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[L4D & L4D2] MultiTanks (version 1.6)


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Dscheng
Member
Join Date: Sep 2013
Old 02-15-2014 , 03:27   Re: [L4D & L4D2] MultiTanks (version 1.6)
Reply With Quote #161

Quote:
Originally Posted by Krufftys Killers View Post
Here is version 1.7. It works just tested it on Krufftys Anarchy spawned two tanks at 9000 each.
OK tks, but does it works with the last bass ztar plugin?
https://forums.alliedmods.net/showthread.php?t=129013
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PatriotGames
AlliedModders Donor
Join Date: Feb 2012
Location: root@irs:/# rm -rf /
Old 06-04-2014 , 03:34   Re: [L4D & L4D2] MultiTanks (version 1.6)
Reply With Quote #162

Quote:
Originally Posted by Krufftys Killers View Post
Here is version 1.7. It works just tested it on Krufftys Anarchy spawned two tanks at 9000 each.
Kruffy,

Please attach the source file as well.

Thank you,

PG
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Krufftys Killers
Senior Member
Join Date: Jan 2014
Old 06-04-2014 , 07:38   Re: [L4D & L4D2] MultiTanks (version 1.6)
Reply With Quote #163

I found it on post #131 but there it is .
Attached Files
File Type: smx l4d_multitanks_v17.smx (18.8 KB, 487 views)
File Type: sp Get Plugin or Get Source (l4d_multitanks_v17.sp - 1235 views - 45.9 KB)
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Sev
Veteran Member
Join Date: May 2010
Old 06-04-2014 , 08:35   Re: [L4D & L4D2] MultiTanks (version 1.6)
Reply With Quote #164

The problem with this plugin that I've seen is its really derpy with the L4D1 campaigns.

I'm pretty sure especially in the past, it would derp out on finales because its not possible to spawn extra tanks because the limit is locked by some Valve convar that has to be unlocked via another plugin in order for other tanks to spawn. So what you end up with is one tank, then the next tank won't spawn until he's dead, and usually during the horde starting back up.

Last edited by Sev; 06-04-2014 at 08:37.
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PatriotGames
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Join Date: Feb 2012
Location: root@irs:/# rm -rf /
Old 06-07-2014 , 15:58   Re: [L4D & L4D2] MultiTanks (version 1.6)
Reply With Quote #165

Quote:
Originally Posted by Krufftys Killers View Post
I found it on post #131 but there it is .
Thank you! Sorry for missing that other post.

PG
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lanchong655
New Member
Join Date: Jun 2014
Old 06-26-2014 , 00:38   Re: [L4D & L4D2] MultiTanks (version 1.6)
Reply With Quote #166

The tank of version 1.7 still spawn beside the survivors,can anybody fix it?
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SuperKillJuul
Junior Member
Join Date: Jul 2014
Location: The Netherlands
Old 07-23-2014 , 13:25   Re: [L4D & L4D2] MultiTanks (version 1.6)
Reply With Quote #167

Hello, awsome plugin, 'but not working with realism, could someone help me with this please?

Last edited by SuperKillJuul; 07-28-2014 at 06:03. Reason: forgot something to say
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SuperKillJuul
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Join Date: Jul 2014
Location: The Netherlands
Old 08-05-2014 , 13:52   Re: [L4D & L4D2] MultiTanks (version 1.6)
Reply With Quote #168

someone?
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Dominatez
Senior Member
Join Date: Oct 2009
Location: Birmingham, UK
Old 08-21-2017 , 20:36   Re: [L4D & L4D2] MultiTanks (version 1.6)
Reply With Quote #169

Quote:
Originally Posted by cravenge View Post
UPDATE TO 1.8:

IMPROVEMENTS:
  • Restored functions for Versus gamemodes.
  • Cleaner coding.
  • Fixed mt_spawntogether commands and mt_spawncheck value in timers being ignored by the plugin.
Does not Compile Cravenge.

/home/groups/sourcemod/upload_tmp/phpADQWoN.sp(1) : error 010: invalid function or declaration

1 Error.
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Dominatez
Senior Member
Join Date: Oct 2009
Location: Birmingham, UK
Old 08-22-2017 , 15:19   Re: [L4D & L4D2] MultiTanks (version 1.6)
Reply With Quote #170

Quote:
Originally Posted by cravenge View Post
Update: Much better improvement than the last one.
Bug: After map change, the plugin's mechanism fires after the first tank spawn. (i.e Plugin will not work if the tank spawned for the first time)
Now Why have you used LeftForDowntown ?

You didn't on the last version. Not everyone uses that plugin.

Any chance of a LeftForDowntown removed plugin ?

And thanks for supporting this plugin. I will keep the feedback coming.
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