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[L4D] Special Ammotypes awarded


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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 07-25-2009 , 13:13   Re: [L4D] Special Ammotypes awarded
Reply With Quote #11

No, it was my bad. I had a GetClientModel on an Entity ... that could never work

Get 1.0.2 and all should be FLAME
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Sora3100
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Join Date: May 2009
Location: Hungary
Old 07-25-2009 , 14:25   Re: [L4D] Special Ammotypes awarded
Reply With Quote #12

Quote:
Originally Posted by AtomicStryker View Post
No, it was my bad. I had a GetClientModel on an Entity ... that could never work

Get 1.0.2 and all should be FLAME
Hehe thanks ^^ but that would be fun that if you can do fire on Witch
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Remmington
Junior Member
Join Date: Jul 2009
Old 07-25-2009 , 16:44   Re: [L4D] Special Ammotypes awarded
Reply With Quote #13

You are the man, they now work great on the server with survivor mod, man I have to say this is how the game should have shipped ;)
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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 08-01-2009 , 16:37   Re: [L4D] Special Ammotypes awarded
Reply With Quote #14

Version 1.04

Special shiny FX added. Incendiary Ammunition creates a small blaze on bullet impact, and Hollowpoints some sparks.
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leonil7
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Join Date: May 2009
Location: GB
Old 08-02-2009 , 06:26   Re: [L4D] Special Ammotypes awarded
Reply With Quote #15

working. thanks !

any chance we could avoid those unnecessary texts announcements "L4D upgrade blahblahblah" that comes out in your left screen that you really need to read but just distracts you?
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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 08-02-2009 , 09:22   Re: [L4D] Special Ammotypes awarded
Reply With Quote #16

New Version 1.0.5 added. It includes a new special ammo type, DumDums, which apply knockback to victums.

I've also suppressed the L4D_expire messages.

Also, there is a new admin command , sm_givespecialammo <1, 2 or 3>

1=Incendiary
2=Hollowpoint
3=DumDums
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Number Six
Senior Member
Join Date: Dec 2008
Old 08-02-2009 , 09:26   Re: [L4D] Special Ammotypes awarded
Reply With Quote #17

hum..You have a translation french for dumdum ?
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Number Six
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Join Date: Dec 2008
Old 08-02-2009 , 09:44   Re: [L4D] Special Ammotypes awarded
Reply With Quote #18

] sm_givespecialammo 3
Unknown command: sm_givespecialammo
same with laser plugin no effect .
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Number Six
Senior Member
Join Date: Dec 2008
Old 08-02-2009 , 09:49   Re: [L4D] Special Ammotypes awarded
Reply With Quote #19

L 08/02/2009 - 156:27: SourceMod error session started
L 08/02/2009 - 156:27: Info (map "l4d_vs_hospital01_apartment") (file "errors_20090802.log")
L 08/02/2009 - 156:27: [SM] Plugin encountered error 25: Call was aborted
L 08/02/2009 - 156:27: [SM] Native "SetFailState" reported: [Laser] Is for Versus Mode only.
L 08/02/2009 - 156:27: [SM] Displaying call stack trace for plugin "l4d_lasersight.smx":
L 08/02/2009 - 156:27: [SM] [0] Line 71, /home/groups/alliedmodders/forums/files/5/2/2/3/3/45853.attach::OnMapStart()
L 08/02/2009 - 156:27: [SM] Plugin encountered error 25: Call was aborted
L 08/02/2009 - 156:27: [SM] Native "SetFailState" reported: [Special Ammo] Is for Versus Mode only.
L 08/02/2009 - 156:27: [SM] Displaying call stack trace for plugin "l4d_specialammo.smx":
L 08/02/2009 - 156:27: [SM] [0] Line 41, /home/groups/alliedmodders/forums/files/5/2/2/3/3/46082.attach::OnMapStart()
L 08/02/2009 - 15:43:07: SourceMod error session started
L 08/02/2009 - 15:43:07: Info (map "l4d_vs_hospital01_apartment") (file "errors_20090802.log")
L 08/02/2009 - 15:43:07: [SM] Plugin encountered error 25: Call was aborted
L 08/02/2009 - 15:43:07: [SM] Native "SetFailState" reported: [Laser] Is for Versus Mode only.
L 08/02/2009 - 15:43:07: [SM] Displaying call stack trace for plugin "l4d_lasersight.smx":
L 08/02/2009 - 15:43:07: [SM] [0] Line 71, /home/groups/alliedmodders/forums/files/5/2/2/3/3/45853.attach::OnMapStart()
L 08/02/2009 - 15:43:07: [SM] Plugin encountered error 25: Call was aborted
L 08/02/2009 - 15:43:07: [SM] Native "SetFailState" reported: [Special Ammo] Is for Versus Mode only.
L 08/02/2009 - 15:43:07: [SM] Displaying call stack trace for plugin "l4d_specialammo.smx":
L 08/02/2009 - 15:43:07: [SM] [0] Line 41, /home/groups/alliedmodders/forums/files/5/2/2/3/3/46082.attach::OnMapStart()
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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 08-02-2009 , 09:49   Re: [L4D] Special Ammotypes awarded
Reply With Quote #20

Does the Plugin show as loaded with sm plugins list?

Please re-download it. Here i had a broken strcmp too



Also. http://fr.wikipedia.org/wiki/Balle_dum-dum


Technically its a softnose bullet (since hollowpoints are DumDums too), but DumDum is a nice name

Last edited by AtomicStryker; 08-02-2009 at 09:53.
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