPaw
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Old 09-16-2009 , 15:32   Re: Health & Armor in Scoreboard
Reply With Quote #12

Quote:
Originally Posted by Alucard^ View Post
Emmm as far as i know...hundread times per seconds are not much times compared to prethink
Yes it is
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ot_207
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Old 09-16-2009 , 15:32   Re: Health & Armor in Scoreboard
Reply With Quote #13

Quote:
Originally Posted by Alucard^ View Post
@Arkshine

Emmm as far as i know...hundread times per seconds are not much times compared to prethink (for example). So... what means that? i have to use another method or this is acceptable?
Connor suggested a method:
Quote:
You are all wrong, hook ScoreInfo and replace arguments with health and armor.
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ConnorMcLeod
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Old 09-16-2009 , 15:37   Re: Health & Armor in Scoreboard
Reply With Quote #14

Quote:
Originally Posted by Alucard^ View Post
@Arkshine

Emmm as far as i know...hundread times per seconds are not much times compared to prethink (for example). So... what means that? i have to use another method or this is acceptable?
prethink or cmdstart are the same shit in this situation ;)
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Starsailor
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Join Date: Aug 2008
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Old 09-16-2009 , 16:09   Re: Health & Armor in Scoreboard
Reply With Quote #15

Quote:
No se si es la forma mas eficiente de hacerlo, pero en mi server anduvo bien
That i posted in other post, it says:

Quote:
I am not sure that this method its more efficient than others, but in my server it worked properly

Me and my bad methods FTW!

hehe, just kidding
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Alucard^
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Old 09-16-2009 , 17:34   Re: Health & Armor in Scoreboard
Reply With Quote #16

Quote:
  • Version 1.1
    • Removed Fakemeta module.
    • Change the method to update Health & Armor instead of using FM_CmdStart.
    • Added a message for advice people about the new "gameplay".
    • Added new cvars for the msg.
@Starsailor

Nah, no problem... with your method i learned some good things... Thx

@ot_207

Ups! i misunderstood what connor said... thx for the advice.

@ConnorMcLeod

Oh, didn't know about that... good to know... thx for the info.

Plz coders, tell me if the new method is better or need more optimizations.
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Last edited by Alucard^; 09-16-2009 at 17:38.
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Old 09-16-2009, 17:42
Arkshine
This message has been deleted by Arkshine. Reason: nvm
ConnorMcLeod
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Old 09-17-2009 , 00:45   Re: Health & Armor in Scoreboard
Reply With Quote #17

Quote:
Originally Posted by Alucard^ View Post
Plz coders, tell me if the new method is better or need more optimizations.
It's better, but all you have to do is to hook ScoreInfo and alter its params (with set_msg_int).
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xPaw
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Old 09-17-2009 , 07:15   Re: Health & Armor in Scoreboard
Reply With Quote #18

You dont need to use globals for g_msg*, only for scoreinfo

MSG_ALL -> MSG_BROADCAST ?
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wilson409
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Join Date: May 2006
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Old 09-17-2009 , 08:06   Re: Health & Armor in Scoreboard
Reply With Quote #19

good plugin but any images?
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kamilgrycuk
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Join Date: May 2009
Location: Poland
Old 09-17-2009 , 10:05   Re: Health & Armor in Scoreboard
Reply With Quote #20

nice
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